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View Full Version : / and # commands - search, summonitem


asiegman
05-27-2002, 08:21 PM
So I was staring at the code today, because I wanted to see if I could make some minor changes.

It bothers the heck out of me not being able to hit "/" and then whatever command. I'm just used to typing every command for EQ that way, so I was thinking of adding the support for /search, and /summonitem. From the code, I should just be able to add another or statement it seems with it being "|| strcmp(blah, "//search")" or whatever the variables are....

Just curious why you are using "#" instead of "/". Is it for consistency, keeping all EQ commands in "/" and all custom commands in "#" ?? I don't think you could make "#" open up a chatline, as that'd probably require an upgrade to the client (eqgame.exe). But then again, I only took about 10 minutes of looking at the code I may be wrong.

Maybe you wouldn't be adverse to adding "/search" as a synonym for "#search", and the same with #summonitem in the actual releases (I really don't want to have to recompile it every time). I'm gonna try to make the change and compile it tomorrow, getting too late to think atm =)

DeletedUser
05-28-2002, 01:38 AM
You can't... all / commands are made to send out packets from the client and if that / command isn't hard coded into the client it will ignore it.

asiegman
05-28-2002, 07:01 AM
Ahh! Thanks =) I didn't bother to think about that hehe. I'm too used to hitting "/" to bring up a chat line, it's just kinda annoying. Oh well, guess I'll get used to it =)

Baron Sprite
05-28-2002, 07:26 PM
You will, or go insane trying.

asiegman
05-28-2002, 07:52 PM
Psychotic Breakdowns suck =(

Kinda like if you try to switch yourself to a 36 hour day

Dark Jedi
05-29-2002, 04:53 AM
Psychotic Breakdowns suck =(

Kinda like if you try to switch yourself to a 36 hour day

Yea, running on Darkelian time sucks.