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View Full Version : Two questions left


barnes09
03-12-2005, 03:05 AM
Hey first off let me say this community rocks, I was able to get my server up in two days. I have two main questions left. First off is there a good list of GM commands, I know that #help will list the commands, but I was really looking for a good list of items for things like the #summonitem command, or the #spell command. Mostly want the items number for the summonitem command. The other issue I haven't been able to find a lot of info on is how do you fix bad zone points. The issue I'm having is that when I zone on my server, I zone back into the place I just left. I got an email from one of the cool people on these boards saying that he fixed the zone point issue by using OCDB connector to hook into the MYSQL database files using MS Access, does anyone know how to actually make this happen. Is there an easier way to fix my zones? I want to take this chance to thank the community again we are trying to get this server up and so we can play on our desert depolyment this summer. You guys rock!!!!!!!

Virus11
03-12-2005, 04:13 AM
First off its #cast, not #spell. Ok, now all of your commands are going to be listed in addon.ini, set all of the commands you want the players to use at 0, and all of the commands you want the GMs to use at 100, and all of the commands you want to be able to do, but not the GMs at 250.

Legit: no commands
Semi-Legit: #si, #zone, and MAYBE #npcstats.
Non-Legit: #si, #zone, #npcstats, #level
"Ultra" Non-Legit: #si, #zone, #npcstats, #level, #size, #race, #flymode

Now, in order to have the Server Operator commands you will need to set your status at 250. To do this go into the database into the accounts table, find your account, and set the status to 250, then login and you will see.

Good luck!

sysadmin
03-12-2005, 05:49 AM
Here is what I did to fix the zone lines I fixed already.

1.-Make sure your zone safe coords are within the zone, how to check??? type #zone halas for example, if you pop IN the zone the safe coords are ok, if you pop out of zone or underworld or in little boxes (if you been there you know what I mean) then they are incorrect.

To move the safe coords then #goto a location you want safe zone to be, then type /loc, remember eq gives you the coords in this manner, Y, X, Z, then type #zsafecoords x y z
as you see the x and y are reversed so pay attention.

Now that you have the coords and safe point within zone, do this, go to zone line but DO NO ZONE, check the coordinates and make a note, then open the zone_points table and look for a halas entry with exit to everfrost, and check the coordinates. if they are way off then change them, and thats all there is to it. one last note, a coordinate of 999999 means it is a dynamic coordinate and it is used in places like wfreport zone line to ecommons, where the zone line is wide.

It is all trial and error mostly, and everytime you fix ANYTHING you must restart world.exe and boot5zones to be able to see if the changes you made took place as you wanted them to be.

Sysadmin.

barnes09
03-12-2005, 06:44 AM
I don't think the second part of post was very clear, now that Im looking it back over at our lunch break. I have a server up and running, and I see the summonitem GM command as an option under the #help, but is there a list that shows items and their number ie #summonitem 1123? Also thanks for the info on connecting to mysql will do as soon as I get out of this Cisco class.

You know after thinking about it, are the item numbers in one of the SQL database tables?

RangerDown
03-12-2005, 06:58 AM
#finditem will let you search items by name.

barnes09
03-12-2005, 07:18 AM
Thanks for the post, I found a link on the main page that is pretty helpful for any of the newbies like my self, who want to summon the "cool" stuff:

http://www.eqemulator.net/items.php

Thanks again guys for the help!!!

mattmeck
03-12-2005, 07:54 AM
www.scorpious2k.net click on info/docs, some is a little outdated but it will get you the basics