View Full Version : OP_GuildMOTD
Using version EQEmu-0.7.0-786 (2006-04-25) the zone crashes shortly after a player logs in.  The last packet that I see sent is OP_GuildMOTD followed by a certain length (typically being in the upper 400s if I remember correctly).
No one has ever heard of this problem?  I figure I'll give the exact length: 648.  Immediately after my character spawns the zone crashes.
I tried compiling my own version of the Emulator but EQStreamType.h was missing.
Belfedia
05-09-2006, 01:24 PM
Don't have this problem on my version :(
I still get this on the latest automated build.  I even made a character and created a guild from the HTTP interface and also placed an MOTD for that guild in the database, it still says length 648
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