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bennu
05-31-2002, 04:46 AM
I set the equip number to 1 when I set up the loot table for a frog in sebilis. but it doesn't show up equipped. how can I get the weapon the frog is wielding to show up on his model when he spawns with it?


-Bennu

Lurker_005
05-31-2002, 05:50 AM
Last I remember, spawns don't wield loot yet. They can be spawned with weapons, but it isn't tied to the loot table.

Symarra
05-31-2002, 06:53 AM
How can you make'm spawn with a particular weapon?
Maybe even a certain armor?

bennu
05-31-2002, 07:50 AM
to set the loot I use the FQAdmin. just create a loot table for each mob and list each item you want them to drop and what the probability is the item will drop. so if you wanted to make the npc drop an item 10% of the time just set the probabilty to 10. I had my frogs spawning with a primal velium spear 5% of the time. it took around 50 spawns for them to actually have one. the rest of the time they had the usual frog meat or whatever that dropped 80% of the time. hope this is what you wanted to know.

-Bennu

Symarra
05-31-2002, 08:41 AM
How does one get a spawned NPC to actually have a WEAPON in its HAND.
Ie. a sword
or
a shield
or
a both

bennu
05-31-2002, 08:52 AM
well like lurker said apparently it hasn't been implimented yet. they will spawn with it. but won't show up on their model.

-Bennu

Symarra
05-31-2002, 08:55 AM
I don't want them to weild loot just for a graphic to show up.

Thanks for tryin

Lurker_005
05-31-2002, 09:39 AM
I havn't played with the wielded weapons myself, just seen them cause the MSH DB had spawns with weapons. Run around Kael to see some. I am pretty sure it is the d_meele_texture1 and d_meele_texture2 fields. I don't know what values represent what. Probably the same as numbers as in modelvisuals.txt from the FQadmin tool.