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View Full Version : Doodman Object type#


kouhei
04-23-2006, 11:23 AM
Doodman, Did the Object type # change for the forage/augmentation?
I used to show up with this command below now it does not show any forage.
I used this off the fourms before just modify it to suit your needs.
hope it helps.. may confuse you even more tho hehe..


INSERT INTO object (id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon) VALUES (5001, 152, '220', '90', '-55', '140', 17909, 0, 'IT66_ACTORDEF', 53, 1115);

It inserts... well, a forge in the Nexus. It looks like a forge, but it does augment combines instead you can find the code to chage it im sure.
instead of 'IT66_ACTORDEF'

here is thelist I have
13 - Unknown combine type (Maybe for Augments?)
17 - Forge
19 - Brew Barrel
21 & 22 - Kiln & Pottery Wheel, not sure which is which
23 - Unimplemented Tradeskill
24 - Wiz only combine container (Research container?)
25 - Mage only
26 - Necro only
27 - Ench Only
28 - Unimplemented Tradeskill
29 - Unimplemented Tradeskill
31 - High Elves Forge
32 - Dark Elves Forge
33 - Ogre Forge
34 - Dwarve Forge
35 - Gnome Forge
36 - Barbarian Forge
37 - Unimplemented Tradeskill
38 - Iksar Forge
39 - Human Forge
40 - Human Forge (but why 2?)
41 - Halfling Tailoring kit
42 - Erudite Tailor
43 - Wood Elf Tailor
44 - Wood Elf Fletching kit
45 - Iksar Pottery Wheel
47 - Troll Forge
48 - Wood Elf Forge
49 - Halfling Forge
50 - Erudite Forge

4, 6, 7, and 8 all seem to be normal bag types. No combine button. Not sure what they are used for.

Now I checked to see if any forages show up and the other show up np so I wonder if the object # 53 was changed to a nother # or 'IT66_ACTORDEF' was changed to another id #.

kouhei
04-25-2006, 02:14 AM
The code is still 53 for type. I found some how my oblect was appearing in the wall even though before version had no problem. so use the forage insert code and your set just make sure you might have to adjust xyz