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View Full Version : GM Tags


Furinex
05-02-2002, 12:06 PM
Looking for some advice... Started implanting items, and i have a whole list of GM items I havei n there, but I'd like to make a tag on each of them that allows only GMs to summon them, so non-gm people can be using Items with guidehealth and such. :P I'd really appreciate any help anyone can give. Thankee. :)

Shawn319
05-02-2002, 12:07 PM
You cant. but you can add the item range into sourcecode and re-compile (zone/client.cpp file, where the #summonitem command is)

Furinex
05-03-2002, 01:35 AM
Accomplishing what?

Lurker_005
05-03-2002, 05:29 AM
What item numbers are GM items is coded into the emu, not a flag in the item data itself. To change those ranges you have to edit the source code and recompile it.

Shawn319
05-03-2002, 06:44 AM
Accomplishing what?

Accomplishing exactly what you want to do. it kills the player when thay try to summon it (although it will not kill them if thay already have the item, so you would have to do a char wipe)

Furinex
05-04-2002, 04:09 AM
... Ah.. A range.. I get it now... Hrmph, Very clever you are, you are indeed. Thanks Shwan/Lurker.

Furinex
05-04-2002, 04:11 AM
Bleh, Next issue is... what program do I use to open this son of a bitch file? :\

Trumpcard
05-04-2002, 04:34 AM
If you dont know how to open a .cpp file, i'd say the chances of you recompiling any changes is pretty slim...

Furinex
05-04-2002, 06:13 AM
eh.. :( You'd be suprised, :-\ I learn quickly...

Furinex
05-04-2002, 06:16 AM
Well shit, never mind, I got it.. just need to brush up on some C++ is all. Not a problem.