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KhaN
09-17-2004, 09:25 PM
Hello,

In the last 3 weeks, lots of persons pm'ed me to get news about "Everquest Anthology", asking if project was dead because forum was down, server is no more on eqemu server list.

"Everquest Anthology" project isnt dead, but was under a major revamp during those last 4 weeks, we moved all services (website, forum, irc, loginserver ...) to a new host, and revamped our forums, websites. The other big change is now the project is called "World of Alkora", maybe some of you remember a project with the same name made by Nemo some years ago (At the start of EQEmu). But we dont take only the name back, "World of Alkora" will now get its own original lore, this is a major change to "World of Alkora" project, its no more related to EverQuest lore in any points, making it a new and original lore to explore.

Other major change in "World of Alkora" is it will introduce a new way to play MMO, where team cooperation, exploration, are the keywords. "World of Alkora" is a world with kingdoms, empire, republics, federations, scattered on it, each countries have its rules (Some kingdoms forbid magic, other summoned pets, other technologic, ...), play systems that players will have to deal with it, all players will starts in the same kingdom, and players will have to quests, get involved in Alkora lore to delock kingdoms and be able to pass frontiers. More informations about this system will be posted on "World of Alkora" soon.

"World of Alkora" server is still online, but no more on EQEmu loginserver, "World of Alkora" use its own loginserver, totally independant from EQEmu. When project will be more advanced, read the game basis will be integred, VIP access will be given, and VIP will be allowed to log into the "World of Alkora" server to test what is being work, but this will take some more time.

The objective of "World of Alkora" project is nor more, nor less, to take eqemu out of eq, to show eqemu potential, allowing players to play 35 class, from commoner to hero, exploring totally new zones, in a few words, play a new game, for free.

This bring another question, when "World of Alkora" will start to be playable ? Im sorry to say this, but there is no real ETA, our first objective is to release the first kingdom (Republic of Vniss) as soon as possible, to show players what the game will be, to show game mechanics, but there are so much work to do that it make impossible to give an ETA.
This is where you can help, we need C++ coders and 3D graphists, if you fit in one of those two categories, and you always dreamed to build your RPG, feel free to PM me.

Website : www.worldofalkora.com
Forum : www.worldofalkora.com/forum

Scorpious2k
09-18-2004, 09:06 AM
BIG GRATZ to KhaN and his talented team!!!

KhaN
09-18-2004, 07:53 PM
*blush*
*giggles*
*KhaN, scorpius2k padawan return to its job*

daeken_bb
09-19-2004, 05:31 AM
Very cool. Can't wait to see it :D

BTW, I think this would be a perfect example of a case where an OpenEQ-specific server would be in your best interest hehe.

fnemo
09-19-2004, 06:02 AM
Very cool. Can't wait to see it :D

BTW, I think this would be a perfect example of a case where an OpenEQ-specific server would be in your best interest hehe.

That's why we are waiting for your baby :D

Scorpx725
09-19-2004, 10:24 AM
Nice looking server. Good luck with it.

daeken_bb
09-19-2004, 10:47 AM
Very cool. Can't wait to see it :D

BTW, I think this would be a perfect example of a case where an OpenEQ-specific server would be in your best interest hehe.

That's why we are waiting for your baby :D

Well, the gestation period for such a birth is pretty long... ;)
Hopefully we'll see some multiplayer action soon :D

gayfag~
09-19-2004, 02:17 PM
team cooperation, exploration, are the keywords.

how do you bring team cooperation into the game? how do you bring exploration into the game? just wondering.

killspree
09-19-2004, 05:48 PM
Bringing exploration into a game is simple: promote it by rewarding players for exploring. Rewards can be a multitude of things, depending on what they discover. Obviously that may not be the design goals for World of Alkora since I'm not on the team, but it's one example.

Teamwork can be promoted in the ways mentioned above as well. Reward players for working together(I'm almost certain what KhaN means by teamwork is players working together to acheive a goal - not necessarily 'grouping'. A good example of rewarding teamwork is the FFXI skillchain/magic burst system where players are rewarded with the opportunity to do additional damage based on the weapon skills they choose to use in tandem.

KhaN
09-20-2004, 12:19 AM
how do you bring team cooperation into the game? how do you bring exploration into the game? just wondering.

This would need a large discussion, but the way you play on World of Alkora was totally changed to enforce this this team cooperation and exploration.
For exploration, as brievly explained in my first post, the world if segmented in kingdoms, players will need to get involved in the lore of one kingdom to delock the kingdoms next to its frontier. You wont be able to run from a major city (capital), to another, like it was possible to do in EQ (Freeport to Qeynos). Each kingdoms have its own architecture, infrastructure, rules, and players will need to explore a lot. There are a lots of other thing favorating exploration, best is to read informations on world of alkora forum.
As for teamwork, Killspree explained it, Kingdoms Geopolitic in World of Alkora is very important and peoples involved in it will be rewared for it (not always items), a ritual system is also planned, allowing casters to work together, this is just an example on how to favorite teamwork.

Very cool. Can't wait to see it

BTW, I think this would be a perfect example of a case where an OpenEQ-specific server would be in your best interest hehe.
You cant wait to play on WoA, i cant wait to use OpenEQ :p

sotonin
09-20-2004, 01:39 AM
You wont be able to run from a major city (capital), to another, like it was possible to do in EQ (Freeport to Qeynos).

uhm. isn't that HINDERING exploration, not promotiing it?

What exactly are you trying to do it seems like the opposite of what you are explaining. So you are going to close off certain zones and not allow people to roam freely unless they unlock the paths via quest? Or what?

KhaN
09-20-2004, 01:50 AM
I dont think you can pass Mexican Frontier freely, you got my point. Also, i dont think zones like the karanas where 80% of the zones is totally useless can be assimilated to exploration. Exploration isnt only playing Indianna Jones in Innothule Swamps and roam in the zone, its exploring the story beind it, the population, religions, you perception of the word "exploration" is too restricte, stop think EQ-Way~

sotonin
09-20-2004, 02:05 AM
It sounds all interesting in "theory" but i don't think the eq engine can successfully pull off a "new" way to explore. Perhaps elaborate more on the DETAILS of the system because it just doesn't seem feasible, but i may just not be understanding.

killspree
09-20-2004, 03:30 AM
I think he means you'll need to explore the content to advance through zones, not just run through to get to the next area.

sotonin
09-20-2004, 04:30 AM
Not really a way to stop that. Once the areas been explored once they are just going to run to the way that gets them through it. and tell their friends so they dont have to waste the time figuring it out. =p

smogo
09-20-2004, 07:17 AM
Land is (usually) bound to 3 dimensions. Well, ask people who've been to a foreign country. Many of them didn't get same feeling, and don't 'know' the same things when they are back. Just because they didn't meet the same pple, or didn't talk the same things.

Well, if you know pple that you can tell your friends everything about, these pple aren't worth meeting ;) on the other hand, interesting pple, you've go to go by yourself to figure out. Maybe Alkora could be different, and host special pple. It's just impossible to tell :D

If unsure, ask Gödel.

sotonin
09-20-2004, 09:25 AM
It's human nature to want things easier. And it's in the blood of everquest players, hence why sites like eqmaps.com and others exist. people want the goods without working for it. if your server is designed around the "hope" that only another class of person will play it, it will not do as you expect )

KhaN
09-22-2004, 08:55 AM
It's human nature to want things easier.
Its also in human nature to be curious and to discover things, you just need to give them the right tools.


if your server is designed around the "hope" that only another class of person will play it, it will not do as you expect
We are not that dumb thanks. The server is designed for a type of people, and the gameplay of the server is designed to favorise those peoples. Camping for 8hours at the same spot, kill one mob at 80 players, ... will be always possible, but there will be other ways do play (quests, adventures, ...) and "reward" will be way better. Its Darwin logic, players that like the old EQ play will get bored and will simply leave because they wont be satisfacted.

gayfag~
09-22-2004, 04:20 PM
id say class interdepandancy is the key to play co-operation .. traveling should be required for quests and things having to goto hhk for sharpening stone or lvl 8 spell

It sounds all interesting in "theory" but i don't think the eq engine can successfully pull off a "new" way to explore. Perhaps elaborate more on the DETAILS of the system because it just doesn't seem feasible, but i may just not be understanding.

its not a new way to explore, it was the original vision but you never noticed it because you used allakazam from day one kthnx

sotonin
09-22-2004, 05:13 PM
Allakhazam wasn't around from day one. I started playing the night eq went live thank ya very much.

I don't remember alla back then. i didnt find out about alla til kunark came out.