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View Full Version : EQEMu 0.2.1 released


DeletedUser
02-01-2002, 09:54 PM
Didnt realize the news script had been enabled. =P

<a href="http://sourceforge.net/project/showfiles.php?group_id=41381&release_id=73144">Download from SourceForge</a>

There are database changes, use the new one.

Fixed the "resend count >15, disconnecting" error (it can still happen, but only when it's supposed to =p)
Illusion spells working
added #race, #texture, #gender
Minilogin working a lil better, no attempts to use database at all
Player corpses in (GMs dont make corpses)
#deletecorpse, for player corpses
Basic shopkeeper code
New zoneheader data, uses the same .cfg file format as EthernalQuest 3.x (http://www.hackersquest.org)
#zheader command to switch on the fly
which empty zoneserver to boot is now random instead of always the most recent to connect
A few deadlocks in the world fixed

flipper
02-01-2002, 10:16 PM
Tried it out tonight and worked like a champ! :D

Still the one person logged in at a time limitation on the Minilogin? I have a group of friends awaiting the private login server release -- I'm sure a lot of you do.

==Flipper==

Hack_attack
02-03-2002, 04:55 PM
hey love the new release. and the new minylogin seems to work good. but maybe its just mine but when i made a barbarian and tryed to login it crashed me
but then i made a lizard( i cant remember what they are called) and i loged in fine. i could even #zone (that zone) where my bard couldnt start in. any ideas whats up

DeletedUser
02-04-2002, 01:26 AM
on win32 support forum read the sticky that says Current Bugs

DeletedUser
02-04-2002, 01:28 AM
Actually, you can probably get 8 people logged in with minilogon. They'll all just be on the same account and you'll have to make sure everyone chooses different characters, lol.

There's no fix planned for this. It is what MiniLogin was intended to be, and it's the best we can do. (hence the "mini" in the name)