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aza77
12-05-2006, 05:27 AM
After customizing the server for a year we are close to be able to start a beta. Most of the code is already working and the missing features will be added during or after the beta test. Close means january or early february.

We try to build a completely customized strategy mmorpg server. That means all zones will be customized, you will be able to fight for locations, take over complete zones, set taxes if you own a town, place and command npcs. Towns will have npc controlled guilds for casual and solo players. The relations between the different guilds and towns will be quite important. A guild owning a town will also have control over the local npc guild and will be allied with it. The tutorial is open for everyone, leaving it isn't possible until we start the beta. If you want to know more about how things work and what kind of features we have follow the links below.

Important:
- Please follow the guide at http://www.projectf.org/wiki/wikka.php?wakka=StartingGuide if you want to play at our server
- Keep in mind that we support the Titanium client. Playing with another version might be possible but will have some bugs and zone not accessable for you.
- If you want to know what makes this server special take a look here http://www.projectf.org/wiki/wikka.php?wakka=ParadigmaFeatures

John Adams
12-05-2006, 09:55 AM
That sounds amazing, aza. I was just contemplating myself how to make player-controlled cities/zones. That's awesome. Can't wait to see how you did it.

link2009
12-05-2006, 03:33 PM
This sounds very interesting. I hope you guys complete your project and succeed :).

paaco
12-05-2006, 04:31 PM
Aza is an amazing coder. He has some pretty major hacks in the server code on Paradigma. I have been helping out a tiny little bit for the past week or so. Mainly just tweaking pets a bit so far, but I have to say he has done some pretty neat things. You can come check out the first zone right now, you wont get to see 95% of the features until the beta goes live but at least you can kinda see what we have going on.

I hate to say this cause I know Devn00b will come yell about how the server can't be close to GW's. But the taking over cities and some of that is definately similar with a ton of other variables/stuff to do added in. Don't get the wrong idea, this is nothing like guildwars, the taking over cites and camps aspect of it however is close.

aza77
12-27-2006, 01:13 AM
server will be locked at 01/01/07 to get everything ready for the beta. it will stay locked for about a month and all character related data will get removed. so if you want to take a look at the server before the beta start, do it the next 4 days ;)

devn00b
12-27-2006, 04:19 PM
Aza is an amazing coder. He has some pretty major hacks in the server code on Paradigma. I have been helping out a tiny little bit for the past week or so. Mainly just tweaking pets a bit so far, but I have to say he has done some pretty neat things. You can come check out the first zone right now, you wont get to see 95% of the features until the beta goes live but at least you can kinda see what we have going on.

I hate to say this cause I know Devn00b will come yell about how the server can't be close to GW's. But the taking over cities and some of that is definately similar with a ton of other variables/stuff to do added in. Don't get the wrong idea, this is nothing like guildwars, the taking over cites and camps aspect of it however is close.

Just for you Paaco

"DAMN FUCKIN STRAIGHT PAACO
YOU COME NEAR GUILDWARS DESIGN IL FUCKING KILL YOU WITH A SPORK BIATCH "

There is no spoon

mattmeck
12-27-2006, 04:32 PM
ROFL LOL

I love it

Nancy
01-04-2007, 04:24 PM
Can this server limit the amount of expansions players can access so as to keep the population in a reasonably small area? if there is too much space accessable then the relatively small player population would be too spread out. I haven't seen any of these emu servers with more than 100 people on at once ever.

aza77
01-04-2007, 05:10 PM
we only use antonica atm, all other zones are locked

Nancy
01-04-2007, 10:38 PM
awesome. I and some friends shall be joining for beta i hope.

What are the PVP rules as far as teams go? i didn't see it when i read the wiki.

aza77
01-05-2007, 01:21 AM
well we removed almost all rules ;) there is no level limit and it's all versus all. Instead of rules we use a kind of social punishment system.
- If you kill someone who is guilded you will get a faction hit with the guild
- If you hit someone out of the level range you get a 1 minute Outcast Flag (http://www.projectf.org/wiki/wikka.php?wakka=OutcastFlag) for a kill 100 minutes. Consider (http://www.projectf.org/wiki/wikka.php?wakka=ConsiderSystem) someone first before attacking, it will tell you if you are at range or not.
- If you got killed in PvP you are not allowed to enter the zone again the next 10 minutes.
- If you killed someone you will get PvP points for it and Exp. Take a look at the Adventure Merchants of a friendly guild to spend them
- We are also collecting data (http://www.projectf.org/wiki/wikka.php?wakka=ParadigmaStatistics) like your kills, your deaths, your killstreak and the names of your opponents. (Same for PvE btw)

take a look here (http://www.projectf.org/wiki/wikka.php?wakka=PvPRules) for a short summary

i hope that's the info you were looking for ;)

GrumppygregSZ
01-07-2007, 02:22 PM
- If you hit someone out of the level range you get a 1 minute Outcast Flag for a kill 100 minutes. Consider someone first before attacking, it will tell you if you are at range or not.

One major issue with this is that you are giving clerics and other healers free reign to simply level up just out of the range of a 50 and tag along with level 50 friends healing them, while if they are attacked themselves by another level 50 the attacker will be unjustly punished. This rule should be changed and everyone should be open to be pked without penalty.

mrfix186
01-07-2007, 09:34 PM
I wouldnt worry about it really, unless the 100 min flags stack heh, Id blast through the healer in no time and just wait the timer off before going around the guards or merchants.

aza77
01-07-2007, 11:54 PM
well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.

bufferofnewbies
01-08-2007, 01:57 AM
You guys sound like excellent coders.. mind if I steal all of your brains one day as part of my mad scientist scheme to finally learn C++?

Good job on the server so far (although, admittedly, said from a non-played perspective), you sound like you have quite an interesting setup going there. Very well thought out system and the changes you seem to be making are quick, concise and well implimented.

I wish you luck on the server.

well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.

aza77
01-08-2007, 02:17 AM
thanks ;)

lets see how ppls will like it.. the beta is mostly a code + hardware test. world is mostly customized already but we still miss a lot of quests and content we wanted to add

mrfix186
01-08-2007, 04:06 AM
Also, Make sure you put limits on who can have what buffs on them.

Resist buffs
Damage Shields(lvl 40-50 mage/druid DS= death to low level melee)
Stat Buffs(High lvl str buffs can change an avg of 10 dmg to 20 dmg depending how the damage for melee is calced)
HP buffs(1k+hp at lvl 10 ;o)
Hpsymbols

A lvl 10 with lvl 30/40/50 buffs is insane to kill.

Or make a Flag that allowes the lower lvl to have buff, but removes all penalties for haveing the low level killed ;o
Can still help the lower level, level but if they go into pvp with buffs, some lvl 30/40/50 could come along and kill them in 10 secs if they causing trouble to other lower level people ;o
Or If you Engage in Pvp! All buffs that are +so many levels over your level get removed ;o

aza77
01-08-2007, 04:24 AM
well good suggestion mrfix186 .. best way would be to allow beneficial buffing + healing only at groups, allied guilds or raids. If someone is 20 levels below the caster (not the spell to avoid possible exploits) he + the caster will get outcast flagged for the duration of the spell.

Nancy
01-08-2007, 10:52 AM
I say keep all players able to buff/heal all other players, even enemy combatants! Makes the game fun and interesting.

If you run into a level 10 with +1000HP buff on him then find someone to dispel his ass! Unique strategy and fun encounters is what makes a pvp server good. I played on EqLive Sullon Zek and it was almost precisely like this (just no healing/buffing enemies).

I used to be a pvp hardcore nerd, and i desire to relive that dorky glory!

mrfix186
01-08-2007, 08:48 PM
Played as Bartlor Greenbane on Sullen zek ;o

Could you also fix Dispells ;o, on most servers you can resist dispell, and as a fact you shouldn't be able to resist it at all.

aza77
01-09-2007, 01:09 AM
if it would be me i would agree nancy . but we try to build a strategy server for pvp and pve players, where both kind of players are needed to run a successful guild or alliance. that's why we kind of punish those "player killers" to give the pve players a partial protection while not disallowing the pvpers to pvp ;)

ps: going to take a look at dispells

GrumppygregSZ
01-09-2007, 10:09 AM
well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.

Wouldn't it be easier on you guys (and more fun for us) if you just eliminated the penalty for attacking someone out of your range? I imagine you are trying to create as close to a chaotic and hardcore pvp server as possible, considering it is going to be free for all so why not take another step towards unfettered pvp by removing such level range penalties? Griefing is just another way to attract griefers while the griefed will grow into little griefer hunters, hence increasing and strengthening the pvp environment.

aza77
01-09-2007, 11:07 AM
if we remove the rules we would have a pure pvp server .. and that's not what we want to build. our idea is a strategy mmorpg server where you can't just run around and kill everyone. so basicly a mix between pve and pvp.

Nancy
01-10-2007, 12:27 AM
If you want to host a PVP server then please make it have maximum potential PVP! Griefers get their come-uppance by making a name for themselves and getting attacked on sight by many people, corpse camped or denied grouping and guilding.

Having buffs, heals and everything available to cast wherever a player desires allows for more intricate, fun and rewarding pvp battles. Running to save the life of a lowbie being ganged up on, lowbies ganging up on a high level greifer, etc.

I was an Evil on Sullon Zek and numerous times i would have willingly healed a Good to help him kill a Nuetral that i knew and dispised, simply because of that Nuetral's notoriety. I did engage in combat with Goods as my temporary allies sometimes as a means to an end. Granted I would always look for the best opportunity to stab them in the back as soon as i had a chance and didn't require their assistance any longer ~ I was Evil in my roleplay spirit ~

My brother and I would also go gank noobies in Gfay in order to lure groups of high level Goods to chase us around so we could play tricks and kill them in the forest. No better way to get a big fight going than by picking on the weak so they cry for help.

aza77
01-10-2007, 12:42 AM
i understand what you mean nancy but the problem is that such a kind of server won't be any fun at all for ppls who don't want to pvp a lot. we will see if our concept won't work we will change it. that's what beta is for

John Adams
01-10-2007, 01:35 AM
The advantage of having an open-source project like EQEmu is, anyone can run their own server and customize it however they see fit. aza77's server ideas sound appetizing to someone like me, who has never played once on PvP, but wouldn't mind giving it a try. If his server was hard-core PvP, I wouldn't even bother.

I think what they have planned is perfect. Might take some time to balance things out, but it's a great concept. You can ask if they would change a feature, but if the admin doesn't want to, no sense continuing trying to convince him he's wrong. :)

mrfix186
01-10-2007, 05:08 PM
When I played Sullen Zek as an evil, I would camp Misty thicket/Gfay for 8+hours strait. I know for a fact I caused atleast 15 people to never play Sullen zek again. But on Eqemu, no way in hell am i going to do that, i could destroy the pop of some pvp server easy and make it suck. Need pops for the high levels, and blowing apart the low levels makes it hard to have targets and good even level fights.

Nancy
01-11-2007, 12:06 AM
I also caused many players to quit Sullon Zek if not Everquest out of frustration and i am certainly not going to be as hard-core as i was then.

My problem is that i crave some of that intense pvp so much and want to relive those glorious times, that i am likely to be disappointed by players scared to actually engage in PVP on a PVP server.

Sullon Zek unfortunately like all PVP servers somehow had the majority of the players being scared to actually go forth and engage in PVP. Most of them were there to powerlevel and get awesome gear for 'future pvp ownage'. This of course led to awesome ganking on my part of hopeless idiots that didn't have a clue how to fight.

I am going to assume this will be the same problem with this new server, however much more so because the player base will be so small. Hence i will have to be careful not to be too aggressive or people will leave and not come back.

People who join the server should damn well realize it is a PVP server and expect to engage, whether they are prepared or not, in PVP!

eq4me
01-11-2007, 12:41 AM
Yes PvP should be a challenge and induce an hefty ammount of paranoia in everyone on the server. But mindless slaughter of helpless victims when someone feels like it should imho not be tolerated.
Are you actually proud to have scared people of the server?

mattmeck
01-11-2007, 12:51 AM
The attitudes above are why a PVP server never lasted on EQEmu.

Mindless slautering of people 20+ levels below them, the "I am the greatest everyone else sucks", I refuse to play on a EQEmu PVP server due to the attitudes and bahing in OOC etc.


However this server even I may install EQ, after 18+ months of not playing, to try out.

John Adams
01-11-2007, 07:34 AM
Indeed. Taking an overly powerful character and mowing down a bunch of noobs may make the PKers feel like they accomplished something, but in the grand scheme, they are weak little tools who fade from existence almost as quickly as they appeared. This type of PvPer is almost not worth noticing.

The disdain >I< personally have for PvP players in general is the trash talking. It's bad enough on blue servers to hear people boast about how awesome they are [in a video game] because they have no life... but some of the crap that comes from the Zek'ers was apalling. That whole "attitude" thing. It's like they can never say a nice thing to anyone. It's always an insult, always a challenge... and I am sure some of that comes from the PvP environment itself. Only the strong survive...

The PvPers I respect are those who have incredible skills, do their thing without making a nuisance of themselves or bringing a bad name to themselves, their guild, or their server. I know many of these players, and enjoy running with them still. In blue mode. Don't want my ass kicked. ;)

paaco
01-11-2007, 07:57 AM
I agree with you John, I love to PvP I just get tired of the trash talking and everyone bitching the whole time I play in ooc. The Paradigma server however is not a hardcore pvp server, that was never the intention. It is a mixed pvp/pve server with a ton of unique features that you wont see on any other server. Although I have been slacking and not doing anything the past few weeks to help with development, I can say that I think everyone can enjoy it, the Hardcore PvPers can PvP and take cities if they want, and the PvE players can do their thing as well.

It's really different, there are camps that you can throw down that only effect you and your party and replenish mana and health and all kinds of neat things on the server. Not sure how much Aza wants to reveal about the neat little items like I just mentioned but there are a bunch of little things like that. I don't think anyone will be disappointed.

You can be ANY race/class combo. ( Dwarf Mage anyone? ) There are custom quests scattered around.

To keep up with the current progress of the server check this page out. You can blame the 20% Status of Class Balancing on me, I'm supposed to be in charge of that and have been slacking lately. Look for that percent to go up in the weeks leading up to our Beta Launch at the end of the month :)
http://www.projectf.org/wiki/wikka.php?wakka=ServerProgress

mrfix186
01-11-2007, 06:26 PM
I never trash talked when I played, hell i didnt talk at all except to taunt the higher levels to hunt me and protect their lower levels , plus if the person i killed didnt got nuts, threaten, talk about being a gm, id leave them alone for few hours ;o What I enjoyed is being able to still kill in the zone while 5 or so people 20+ levels to me tried to kill me ;o
I enjoyed tying up those 5 or so people who would be killing fellow evils in the higher level areas ;o I also enjoyed the feeling that if i did /who and someone on the other team was there and was higher then me, they would attempt to kill me no matter what.

paaco
01-12-2007, 04:39 AM
Yeah I'm not sure how it is on some of the pvp servers. Only one I ever played on was Guild Wars. Was like a bunch of 12 year olds smacking each other around with their Epeens 24/7.

Just thought of another feature Aza has worked hard to implement that you will not see on another Emu server. The fear line of spells works correctly. It does not just stun you for a few seconds here, and the fear pathing actually works :) ( as a side note this is not 100% working in every zone, either Aza or one of our developers has got to enable fear pathing in each zone and set it up to work. Not 100% sure how many zones have it so far but I know some do work. )

Also I do not know how fear works in pvp, I assume you can fear PC's but it will have to either be a question for Aza or wait for the beta in a couple weeks.

John Adams
01-12-2007, 08:04 AM
See mrfix, you sound like one of those PvPers I would respect because you only went out of your way to taunt people who deserved it. ;)

I too am going to play on this server. I haven't played on many others, aside from testing a feature now and then. I can't wait.

Nancy
01-12-2007, 01:38 PM
Its not mindless; it is war. I am not playing to spam ooc with taunts and parade around thinking im the toughest thing alive. I play to engage in exciting, adrenaline pumping battles.

PVP is the funnest way everquest can be played as it adds a superior level of danger and thrill of accomplishment. If someone goes and picks on lowbies, then they can call in for assistance which is exactly what good PVP is all about; Escalating conflicts in varied zones with varying levels of players.

Just because i was a PVP maniac, played an evil character with roleplay in mind and slaughtered noobies for sport doesn't make me a bad or uncivilized person. I was always helpful with other players, kind and respectful to anyone unless they had proven themselves to be jerks first.

Edit: I should clarify that i spent the vast majority of my PVPing vs even, higher level players or much greater numbers of players than I or my 1-2 comrades. I only usually killed noobs to raise a lynch mob in a noob zone that me and my friends could then sneakily pick apart and destroy.

If you despise some player because you think he's a worthless bastard slaying noobies, then guess what? you can do the sweetest thing and kill him yourself! And, you will feel like a million dollars when you watch his corpse collapse on the ground with a short grunt of expiration.

Think of it as though a Dragon was attacking a village of farmers. Would you be angry at the dragon because it is more powerful than the weak farmers? it is 'owning noobs' unfairly? NO, you would put together a a force and get over there and slay that dragon and enjoy doing so. Same goes for high level players attacking 'noob villages'. A PVP server is for conflict; just try and enjoy it.

John Adams
01-14-2007, 09:27 AM
LOL Nancy. You describe the senseless slaughter of the innocent almost poetically. :) But I do see your point. Raising hatred against you and your kin by doing inhumane, inconceivable acts is in fact what breathes life into true PvP, and you are correct. Again, my disdain comes from the constant brow-beating and shit talking that happens both in and out of game.

Example (I do not recall exact details, but here's the jist); Our blue servers were merged long ago. On our forums, "Zekkers" came and talked so much smack and made life so miserable for our forum admins, they nearly shut down the forums. They spent most of their time blocking accounts and IPs to keep the community "safe" from these vile, disgusting beasts.

Btw, I do not look at EQ PvPers any differently than I look at those who play UT or other fragfest online games. It seems whenever players get into a mano-e-mano combat scenario, all sensibility goes out the window. Which is why I choose to not PvP. I am not saying they are "wrong", I am saying I avoid them because it's not my style.

The thing I think is "wrong" is taking it outside the game, and being an intolerable asshole IRL because of your in-game personna (not you, i mean "yous" in general haha).


But in the end, you are 100% correct. And this server will offer a fantastic way that I can raise your head on a pike for killing me unjustly!! /taunt on

Nancy
01-14-2007, 10:11 PM
Yeah, I totally agree with you mostly. But I have a hunch that most of the shit-talking on the Zeks came from teens, and I doubt many of us eqemu users are teens.

If you want I can help you out and teach you how to fight when the server launches ~ I have a lot of experience with EQ PVP and know many tricks and ways to fight or flee.

John Adams
01-15-2007, 03:34 AM
I have a couple guild mates that came from a zek server (they started there). They claim to be pretty good... so I might have to challenge them... to try and defeat YOU. hehe... how fun.

mrfix186
01-15-2007, 09:41 AM
Gah, to make my setup for pvp or, pve to supply the pvp peeps gear ;o

Rng/shm/clr Vs war/shm/clr

How different is the AC/HP of top gear between Ranger and War on the server ;/

<3 bard ;o

Shadowstep song... makes you unkillable in some zoned ;-)

aza77
01-15-2007, 09:57 AM
hard to say we never compared classes and most high end content isn't finished. the beta will be a test for the code. like balance of classes, xp, rules and so on. there is already a lot of custom content and you won't find a zone that isn't customized, but the world is far away from being complete.

Gameross
01-19-2007, 01:29 AM
Trash talking is thier way of saying, "Kill me first"

swish
01-20-2007, 02:38 PM
Hey guys,

Me and aza finally finished a working photo gallery.

I have worked for few monthes to completely customise the look of the old world of Norrath for Paradigma.
Currently, as the beta will launch, we are going to use Antonica only. I have almost completly finished customising Antonica and finished another several outer zones.

* Here is a link to the Gallery (http://www.eqemu-paradigma.de/gallery/main.php).

I will add as many more pics as I can soon.

I will also post a few more posts about other stuff on Paradigma unrelated to the codes mostly about the PvE part of Paradigma.

Enjoy the gallery,
Swish.

moydock
01-21-2007, 06:20 AM
Wow those zones look well done, nice work. This server is going to be amazing. Croup shall be there, raping the innocent. Btw Hi Gameross and Swishy. <3 joo.

aza77
01-30-2007, 11:17 AM
we are going to start the beta between 2nd and 9th february. for more information take a look at www.eqemu-paradigma.de
please keep in mind that the world is far from being finished at all. this beta is mostly for testing the code, balancing classes and npcs, while adding more content to the world.

joedan
02-01-2007, 08:07 AM
will characters be kept from beta?

aza77
02-01-2007, 08:50 AM
we will try it .. unless we run in real troubles we will keep them.

paaco
02-01-2007, 10:00 AM
I say we need to see how much balancing of the classes is needed before we make a decision to keep or reset characters after beta. I haven't been able to do much in the balancing department. It's kinda hard to do without players to interact with :( Soooo, call all your friends up and tell them to get ready very soon to come help us test :) Probably one of the most customized servers in Eqemu ever. Lots of unique items, quests, and features added in that you wont see anywhere else.

If you have any questions, comments, or suggestions for us before or during beta, come to http://eqemu-paradigma.de/ and hit us up on the forums. Don't let the low post count there scare you, Aza upgraded to a new forum system a couple days ago and was not able to save old posts.

joedan
02-01-2007, 12:52 PM
Has beta started? I just formated with vista

ETA: Your forum isnt working?

aza77
02-01-2007, 05:09 PM
hmm the forum is working try firefox ;) or use the back key at the internet explorer once you get the error message. the beta didn't start yet.. we'll announce it a few hours before we start

joedan
02-02-2007, 05:48 AM
I have to hit back 700 times just per page I want to view on your forums:(

Hopin it goes live soon though looks like a good server

ETA: Now I cant seem to access it at all without giving me cannot display page, does the forum not support IE 7.0?

aza77
02-02-2007, 07:02 AM
i tested it with the ie7 and had a few issues .. like hitting the back button to few a page but posts + viewing the page works for me.

paaco
02-02-2007, 08:29 AM
I haven't had any problems with it at all on the latest firefox. I very rarely use IE. If you keep having trouble give Firefox a shot.

aza77
02-03-2007, 01:42 AM
we are going to start the beta within the next 24 hours..

paaco
02-03-2007, 04:53 AM
Very nice, Anyone that is planning to participate in the beta make sure you wait until the beta starts and grab the patch from http://www.projectf.org/wiki/wikka.php?wakka=StartingGuide
( Wait until the beta starts, Aza is in the process of getting a complete patch together to post now, the one up there right now is outdated and will not help you )

Without it lots of NPC's will appear Human, and some spells or items may not show up correctly. Also remember there is still a ton of work to be done as far as adding quests/loot which is being worked on now. This beta test is mostly going to be testing all of the code changes that have been made for bugs. It will also play a big part in my testing class balance. I will be making a non GM char to lvl up and beta test with you to test balancing more. So if you've ever wanted to pvp Paaco you know where to find me ;p

aza77
02-03-2007, 11:10 PM
Server is Up .. please take a look at our website before playing at the server

Funno
02-04-2007, 12:45 AM
the tutorial zone is unavailable

aza77
02-04-2007, 03:41 AM
fixed it, we just tested a few things about the setup

Tolapumj
02-04-2007, 11:02 AM
but your forum is still broken...

paaco
02-04-2007, 02:04 PM
What browser are you using? Forum works fine for me with newest Firefox.

joedan
02-04-2007, 06:07 PM
It doesn't work well with IE, I downloaded firefox and it works fine.

Great server though

Killawen
02-04-2007, 06:38 PM
I tried it, but I couldn't attack any of the skeletons in the noob zone.

aza77
02-04-2007, 07:35 PM
that's a bug no clue why they are the only npcs with this bug i still try to figure it out. meanwhile just hit them down to -1% and than use a spell or special attack

sasaluge
02-05-2007, 10:40 AM
got referred to this sight by an old friend from rallos zek tellin me to try out this game... just out of curiosity before i go buy eq titanium bc i dont have it, and have not played eq in many many years, how is the current population of the server?

thx, see u all in game....

aza77
02-05-2007, 11:14 AM
about 5 - 10 ppls online but we are at beta testing stage ... so if you want to play a finished server with a good population try sod, for a more familiar server take a look at zeb or kmra. if you are looking for a pvp server either help us testing this one or wait till we are done ;)

John Adams
02-06-2007, 01:40 AM
Congratz on starting Beta, and good luck Paradigma. I hope to get in there sometime in the evenings (US). Schedule is a little all over the map atm however.

GrumppygregSZ
02-12-2007, 02:02 PM
I have a few questions. What is this Titanium that is required to play? Last time I played an eq server (GW) all I needed was my oldworld version of EQ and a GW patcher. It all seems so complicated now, or perhaps I'm just not up to date enough. If anyone could explain some of this to me or even give me detailed instructions on exactly what I need to do to set this server up, I'd very likely dedicate much of my free time to beta testing, as this server does seem promising in the long run.

mattmeck
02-12-2007, 02:22 PM
I have a few questions. What is this Titanium that is required to play? Last time I played an eq server (GW) all I needed was my oldworld version of EQ and a GW patcher. It all seems so complicated now, or perhaps I'm just not up to date enough. If anyone could explain some of this to me or even give me detailed instructions on exactly what I need to do to set this server up, I'd very likely dedicate much of my free time to beta testing, as this server does seem promising in the long run.


#1, don't hijack threads, its a violation of the forum rules.
#2, read the stickies and wiki all your questions are answered already

http://www.eqemulator.net/forums/announcement.php?f=598
http://www.eqemulator.net/forums/showthread.php?t=20609
http://www.eqemulator.net/wiki/wikka.php?wakka=PlayGuide

All of those are how to play


http://www.eqemulator.net/wiki/wikka.php?wakka=WindowsServer70
http://www.eqemulator.net/wiki/wikka.php?wakka=ws70845mysql5
http://www.eqemulator.net/wiki/wikka.php?wakka=SecureLinux
http://www.eqemulator.net/wiki/wikka.php?wakka=LinuxServerGuide

are all how to run a serve

GrumppygregSZ
02-12-2007, 03:08 PM
I was not trying to "highjack" the thread, whatever that means and there is no need to throw the rulebook at me. Nobody has posted here for about a week so I hardly felt I was impeding any imperative discussions with my question. I didn't feel it was necessary to spend an hour looking for all that information if someone (like yourself) could post the links so easily. Thanks though, the information seems to be exactly what I need.

John Adams
02-13-2007, 06:31 AM
SZ? hehe. My opinion stands.

As for Paradigma, I played on it the other night - it was awesome! Very different way to get into the game, and it looks very promising. Hopefully soon I can leave the tutorial and see the rest of the world. :D

Well done, guys. Looks great!

monoxideftw
02-13-2007, 11:22 AM
this server goes way downhill after tutorial :(

paaco
02-13-2007, 05:59 PM
It's in Beta, not much to do after tutorial except run around and kill. Mostly we just want to test the custom code for bugs. Once all the loot and quests are in it will be better I'm sure. Your expecting too much of a server that has been in beta for a week.

GrumppygregSZ
02-20-2007, 07:30 AM
I just noticed I'm not banned anymore so, thanks to mattmeck for allowing me back, unless it was a mistake, in which case, I'm screwed, lol. How is beta going though? I think some sz people could help the server over all so I'm interested in hearing how shit is going and maybe getting involved.

aza77
02-20-2007, 08:56 AM
well most of the code issues are fixed and we concentrate on adding some content to the world. so it will take a few month till most of the world conent is working as it should and peoples can actually play and not beta test the server

aza77
02-21-2007, 02:52 AM
Beta 1 is over ..

Thanks for those of you taking part at beta 1, showing us the bugs and helping us to get the server stable. We locked the server while getting ready for Beta 2.

New Features for Beta 2:
- Freeport area will be finished (Oasis -> Freeport, West Commonlands -> Freeport, Lavastorm -> Freeport including Neriak)
- Gladiator Quests will work at every town + the Arena will be enabled
- NPC Guilds will be improved and working (inclusive levels + ranks)
- Locations will be improved and working for the whole area (inclusive levels + npcs)
- All zones will be customized and raids added
- lots of other small features

Hope to see you again at Beta 2 ;)

whirll
02-22-2007, 01:23 AM
Can't wait for Beta 2 Aza

Whirll (Primevil)

Kazowi
02-22-2007, 08:38 AM
may i be included in Beta 2? email is cpatman86@yahoo.com thanks love everquest played it for 7 years

paaco
02-22-2007, 08:20 PM
Beta 2 will be just like 1. Will be open to anyone willing to help us test and find bugs. Hope to see you there :)

Propaganda
04-29-2007, 03:56 PM
ANy update?

aza77
04-29-2007, 04:31 PM
hard to say but i think that we should be able to start beta2 in about 4 - 6 weeks

aza77
05-12-2007, 07:05 PM
Beta2..

will start in about 3 weeks.

This beta will focus on stability and balancing. We got enough content for players up to level 50 at least.. (mayber we even get enough up to level 65) We did a lot of world changes since Beta1, so if you got a character back from beta 1 days and want it moved to a town because you aren't sure if he is still save at the place you logged him send us a message or post it. I would love to write down the features but we got too many already and i don't feel like either writing a few hours or spamming the forum ;)

For more information take a look at http://www.eqemu-paradigma.de the wiki is a good place to get some more information

paaco
05-22-2007, 11:54 AM
Just thought I would give an update on some of the new features added since beta 1. There has literally been a ton of work done since beta 1. Beta 2 according to the other devs is right around the corner now. ( Within a couple of weeks hopefully but may be more or less depending on real life time and other factors the devs run into...you know how it goes. ) You can read about a lot of the new features in our wiki, but I will post some here to give you a sneak peek.

Most of this is copy and pasted from our site. Not going into too much detail to save the surprise of some things. Most of it is self explanatory anyway.

YellForHelp
Yelling for Help at this server will call nearby friendly guild NPC guards to help you. Target your opponent move close to the guards and yell. If the NPC is close enough, the guards can see the opponent and your faction to the guards is higher than the faction of your opponent than they will assist you in your fight.

ParadigmaTaunt
The ParadigmaTaunt is working on Players and NPCs. At a successful taunt
- NPCs will get the hate increased
- Players will get stunned for 0 seconds and switch the target to the Taunting person

HarvestingSystem
Harvesting is quite easy a lot of zones provide ressources that can be harvested if the character has the right tools equiped. Move close to the ressource you want to harvest (eg. a stone) click it and wait while your character is harvesting. It is important not to move or the try will fail. If your skill is high enough you will be able to extract something of the node. Maybe you are even able to find a diamond ;) Enjoy the hunt for ressources.

Just a few of the new features added since Beta 1. There are a lot more I wont mention and spoil, but be assured this will probably be one of the most unique servers you ill ever play on if you give it a try.

When beta 2 starts be ready for a LOT of new quests, all custom built by the dev team. Unique monster encounters. And a ton of things you wont find on any other server. Hope to see you all there. To read more about the server or give suggestions check out www.eqemu-paradigma.de

Lots of info in the parawiki.

jimbabwe
05-22-2007, 11:56 AM
good to see you're still developing paaco!

paaco
05-22-2007, 12:14 PM
I wouldn't exactly call it developing. At the moment I am still tagged as a developer but I haven't contributed at all. Last few months I have been working 60-70 hours pretty much every week. Leaves me with time to come home, shower,and catch a nap, no time to develop. Although that it starting to ease up so I am hoping to slip back into it. I was in charge of world balance which is a pretty big undertaking for one man, and although they have stripped that title from me, I am going to do the best I can when Beta 2 starts. Balancing pets, classes, skills, and abilities.

Nice to see you are still around though Jim, it's been a while. And I still appreciate the help you gave me when I was an eqemu noob. You and a few others are the main reason I am still into this project :)

jimbabwe
05-22-2007, 12:21 PM
yeah, i've been coming and going now for 5 years or so, lol. Gonna try another server here pretty soon, even if I have to pay for hosting. One of the main reasons I spent so much time helping you was my inability to host a server myself. I am out of school now and have a job so I can actually afford such things.

Did you give up on your other project? I know paradigma has been around for quite a while now. When did you start working with them?

warklan
05-23-2007, 01:59 PM
Started working with Paradigma 6 or 7 months ago. I do still have the server that I was working on saved, so If I ever needed something to keep me busy I could fire that back up. Would have replied sooner but forums here kept giving me evil database errors.

paaco
05-23-2007, 03:39 PM
Bah
PS... Warklan = Paaco =/

Didn't know my brother had logged on hehe thats his account.

aza77
05-23-2007, 04:39 PM
We are going to start beta2 next week friday.

Please keep in mind that it is a beta. There will be bugs, and we still miss a lot of content, features that we wanted to add. For those who played at beta1, your chars are still there at the same old spot you left them. But as we mentioned earlier send us a message if you want them moved to a close town, since we changed almost every zone and it might not be a safe spot now. Atm we don't plan to lock the server again, since we got enough content up to level 60 at least to keep peoples busy.
And for those of you who think about skipping beta2 and joining us at beta3 a short feature preview what you can expect in about half a year... player housing, guildhalls, wars, merchants and even more content.. ;)

paaco
05-28-2007, 08:26 AM
With beta 2 less than a week away now, i thought I would post even a few more unique server things for people to try out. The more people try, the better. Hopefully we will have a good sized crowd for the beta which starts Friday, June 1st.

Camp Locations
Camps are Merchant crafted locations which can be placed everywhere in the world and add HP Mana regen as long as you stay close to them. Some Camps are only placeable by certain classes and their effect is limited to the raid, group, guild, allied guild of the camp owner.

Conquest System
Fight for Cities, Towns, Towers/Bridges and Camps, spawn NPCs there and control them. Owning locations adds a bonus and even makes zone control possible.

Location NPC's
There are different kind of NPCs that can be placed at locations for support.

New Bandage System
The Hitpoints gained per bandage process are depending on the skill and the used bandage. Only the lower ones are buyable, all higher ones need to be crafted.

Just a few more unique things you can expect to see on Paradigma, try them all out, attempt to abuse and exploit the system, and report your findings so they can be fixed. What other servers invite you to exploit while playing? :)
( Please be aware that you should report all found exploits immediately, not doing so will bring a swift ban, Aza has an ungodly amount of custom logs and cheat scripts running )

Remember Beta 2 starts June 1st which is Friday. Looking forward to seeing you all.

aza77
05-30-2007, 12:03 AM
We will open the server one day earlier. (that's tomorrow)

Please make sure that you take a look at our webiste before logging in. Otherwise you won't see any harvest nodes, mailboxes and you might encounter a lot of humans of all sizes during your travels ;)

This is a balancing beta test, that means if you notice anything that is too hard or too easy please report it so we can adjust everything.

Kambic
05-30-2007, 09:57 AM
I might give this a shot, sounds interesting. I messed around with Guildwars and Lucid and had a lot of fun.


EDIT: I tried to create an account on your site and I never received an email. Are you not accepting new registrations, or did I do something wrong?

swish
05-30-2007, 05:57 PM
I also wanted to mention that we are in a beta mode.
We still dont have much content so dont expect for much to do =P
There are around 8 zones that are ready and we are working on it.
The beta is mostly to help the staff find bugs by the players. So dont get the work impression =P

Looking forward to see you guys inside!

Swish.

Smedy
05-30-2007, 07:47 PM
Is this server up or is this a old bumped thread? I would love to test to play on this one :)

Secrets
05-30-2007, 07:48 PM
Is this server up or is this a old bumped thread? I would love to test to play on this one :)

It's up currently. Log in, look around, have some fun!

Squarecircle
06-01-2007, 03:08 AM
EQGame.exe has encountered a problem and needs to close.

no further info given about the crash in the box..

not running vista.

Hope you guys can work around this, I'd love to join you. everquest pvp is all I ever will play (and I miss it so dearly) props to you guys for setting up a pvp server. Hopefully I can get in there......later.

-Patrick

paaco
06-01-2007, 03:35 AM
Eqgame.exe problem would be something on your end most likely. Have you tried any of the other servers to see if you can recreate it. There is pretty much no way for us to troubleshoot an eqgame error though, way too many things could cause it.

Secrets
06-01-2007, 03:50 AM
An eqgame error on the loginscreen is nothing we can fix. That's up to the eqemulator dev team, and that could be today or never. It happens when it happens.

An eqgame error inside the game is related to us and is fixable. If that's the case post it in the bugs section on our forums.

paaco
06-11-2007, 03:23 PM
I have put up a Teamspeak 2 server for the time being for the paradigma server. if anyone wants to play around on it. Ask each other about quests or whatever, I will leave it up as long as it is being used. Runs off of my home connection on a Linux box, I have been working at Time Warner Cable and they have given me a business class connection at home. So should do fine. Anywho, have fun and help us beta test!

Host for Teamspeak = paradigma.redirectme.net
( You need the newest client version to use it )

Also I don't care what is said on there as far as language as long as there is no flaming and it isn't abused. IE...I don't want to hear the F word 8 times in every sentence. I also don't want to hear anything about drugs.

John Adams
06-12-2007, 01:39 AM
I don't want to hear the F word 8 times in every sentence.
Well, ****. I'm Italian, so that leave me out. ;)

xCrazymonx
06-25-2007, 09:27 PM
Yea, I dont see any active GM's on the beta..

And there's HUMANGUS bugs... Talk about dieing to your own city guards, and loseing EVERY spell in your spellbook...

Yea, wtb active GM's and maybe people will play the Beta

For a beta you really have very minimal content, and very non-active GM's...

Your Patcher for your server, does it mess up all other Emu servers? I know you have custom zones with needed files, does this affect other servers that I wish to play on?

[ ] Yes [ ] No

Seems like a great idea and a pretty fun server if things in the Beta made it worth Beta testing. Get an active Dev and everything should roll smoothly..If you dont have any active people why even have it in Beta? Lock the server, I read it had content up to level 50... If you fix the problem with loseing EVERY spell in your spell book it might be possible ~

Also, there's another problem, your factions are completely askew... Neriak Foreign Quarter has random guards attacking me.

One guard is Kindly...The other is Threateningly..

Wtfmate?

aza77
06-25-2007, 11:45 PM
you only loose the spells during the character generation and that is no bug. but you might be right that you also loose them if you change from wizard to wizard .. going to check it and fix it. so once you left the tutorial there shouldn't be any lost spells at all.
going to check the guards today, looks like we missed one or 2 last time we changed the faction. (no clue how it happened) but that's easy to fix. we also use 3 different faction systems . the normal npc to player one and a guild to player and guild to guild one. so if you get attacked by an npc inside a town it might also be the guard of a guild for example.
the patch might only cause problems like human models instead of the real ones at other servers. if you don't install the patch you won't be able to see the harvesting nodes, mailboxes, some item graphics, some spells + discs won't work. you could just copy all .txt files out of the dir before you use our patcher. and copy them back if you play somewhere else.
about the lack of content atm we only support the neriak <-> freeport area (inlcuding lavastorm area <-> west commonlands area <-> oasis area + soon rivervale area)

BrainiacVince
06-26-2007, 03:48 PM
I didn't realize you guys were in Beta testing mode (haven't really looked into other servers much) or I'd have let ya know about the spell bug. I started as a wizard on your server and changed class to wizard, which erased all of my spells and reset all of my skills to 0. Also, it might have already been said, but there is a problem with the Neriak zone in point from the Home City chooser in Tutorial zone. I got stuck under the world and quit. =P Also, from the Home City chooser, I told the NPC "Felwithe" (as I was a High Elf Wizzy) and it ported me to Neriak anyway (again, I didn't know there were special limitations or I'd have chosen an available option)

Your server looks great though. Good luck getting everything implemented. I am personally not a fan of PvP, so I won't be playing, but the entire system blows my mind when I think about all the code behind it.

aza77
06-26-2007, 05:56 PM
thx for the info .. the first bug is already fixed. going to take a look at the zoneline but i think that one is also fixed

xCrazymonx
06-26-2007, 11:12 PM
Aza, somethings wrong with Neriak Commons.. / Oasis of Marr <--- Those 2 zones lagout hardcore. Its not just me and or my net connection.. Somthing is crashing them, only in those zones do I LD or crash randomly... And yes I have the patcher.


Everytime me or my bro zones in there its LAG CRAZY and you cant do anything, only in that zone does the ms run from like 254... to like 4,000.

Cant buy any spells like that, and or do any quests..

Secondly, Neriak has very minimal amount of quests that are to be done... Freeport has like a billion..

And are the loot tables implemented? Killed mobs from every accessable zone and the named of every zone and still no loot...Though I did get a bracer from Hewthrout... Wondering if the loot tables are not in yet or what. Cloth sucks!

aza77
06-26-2007, 11:43 PM
going to check those 2 zones today... freeport was the beta1 town that's why it still has more quests. i'm going to check the loottables today .. i'm pretty sure we got a lot quite a few armor sets already

miotch
06-27-2007, 11:53 PM
i tried doing the staff quest with the twothumbs(?) dwarf guy and he kept asking me the trigger question over and over, but i could not ever get the reply correct. Even tho i was saying exactly what he wanted me to.
That was a couple of weeks ago, Has that bug been fixxed yet?

aza77
06-28-2007, 02:20 AM
that one should be fixed

Mahoney
07-24-2007, 05:12 PM
Hey, is this server still up and running? It sounds very fun and exciting, I like the strategic aspect of it (controlling cities, guards, etc.) since I am an RTS player.

aza77
07-24-2007, 05:48 PM
sure we are still working on it

beerbong
07-25-2007, 01:20 AM
Recieve a "Name has been rejected" after I make a character.

If I use enter tutorial I crash.

[Fixed problem]

Roaryasta
08-01-2007, 04:03 AM
This server has a lot of potential. Was wondering why Faydwer is not a part of the world (I didn't see it in the zone list). Will you possibly be adding it later?

John Adams
11-03-2007, 07:57 AM
Aww damnit, the one server I was monitoring with feverish interest seems to have vanished? The web links are all dead. :(

Please tell me this server isn't dead. Or, can I have your stuff? ;)

TheLieka
11-05-2007, 02:43 AM
There can only be one.

;)

<3,
Dax

John Adams
12-08-2007, 08:59 AM
This is true. However, I still require source code that I can steal and integrate into my world so I can knock you off your cloud. ;)

~runs~

Secrets
12-09-2007, 04:48 AM
Yes, it's dead.

Aza has the source code, I don't know if he wanted to release it so i'm leaving it to his best interests. (I don't have it anyway, I could have 'took' it but that'd be morally wrong and completely unprofessional.)

So... that's a wrap. nothing to see here.

John Adams
12-26-2007, 09:08 AM
Aza, oh Aza! Wherefor art thee! Thy community wisheth to gank your code!

;)

That's too bad, Secrets. This is a server I was really looking forward to.

TheLieka
12-26-2007, 09:10 AM
I left PMs too, but haven't gotten a response. 8(

I'd like to see what they were doing over there.

Dax

Secrets
12-26-2007, 10:39 AM
I left PMs too, but haven't gotten a response. 8(

I'd like to see what they were doing over there.

Dax

Well... it's basically placeable objects in-world (NPCs, teleporters, soulbinders, etc.) my horrible DBA skills back then (was still learning) as well as a custom starting zone, where you have to earn your class, race, etc. (Honestly I think this is what drove people away) and a custom class named the merchant.

Another thing he did is timeouts for world <-> login, meaning, the server would show as unavailable till 2 minutes after you /q'd out.

Some MQ2 fixes were in there as well, namely the 'zone to anywhere from anywhere' one was fixed...

Oh how i'd kill to have the source... but sadly I haven't seen aza in ages, it's a shame, since my DB skills have gotten so much better since then.. I just hope he's ok.

I'd like to have it back for learning, anyhow. Oh, and seeing how horrible my DB normalization skills were compared to now ;p

miotch
12-26-2007, 04:09 PM
http://nikon.bungie.org/misc/fur_lo/poke_1.jpg

typenamehere
06-16-2008, 01:11 AM
what ever happened to this server? sooo much time and work went into this and now has it all been forgotte? or am i missing something

Secrets
06-16-2008, 01:34 AM
what ever happened to this server? sooo much time and work went into this and now has it all been forgotte? or am i missing something

Aza77 and the staff decided that without a team of above 5 people, we wern't going to continue development.

PS: ***STOP BUMPING DEAD/DYING/DECAYING THREADS***

John Adams
06-25-2008, 12:08 AM
Well as long as y'all bumped it ~grin~

I would KILL for a copy of their non-interested-in-anymore sources. They had some really good ideas going on.

/nudge Secrets

Secrets
06-25-2008, 03:42 AM
Well as long as y'all bumped it ~grin~

I would KILL for a copy of their non-interested-in-anymore sources. They had some really good ideas going on.

/nudge Secrets

I haven't seen aza77 in ages.

I'm not sure he would like his hard work to be released without his permission either. It's more of a "I spent a year and a half on this and don't want to give away my year-and-a-half of hard work." other than a "I don't want to release my work."

You could always PM him, not sure what you'd get though...

John Adams
06-27-2008, 08:30 PM
I've PM'd him, IM'd him, emailed him, begged, pleaded, and even offered a month with my g/f... so I could have some peace and quiet to look into the code... but alas, he is not responding.

My mistake though, I thought you were a developer and thus your work as well, but if it's not then yes I understand not giving stuff away. Besides, I don't want to adopt the ideas, just see how they were done because for the life of me I cannot seem to figure out this emulators source code.