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brenlomad
09-10-2005, 08:59 AM
I get a message saying there are some missing opcodes i havent found a fix yet.... i have tried putting them in there as 0x000 but it doesnt work anyone have a fix?

brenlomad
09-10-2005, 09:14 AM
ok i fixed that i forgot a # before the opcode but it just crashes after it says

[status] EmuShareMem loaded

then it pops up a box saying

World.exe has encountered a problem and needs to close. We are sorry for the inconvenience

WildcardX
09-10-2005, 10:04 AM
Bren, you were able to fix this? Here is the output from my world.exe. Is this what you were able to fix? If so, did you have to use a different opcodes.cfg file? I am using the file that came with the 6.2 binary. As it is now, I can connect to the server, create a new char and when I "enter world", my zone.exe instance I am sent to blows up and my client just hangs for a long time until I get tossed back to the server select screen.

[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1
[Status] Loading opcodes..
[Status] EMuShareMem loaded
Opcode OP_Command is missing from ./opcodes.conf
Opcode OP_MailboxHeader is missing from ./opcodes.conf
Opcode OP_MailHeader is missing from ./opcodes.conf
Opcode OP_MailBody is missing from ./opcodes.conf
Opcode OP_NewMail is missing from ./opcodes.conf
Opcode OP_SentConfirm is missing from ./opcodes.conf
Opcode OP_RAWSessionRequest is missing from ./opcodes.conf
Opcode OP_RAWSessionResponse is missing from ./opcodes.conf
Opcode OP_RAWCombined is missing from ./opcodes.conf
Opcode OP_RAWSessionDisconnect is missing from ./opcodes.conf
Opcode OP_RAWKeepAlive is missing from ./opcodes.conf
Opcode OP_RAWSessionStatRequest is missing from ./opcodes.conf
Opcode OP_RAWSessionStatResponse is missing from ./opcodes.conf
Opcode OP_RAWPacket is missing from ./opcodes.conf
Opcode OP_RAWFragment is missing from ./opcodes.conf
Opcode OP_RAWOutOfOrderAck is missing from ./opcodes.conf
Opcode OP_RAWAck is missing from ./opcodes.conf
Opcode OP_RAWAppCombined is missing from ./opcodes.conf
Opcode OP_RAWOutOfSession is missing from ./opcodes.conf
00316A60
[Status] Loading variables..
[Status] Loading zones..
[Status] Clearing groups..
[Status] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=46073
[Status] ./LoginServer.ini read.
[Status] Loading guild ranks..
[Status] Loading guild link..
[Status] EMuShareMem loaded
[Status] Loading GuildList from database...
[Status] Loading ./addon.ini..
[Status] Loading EQ time of day..
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Warning: Pants may change during online play.
TCP listening on: ***.***.****.****:9000
World server listening on: ***.***.****.****:9000
Connected to LoginServer: newlogin1.eqemulator.net:5998

brenlomad
09-10-2005, 10:15 AM
i used this just coppy and paste it into the opcodes. there is a little box symblol that is required... find it in opcodes and put it after the #

#OP_Command=0x0000
#OP_MailboxHeader=0x0000
#OP_MailHeader=0x0000
#OP_MailBody=0x0000
#OP_NewMail=0x0000
#OP_SentConfirm=0x0000
#OP_RAWSessionRequest=0x0000
#OP_RAWSessionResponse=0x0000
#OP_RAWCombined=0x0000
#OP_RAWSessionDisconnect=0x0000
#OP_RAWKeepAlive=0x0000
#OP_RAWSessionStatRequest=0x0000
#OP_RAWSessionStatResponse=0x0000
#OP_RAWPacket=0x0000
#OP_RAWFragment=0x0000
#OP_RAWOutOfOrderAck=0x0000
#OP_RAWAck=0x0000
#OP_RAWAppCombined=0x0000
#OP_RAWOutOfSession=0x0000

brenlomad
09-10-2005, 10:16 AM
but i cant get past the loading emushare can you help me?

WildcardX
09-10-2005, 10:58 AM
I added the fix you suggested, but I don't think it is doing anything other than just supressing the error message. zone.exe still crashes when I enter world. I guess I just dont understand how the pEQ server can run 6.2 binaries but no one else can seem to get it to run. The PEQ server is the only 6.2 server I can log into.

WildcardX
09-10-2005, 11:21 AM
WOOT! I got my server to work. I didnt have any maps in my Maps subdirectory. When I loaded those in, I can now log into my server! Of course, I still get the missing opcodes in my opcodes.cfg from world.exe, but atleast I am in!

jillmatik
09-10-2005, 11:38 AM
Are you having any problems with client crashing when zoning? I seem to be able to connect (With opcode errors) but everytime i try to zone, client crashes.

World.exe shows:

Zoneserver SetZone: xxxxxxxxxxxxxxxxxxx:8784 gfaydark (54)
zoneID is NULL in Client::Clearance!!
Zoneserver SetZone: xxxxxxxxxxxxxxxxxxx:8784 (0)

Zone.exe shows:

Map header: 74949 faces, 4817 nodes, 124159 facelists
Loaded map: 224847 vertices, 74949 faces
Map BB: (-2693.16 -> 2766.28, -2803.81 -> 2717.22, -98.53 -> 801.81)
Map ./Maps/gfaydark.map loaded.
Path File ./Maps/gfaydark.path not found.
[Status] Weather should change in 10458 seconds
[Status] Loading spawn conditions...
[Status] Loading static zone points...
[Status] Loading spawn groups...
[Status] Loading spawn2 points...
[Status] Loading player corpses...
[Status] Loading traps...
[Status] Loading ground spawns...
[Status] Loading Ground Spawns from DB...
[Status] Loading Objects from DB...
[Status] Loading Objects from DB...
[Status] Loading doors for gfaydark ...
[Status] Done loading doors for gfaydark ...
[Status] Loading AA information...
[Status] Loading Merchant Lists...
[Status] Loading Temporary Merchant Lists...
[Status] Successfully loaded Zone Config.
[Status] Loading timezone data...
[Status] Init Finished: ZoneID = 54, Time Offset = 0
[Status] Zone Bootup: gfaydark (54)
Received Message SyncWorldTime
Time Broadcast Packet: EQTime [07:54 am]
[Status] Zone Shutdown: gfaydark (54)

WildcardX
09-10-2005, 11:56 AM
Aside from some zone points in the PEQ database not being accurate to live, I have no problems zoning. Once I populated my Maps subdirectory, zone.exe has been stable for me.

WildcardX
09-10-2005, 12:43 PM
I might have celebrated early.. I got into my server once, I then downed it, changed NOTHING, then rebooted it and I havent been able to log in again since. Same as before, I enter world and a zone.exe crashes.. :-( Only, this time, I have maps in my Maps subdirectory so I dont get it.