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shamanistik
05-16-2006, 01:57 AM
Hey guys,

There's some problems I been hurting my head to, in the last couple weeks :D I think you know what I mean
So far I broke some walls, head hurt, but I passed safely.

However, there's some problems I have since day 1, and I said to myself, will see that later.
Now I have custom zones and mobs, no item editor yet, but I am even working on one.. (yes, the guy that was asking silly questions 2 weeks ago.. :D)

But I have these 2 problems, wondering if it's only me or a general problem with EQemu

1 : I don't have any AA when I press V, think I read something about titanium breaking the code, but can't find it anymore, can anyone confirm please?

2 : The mobs act like ghosts with walls, I tried something while repopulating in a zone, I was seeing the tail of a mob inside a wall (spawnfix too close from the corner on other side)
I fix it then decided to try something I was afraid to test..
I turn around to where the tail was, with that mob on target, nd press attack.. I was hitting him..

That probably mean when I'll make them kos, they will aggro through walls, probably aggroing 20 by 20, wondering if they would aggro from top levels too..

Sorry if I missed it somewhere.. :p

kripsinkurehall
05-16-2006, 04:18 AM
I can answer one question. AA's with titanium are not showing up. FNW thought he had this fixed before releasing 0.7.0, but it is not. He is aware of the situation, and is most likely looking into it. At least this is what I gather from this thread, http://eqemulator.net/forums/showthread.php?t=20347

jimbabwe
05-16-2006, 04:33 AM
do you have the map files?

shamanistik
05-16-2006, 06:34 AM
Thanks, all my search with AA showed too much result fail on forum, and other tries didn't work :)

Don't have the txt map files (regular from EQ) but have the other map files aye, spells and aggro work

Need the maps from mapfiend for walls?

Belfedia
05-16-2006, 06:42 AM
No you need maps files in maps directory (root of emulation directory and not client) : http://sourceforge.net/project/showfiles.php?group_id=88515

shamanistik
05-16-2006, 08:33 AM
Aye always had zones, like said, spells and aggro work (don't without those files)
Sorry if it was not clear :p

Still testing atm, mobs aggro from walls, made a maze and 20 mobs come at once.. :(

jimbabwe
05-16-2006, 09:11 AM
try adjusting the aggro radius field in npc_types(I'm not sure if it even works), but I think the way aggro works in emu is once you aggro a mob, it checks for any other mobs in it's aggro radius, if there are they come.

But then again I know aggro is based off of line of site. For instance. Find a pillar or something similiar and put two mobs on one side and you on the other. If you aline yourself so you can only see one and cast on it, only it will come.

I think there might be a difference between walking into a mobs aggro radius and casting on it is what i'm getting at.

Therefore you may be able to fix it by making sure the mobs, even though they have a wall between them, are adequately far apart. You can also possibly try the aggro radius thing...

good luck :)