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View Full Version : Public - That server is currently unavailable


Rhodan
10-28-2006, 11:04 AM
Ok, I've gotten as far as having my public server show up in the public login server listing but, when I choose my server, it says the server isn't available.

- I saw no errors in the world startup at all.
- Ports 9000, 7000-7150 are both set to direct udp and tcp to the server lan IP.

Config file is:

<server>
<world>
<shortname>Single</shortname>
<longname>Singularity</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>192.168.0.114</address> -->
<!-- <localaddress>192.168.0.114</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<!-- <host>192.168.0.114</host> -->
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Server status. Default is unlocked -->
<locked/>

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>ksowptmgmvckxshdifwyweuirgl</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>REDACTED</username>
<password>REDACTED</password>
<db>peq</db>
</database>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>

Any ideas?

P.S. The server is on a different machine than the client but both go through the same gateway so the external IP is the same. I would expect a different error though, if that was the problem.

Rhodan
10-28-2006, 12:09 PM
Arg -ignore the above. I just looked at the DB account table and saw the lsid field... Entered my lsid into the account I wanted to use and voila I'm in!

Thanks for putting up with me :oops:

John Adams
10-28-2006, 02:06 PM
Damnit, and I was hoping to dish a good flame out here. :)

You can unlock your server long enough to create the account for you - or stick it in with the name and LS ID like you did. I believe the minimum status to bypass a <locked> system is 100. But you have to be known first... which you solved. Good work. :)