mystic414
12-10-2004, 04:54 PM
I have an npc that I want to not drop any loot when killed unless the player hands in some items first, in which case a different item x is added to the npc's loot.
In other words, I don't want the player to be able to get item x by killing the npc without handing in the other items first.
I think in EQ live they despawn the mob and repop him with the new loot, but I can't figure out how to use quest::spawn to do that. Anyone more knowledgeable than me have any ideas? Thanks in advance.
In other words, I don't want the player to be able to get item x by killing the npc without handing in the other items first.
I think in EQ live they despawn the mob and repop him with the new loot, but I can't figure out how to use quest::spawn to do that. Anyone more knowledgeable than me have any ideas? Thanks in advance.