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chestbuster
11-22-2006, 01:35 PM
I'd like some input on what people would like to see (or not see) in a pvp server.

I have a lot of experience in running daoc shards, I ran a popular shard a long time ago called Realm Invasions, the idea was solid but due to bandwidth restrictions (from an ever-growing player base) I had to shut it down.

So let me hear some ideas.

kylekuschel
11-24-2006, 03:58 PM
Make a guildwars pvp server.
I will pay half the monthly server costs....

Gobbe
11-25-2006, 12:31 AM
same here :D or better i buy the GW database

aza77
11-25-2006, 12:52 AM
www.eqemu-paradigma.de ;)

Funno
11-25-2006, 09:43 PM
there is never any1 online on paradigma.

aza77
11-25-2006, 09:48 PM
it is because we only allow peoples to take a look at what we are doing .. this means you can't leave the tutorial (character generation).

Trelin
11-26-2006, 12:44 PM
Hello chestbuster,

I personally would like to see a PvP server identical to one of the Zek servers.

Rallos Zek if I had to pick only one.

chestbuster
11-26-2006, 10:13 PM
What are some of the characteristics PvP servers had in live? Rallos Zek in particular. I'm still in the brainstorming stage, development won't start until late December/early January.

Barl
11-26-2006, 10:28 PM
1. max lvl 50 - old world
2. death penalty (item loot/pvp points ect.)
3. promote server for high population
4. keep exp fast
5. FFA style, anyone can attack anyone.
6. keep it legit, ie no GM favoritism

put all those toghether and you will have a good server with high population.

chestbuster
11-27-2006, 09:54 AM
Do you think guilds would be a problem say on a low populated server? Perhaps I can make it beneficial to be a solo player.

I intend on keeping the exp modest, I don't like the idea of instant level 50 (or doing it in a day), it's not very rewarding.

The max level will be 50, no questions asked.

The server will be nearly 100% customized.

I like the idea of 1 item lootable. Money looting may or may not be implemented.

Initially the entire world won't be accessible, especially while the server is lacking in population.

Any suggestions on a good starting location? Also grounds for pve/pvp? I'm thinking faydwer might be too small, and Qeynos seems a little over used as a starting location. Freeport to Rivervale and Freeport to Rathe Mountains might work, that includes lavastorm, guk, and the surrounding dungeons. I want enough area for people to explore and find isolated hunting grounds instead of "hot" areas with high levels running rampant.

sfisque
11-27-2006, 10:43 AM
i was faced with a similar dilemma. small population starting point.

i chose Rathe Mountains... its nice and remote, not alot of special mobs (hence no needing to relocate lots of special populations), a decent amount of merchants already present (only need to add some GMs for training and a few spell merchants), and retool the random spawns for appropriate level.

for a RvR type server, make 2 starting points that are fairly close but still remote, i'd recommend. if its "everyone for themself", you might want to designate some areas as "safe haven" and some zones as "fair game" similar to WoW. have people's flags turn on/off based on some criteria the moment they zone in to a particular zone.

i'm doing a pve server with pvp turned on so that players can be subject to friendly fire, which isnt pure pvp, so take these suggestions with a grain of salt.

== sfisque

Trelin
11-29-2006, 05:00 AM
Hello again,

chestbuster I found the Zek rulesets,

http://everquest.station.sony.com/stats/sullonzek.jsp

perhaps it can inspire you, and you can combine your ideas to make something even better!

cheers,

devn00b
11-30-2006, 07:21 AM
same here :D or better i buy the GW database

I doubt you could afford it.

John Adams
12-01-2006, 01:46 AM
I doubt you could afford it.
That's too bad. Considering this wonderful open-source project, and the ability for so many people to run a server, it's too bad those who created GW server(s) cannot share and allow others to successfully fail at running one, too.

People seem to love the concept.

aza77
12-01-2006, 03:37 AM
our source will be released once the server starts including the gw source

devn00b
12-01-2006, 05:40 AM
That's too bad. Considering this wonderful open-source project, and the ability for so many people to run a server, it's too bad those who created GW server(s) cannot share and allow others to successfully fail at running one, too.

People seem to love the concept.

Source code for Gwars was released, because it falls under the GPL. Image released the last GW source before he went missing. I however never GPLed my database, My database doesnt fall under GPL therefore was never opensource. I am free to do with my work as I see fit. Much as other companies write software for Linux and charge a fee I am free to do the same.

Scorp2k Sold his server, why is what I do any worse?

John Adams
12-01-2006, 07:34 AM
Heh, I was being tongue-in-cheek :) There's nothing wrong with busting your ass building a custom world and expecting compensation. I wasn't around when GW source was available, and can't seem to get ahold of it today (and frankly, do not understand it much anyway so many I am not looking hard enough).

All I meant was, if someone builds a kick-ass server then goes AWOL, for years... it would be nice to pass it on if they never intend to run a server again. Scorp is apparently running his again, or trying to. But theirs was still availalbe for a time. Some aren't. Ever. :)

chestbuster
12-01-2006, 10:06 PM
Please don't derail the thread.

klamath
12-02-2006, 07:12 AM
O DevNoob around image can't be far away ^_^

Killae
12-02-2006, 02:56 PM
Hello people, It has came to my attention. I may not speak english so well but, perhaps let me establish one point. or two.
Google and 5 seconds
http://sourceforge.net/project/showfiles.php?group_id=41381&package_id=117457

I do not know if this is what you are searching for.

I meen no disrespect to any persons and or organizations.

Thank you for your time. I apologize for my english.

Goda Everquest e sia sicuro tutto

~Tasto~

bennyboy888
12-02-2006, 07:10 PM
Hello people, It has came to my attention. I may not speak english so well but, perhaps let me establish one point. or two.
Google and 5 seconds
http://sourceforge.net/project/showfiles.php?group_id=41381&package_id=117457

I do not know if this is what you are searching for.

I meen no disrespect to any persons and or organizations.

Thank you for your time. I apologize for my english.

Goda Everquest e sia sicuro tutto

~Tasto~

erm k ya that was a old pvp based server that could never get anywhere because of corrupt gm's... its also 2 years old if you didn't notice

John Adams
12-04-2006, 02:52 AM
I do not know if this is what you are searching for.
I think what most are looking for is an entire server, ready to rock... not something that has to be pieced in to the existing Emu. That zip has a few cpp/h files in it, looks like a module of sorts. I guess someone with enough ambition could figure it out ~yawn~

XebeknSZ
12-07-2006, 07:25 PM
I don't think you will get a very big population to start out with so I would suggest limiting the zones to Nektulos, LS, SolA/B Najena EC Nro Oasis Sro and customize some kind of high level zone, maybe Lguk (the drops in there are on par with Sol B) on the side somewhere. Off of Sro perhaps. Of course the starting zones would be neriak and freeport. Just make evils in neriak all others in freeport.

Don't try and do anything special like all these other people are doing like battlegrounds and other ideas. EQ pvp was good enough back in the day without this stuff.

Lvl 50 max, free for all and no level restrictions.

Old zones, no revamps.

Exp modification. I know I wouldn't play if it took me regular time to level, that's just dumb on a server that can go down at any time and be lost.

Just open more zones as the population increases.

Trust me, if you just bring back old school PvP then you will have a lot of people come to play.

I for one get frustrated with taking over cities, controlling areas ect. It's EQ it worked fine the first time, don't change it.

Old school PvP is where its at.

P.S. Don't open any expansions except for maybe Kunark and that's a huge maybe.

chestbuster
12-07-2006, 07:42 PM
I don't think you will get a very big population to start out with so I would suggest limiting the zones to Nektulos, LS, SolA/B Najena EC Nro Oasis Sro and customize some kind of high level zone, maybe Lguk (the drops in there are on par with Sol B) on the side somewhere. Off of Sro perhaps. Of course the starting zones would be neriak and freeport. Just make evils in neriak all others in freeport.

Don't try and do anything special like all these other people are doing like battlegrounds and other ideas. EQ pvp was good enough back in the day without this stuff.

Lvl 50 max, free for all and no level restrictions.

Old zones, no revamps.

Exp modification. I know I wouldn't play if it took me regular time to level, that's just dumb on a server that can go down at any time and be lost.

Just open more zones as the population increases.

Trust me, if you just bring back old school PvP then you will have a lot of people come to play.

I for one get frustrated with taking over cities, controlling areas ect. It's EQ it worked fine the first time, don't change it.

Old school PvP is where its at.

P.S. Don't open any expansions except for maybe Kunark and that's a huge maybe.

Assuming the server is using the original pvp ruleset, what's your take on customizing items, quests, mobs, etc?

bennyboy888
12-08-2006, 10:30 AM
Trust me, if you just bring back old school PvP then you will have a lot of people come to play.


I wish sony would only listen to this :( o well their lose hope some emu server follows through with it and prove all those bluebies on the progression forums wrong.

thecoleb
12-11-2006, 06:42 PM
Barl's idea is great, but death penalty to make it fun should be death your done, start back at square one. I remember a server like that that i used to play on back in the day like 2 years ago, was an absolute blast.

XebeknSZ
12-12-2006, 08:44 PM
Assuming the server is using the original pvp ruleset, what's your take on customizing items, quests, mobs, etc?

Most quests take place in SolRo temple. I meant to add it as a zone. One quest that comes to mind is Jboots. Ring is in SolRo rapier in nektulos and you could make Rathe Mountains an zone off of Ecommons in place of Wcommons for now. That would be fun because it would be a neutral territory for all types of levels to PvP it out. Any other quests you would want to put in could be added easily. I wouldn't customize items that drop in zones not available yet. Just let them be available when the zones come out live.

Another idea would be every week to add a zone off of the Rathe zone or make the Western Commons ent the ent to the random zone of the week. I know my ideas are muddled but its exam week and I have people in the lab high on caffeine bothering me.

Each week you could change the zone. One week it could be Cazic-Thule, the next week upper guk, the next week qeynos hills for the drops ect ect.

Can't concentrate, let me know what you think.

DrPlump
01-26-2007, 10:56 AM
Wts Gw Db PST with offers

devn00b
01-26-2007, 03:18 PM
Wts Gw Db PST with offers

^^^ Not real gw db

but taking offers for the real db PST

Silenteer
01-29-2007, 09:59 PM
stop cursing on forums, you went too overbord


Mattmeck

shleepy
02-12-2007, 06:30 AM
How's progress, chestbuster?

I am going to add my voice to the number of requests for a standard guild-wars server: cap at 50, virtually no expansion content (though the planes were nice when they were on GW), not a lot of working quests, and very fast level gaining. Go simplistic and don't do anything particularly complex (like paradigma's first few 6-or-so level thing) in terms of helping to gain levels - maybe just have some free no-drop items at a merchant for each group of classes for around level 30 (e.g., druid/shammy/cleric set of items that will get a player to level 50, without being TOO great).

Please don't do something weird, like what CoH is going for (a WoW rip-off type thing with 2 factions and guilds within the faction). Minimalistic, again, is the key word.

XebeknSZ
02-12-2007, 07:50 AM
CoH is very simplistic. It's much more simplistic then GuildWars was from what I can tell. There are maybe 10 zones? 2 starting cities? Are you dense or confused? CoH is going to be awesome because someone finally realized you can't run a full on PvP server even just with old world zones. There are still too many. 10 zones is going to concentrate the PvP more and hopefully it will have enough of a population to have some intereseting fights. I'm looking forward to it.

Trelin
02-12-2007, 12:44 PM
How's progress, chestbuster?

I am going to add my voice to the number of requests for a standard guild-wars server: cap at 50, virtually no expansion content (though the planes were nice when they were on GW), not a lot of working quests, and very fast level gaining. Go simplistic and don't do anything particularly complex (like paradigma's first few 6-or-so level thing) in terms of helping to gain levels - maybe just have some free no-drop items at a merchant for each group of classes for around level 30 (e.g., druid/shammy/cleric set of items that will get a player to level 50, without being TOO great).

Please don't do something weird, like what CoH is going for (a WoW rip-off type thing with 2 factions and guilds within the faction). Minimalistic, again, is the key word.

So in other words you prefer FFA to Team PvP?

Just because you don't like the faction based PvP doesn't make it a rip-off.

shleepy
02-14-2007, 02:25 PM
So in other words you prefer FFA to Team PvP?

Just because you don't like the faction based PvP doesn't make it a rip-off.

I won't deny that I only put "WoW rip-off" in there as an exaggeration. Faction-based PvP is an old, unoriginal concept, and WoW was certainly not the first game to implement it.

To elaborate: yes, free-for-all guild PvP is what I prefer. Why? At least partially because there won't be large enough of a player base for it to work well, in my opinion, but I guess we'll see when CoH is up.

XebeknSZ - you apparently didn't read my post and just decided to be an a-hole, nevertheless. I don't look forward to CoH for several reasons, none of which have to do with its lack of minimalism. I commend the creators of the server for doing what they're doing, but I don't think there will be ENOUGH zones, and I don't think the faction-based open-PvP thing will work at all in the way it did in the old days of GW.

Thus - what I'm saying is: why the heck won't somebody recreate a basic GW-like server, already? Territorial grab, PvP points, very fast leveling, and virtually no focus on PvE, except perhaps with the Plains and a couple dragons or something. No factions, no quests, etc. Obviously, this is just my preference, but I think this is what made GW so popular.

Trelin
02-14-2007, 04:34 PM
I hear ya.

I am just looking forward to a good PvP server that will last for a long time and not turn stale. Such a server doesn't seem to exist in any game anywhere on the internet these days.

But I think the ones here are going to be great. Looking forward to it.

ToOqUiK
02-16-2007, 06:43 PM
While simplicity may be key there is also the possibility of making a PVP server where killing Mobs is not the only way of gaining xp? this is possibly a very impossible concept but what if we could take a point system for each kill that a player gets against another player and allow them to have the choice of either applying it to leveling or applying it to gear... that would allow the dillema of well im lvl 30 and i have no gear could be solved by just killing other players like that of the Honor system on WOW.... like i said... could be difficult but good luck

bennyboy888
03-05-2007, 03:20 PM
classic pvp world, ITEM LOOT, with coin prefered, no safe zones, revert all zones back, limit or eliminate no drop loot.

rorren
08-14-2007, 03:49 AM
hope this works :3 ive been looking for any eqemu with atleast 200ppl, but cant find

Kazowi
08-14-2007, 05:54 PM
coh pvp had a pretty succesful pvp server because it was old world zones, but only antonica was available, made pvp encounters more often and it also had two teams so it was a lot of fun. Something a long those lines would be good

Aahem
10-12-2007, 01:06 PM
I have experience playing all PvP servers (with the exception of Tallon Zek) in EQ; to the maximum available level at the time played. I came out of it with a few strong opinions:
-Any expansion past Velious does not enhance PvP. The game never seemed complete without Kunark to me. Old world only is the equivalent of UO or Shadowbane, just a bunch of people fighting in a glorified arena. The PvE motivation is partly what makes EQ. The fight for zones and content.
Velious -while not as important as Kunark- also generally added to the game. But there are major problems starting with Luclin. The overpowered raid gear, safe zones, and trivialization of old content; all started in Luclin. Luclin was the begging of Gear > Skill; and the begging of "modern eq". And those cats are retarded.
-Item Loot is not necessary. Anyone who goes on and on about how important item loot was, is a retard. Item loot was just noob Darwinism; totally unneeded on 100 population (at most) emu servers. In the long run everyone was un-lootable anyway, leaving only the level 6-30 griefers (usually with a bluebie main) giving a shit. Item loot perpetuates ganking PvP. Not equil matched, or mass PvP.
Don’t get me wrong, im perfectly capible of playing item loot servers; I just think it overrated and misrepresented. Its nice to be able to use your best stuff, or take a chance rather than start bagging (I’m sure there are auto bag UIs by now anyway).
-Sullon Zek PvP has best rules. Now SZ has its faults. But the general premise was the best. You need to be able to kill green cons so you can prevent exploiting (and have an occasional laugh). And anyone who talks about frequently killing people 8 levels high is just jacking off. 5 levels is perfectly reasonable. SZ has coin loot and EXP loot, so people weren't in a hurry to die. But they didn’t care so much that they would ghost and bag and all that retarded RZ stuff. FFA should be used because of low population, however I did like the IDEA of 3 teams (and deity was much better than race).
-accelerated exp. Nothing crazy like 250% +. But it’s important to accept that people like to PvP not grind. Grind is a necessary evil (to give sense of accomplishment), not a ideal to capitalize on.

I can expand if people take issue to any of this, so I can inform them why they are wrong.