Log in

View Full Version : Help with 6.0-DR2 setup. No server on server select.


ubatch
08-29-2005, 09:37 AM
Here's my files first so we can get that out of the way, then i'll ask a simple question that hopefully you guys can answer...My first server, so please dont bash! :)

EQHOST.TXT
[LoginServer]
Host=eqemulator.net:5998


DB.INI
# READ README.TXT!
[Database]
host=localhost
user=******
password=****
database=eq

### --- This file tells world.exe what computer mySQL is on. Host should
### --- be left "localhost" unless mysql is on a differant computer than world.exe

LOGINSERVER.INI
### --- This file tells world.exe what loginserver to connect to.
### --- Leave the account and password field BLANK.
### --- Public Login is un-supported as is LAN playing. We reccomend using the EQEmu.net Loginserver ALWAYS.
### --- NOTE: Starting 6-1-2002, you can no longer use the word "Server" in worldname.
### --- NOTE2: the word "Server" is added to each server automaticly.
# READ README.TXT
[LoginServer]
loginserver=eqemulator.net
loginport=5994
worldname=JustTestingThanks
worldaddress=70.240.135.110
locked=false
account=
password=

[WorldServer]
Defaultstatus=0
Unavailzone=
[ChatChannelServer]
worldshortname=
chataddress=
chatport=


And finally,

Boot5Zones.BAT
REM: ****Read this first!!!****
REM: This file requires your real IP in the place of "YourIP" when you are connecting
REM: To the EQEmu Loginserver.
REM: When you are using minilogin, Replace all IP Addresses to say 127.0.0.1
REM: If you still get errors try using localhost instead of 127.0.0.1
REM:--------------Start-----------------------
@echo off
if NOT exist spells_us.txt goto NOSPELL
start zoneperl . 70.240.135.110 7995 70.240.135.110
start zoneperl . 70.240.135.110 7996 70.240.135.110
start zoneperl . 70.240.135.110 7997 70.240.135.110
start zoneperl . 70.240.135.110 7998 70.240.135.110
start zoneperl . 70.240.135.110 7999 70.240.135.110
exit
cls
:NOSPELL
echo You did not copy the spells_us.txt from your everquest directory to this one. Please do so or zones will crash on startup.
PAUSE
REM:---------------END------------------------


That's basically all...

If you see an issue, let me know...I'll try it.

Everything connects fine to eqemu, but again I dont see my server called "JustTestingThanks Server" on there...any help would be appreciated.

deazone
08-29-2005, 03:07 PM
Your loginserver.ini has the login port to 5994 which is different than your eqhost.txt.
I am not sure which login server 6.0dr2 uses, however you need to have both fields the same. I am assuming it uses 5994.

Your boot5zones might be incorrect, if your internal ip address is different that your internet ip address.

GL

kouhei
08-29-2005, 03:26 PM
EQHOST.TXT

Code:
[LoginServer]
Host=eqemulator.net:5994


This is the server for 6.0 Dr2 all 6.0 servers run on 5994. 6.1 runs on 5998.

ubatch
08-29-2005, 05:11 PM
Getting 1017 error, that's incorrect version right? How do I know how far to patch up to?....

EDIT: I just loaded Kunark CD and thats it, ran patcher to download Kunark files and nothing else....So I ask again, how do I figure out how far to patch up to to get the correct version?

Dr Zauis
08-29-2005, 05:55 PM
Getting 1017 error, that's incorrect version right? How do I know how far to patch up to?....

EDIT: I just loaded Kunark CD and thats it, ran patcher to download Kunark files and nothing else....So I ask again, how do I figure out how far to patch up to to get the correct version?

I dont think you understand..Its not a matter of expansions. Expansions have nothing to do with the version. I think its recommended to DL all expansions.
But no matter how many expansions you DL you will still have a live compatible version wich is a 0.6.2DR1 emu version of client.

So if you want a client to play on a 6.0 server you would have had to copy your eq folder back when 6.0 was live compatible with emu.

So unless you are doing something Im totally unfamiliar with then you have to wait for a compiled 6.2 server version to become available to create a server compatible with your client.

ubatch
08-29-2005, 06:01 PM
Oh, so even uninstalling EverQuest totally and installing from the Kunark CD won't do it? Because if I patch it screws it up? No matter how much I patch?

Ok, so I guess i'll have to patch up to live and just play on another server until 6.2 is compiled for server creation.

Thanks...I guess I was misunderstanding everything about creating a server =/

Dr Zauis
08-29-2005, 06:30 PM
Oh, so even uninstalling EverQuest totally and installing from the Kunark CD won't do it? Because if I patch it screws it up? No matter how much I patch?

Ok, so I guess i'll have to patch up to live and just play on another server until 6.2 is compiled for server creation.

Thanks...I guess I was misunderstanding everything about creating a server =/

Yep..If you just install from the CD and not patch..It wont work cause there is no such thing as a server version like that. Even from the very beginning of eq the CDs patched. So the first ever version of emu was based on the live patched version at the time. So you have to patch to live no matter what.
But you are in luck for now. PEQ is live compatible for testing so you can play there for awhile.(5998) There may be a time when you want to patch again if the emu version goes beyond 6.2. Then you want to copy/paste your eq folder before patching to live again. That way you will have this version and a new live compatible version. Dont ever patch to live of your emu compatible version until you copy/paste it first.