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View Full Version : bugs in 7.0 version 801


soulshot
06-17-2006, 10:30 AM
Just making a list of bugs/glitches I've found so far. Not to complain! I love the work guys! Ok here we go...

-Helm model not showing on Iksar models except in character select screen.
-No longer disconnected on death BUT camera locked in the "death from above" view causing you to camp anyways.
-Lots of bouncing mobs and trapped in the ground mobs, I would say I have been able to fix 50 percent of the ones I have come across so far with #summon #fixspawn commands.
-No AA's .. but you all know about that.
-Pets stuck in walk mode?
-Nektulos Forrest and Bazaar zones... I think the zone in points are sending player off map?
-When pets get aggro from caster the mob's model will not turn and face its attacker. However the mob will do damage etc. it's just the actual model facing direction that is missing/broke.

All I can think of off the top of my head. Will edit this post if i come across more. Keep up the great work gang!

WildcardX
06-17-2006, 10:37 AM
Can add that mobs can do melee damage from a good distance away from the player. As if the mob (a rat, in my case) has really really really long arms...

vales
06-17-2006, 05:24 PM
Those aren't anything really new cause I've been experiencing the same bugs in previous builds. :p And about the mobs hitting you from afar, I guess it would depend on the database you're using because I don't have that issue at all. ;)

Helms - Bugged on all races as is some of the hair and facial features.

Disconnect on death - Somewhat fixed a few builds ago, but you do get stuck in the "above" camera mode. Just press F9 to change cameras.

Pet's in walk mode - Been like this as long as I can remember.

Zonelines - Already fixed. Been mentioned in the forums several times. Client side issue.

I'm not bitching here at all. This is probably the most promising EMU out of all the ones out there. I can live with these small inconveniences. :p

d00d
06-17-2006, 08:16 PM
This version is excellent, its so stable i have run it for 3-4 days without crashing it, infact its never crashed for me, of course zone servers may crash once ina while but very rarely. The only prob i see is that the lev limit got revoked down to 65 somehow im not sure why.. i wish hed up it to 70 and make 1 version with the #peqzone command in it =)

soulshot
06-17-2006, 08:30 PM
Oh yes it is very stable. In fact once I had my server set up I havent had it crash yet. I was just listing off some things that I have seen so far - still new to the eqemu. If there are fixes for nek forest and bazaar link them please I cant seem to find them in the forums. I have been able to explore both zones using the #goto command I just see the doors/teleports are disabled.

fathernitwit
06-18-2006, 05:18 AM
just FYI... the level limit has always been 65 in the official builds. This really needs to become a runtime parameter, but it has not made it yet.

fireclav
06-18-2006, 06:21 AM
how does one alter it to be 70? max level that is