View Full Version : 0.7.0 post lvl 65?
Inile
05-10-2006, 10:43 PM
Is it possible to include level 70/AA on 0.7.0 servers? Or is it just coincidence that all the open servers for 0.7.0 only go to 65 without AA?
I'm thinking about building my own server regardless, but I was wondering if that was just a very popular preference, or if the databases are actually that far behind live (or some other reason).
If you build your own binaries from source you can do it. All kinds of neat options are in features.h. A few that I liked were the heal upon leveling, but I would read it for myself. It's not too hard to compile.
Belfedia
05-10-2006, 11:45 PM
For aa it was a little more hard. Only few aa work, i think devs prefer repair basic emulation function (core) before work on the aa :)
Inile
05-11-2006, 12:40 PM
Fair enough on the part of the devs, I agree with those priorities totally - I was just wondering if it was merely coincidence :)
I may end up emulating my own server instead of trying to log through this server select bug for hours on end - and if so that'd free up time for me to maybe try my hand at fixing what AA I can.
Belfedia
05-11-2006, 11:29 PM
Fair enough on the part of the devs, I agree with those priorities totally - I was just wondering if it was merely coincidence :)
I may end up emulating my own server instead of trying to log through this server select bug for hours on end - and if so that'd free up time for me to maybe try my hand at fixing what AA I can.
Sure, some aa are only in database, you can keep an eye on it ? and work with the peq crew ? : http://www.projecteq.net
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