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View Full Version : 0.7.0 post lvl 65?


Inile
05-10-2006, 10:43 PM
Is it possible to include level 70/AA on 0.7.0 servers? Or is it just coincidence that all the open servers for 0.7.0 only go to 65 without AA?

I'm thinking about building my own server regardless, but I was wondering if that was just a very popular preference, or if the databases are actually that far behind live (or some other reason).

mrea
05-10-2006, 11:10 PM
If you build your own binaries from source you can do it. All kinds of neat options are in features.h. A few that I liked were the heal upon leveling, but I would read it for myself. It's not too hard to compile.

Belfedia
05-10-2006, 11:45 PM
For aa it was a little more hard. Only few aa work, i think devs prefer repair basic emulation function (core) before work on the aa :)

Inile
05-11-2006, 12:40 PM
Fair enough on the part of the devs, I agree with those priorities totally - I was just wondering if it was merely coincidence :)

I may end up emulating my own server instead of trying to log through this server select bug for hours on end - and if so that'd free up time for me to maybe try my hand at fixing what AA I can.

Belfedia
05-11-2006, 11:29 PM
Fair enough on the part of the devs, I agree with those priorities totally - I was just wondering if it was merely coincidence :)

I may end up emulating my own server instead of trying to log through this server select bug for hours on end - and if so that'd free up time for me to maybe try my hand at fixing what AA I can.

Sure, some aa are only in database, you can keep an eye on it ? and work with the peq crew ? : http://www.projecteq.net