View Full Version : teleport another player to a specified zone
kevin90
12-11-2006, 02:27 PM
How do i teleport a player that got killed to another zone, it would sure save the time for him to run all the way back.
We're on a fun wild raid and he mess with the wrong mob, hehe.
Cripp
12-11-2006, 02:38 PM
you can have a gm use the #movechar command.. have the player log out before you use the command..
kevin90
12-11-2006, 02:42 PM
Can you also move yourself or an entire party?
Cripp
12-11-2006, 02:52 PM
no group at a time as i know of... you can use #zone to move yourself. and you can also summon other players
/summon charname = for players not in same zone as you are in.
#summon charname = for players in same zone as you
if you use /summon, use #summon after the player has zoned into your zone.
hope this helps a bit... hehe
bufferofnewbies
12-11-2006, 02:57 PM
also,
If the zone you are wanting to go to has a wizard/ druid group port spell into it:
simply do a #spfind (spell name),
then #cast spell id number while you are in a group with them.
This message brought to you by the lazy GM that hates to summon lots of people.
"What? You are stuck under the world? HACKER!!" #kill
:)
John Adams
12-14-2006, 01:51 AM
and you can also summon other players
/summon charname = for players not in same zone as you are in.
#summon charname = for players in same zone as you
What? What is this? #summon or cannot move players across zone lines, and I've learned to live with that. But you are saying /summon (slash command?) works? hah. I never thought to try that... figuring / commands were user commands, and # were GM.
Is this an intentional inconsistency? And should us server admins be aware of status levels for / commands as well? ~panic~
Cripp
12-14-2006, 04:34 AM
you have to have the #gm flag on to use the GM / commands
edit: and the reason for the 2nd #summon after he zones in is because /summon summons to some whacky coords like 47237498273,236526236,12512616 always big numbers like that so a #summon is required to get him to the correct coords.
John Adams
12-15-2006, 07:39 AM
I was only referring to /summon working across zones, while #summon did not. I am surprised, because I did not know there were / GM commands, too. I thought all GM commands were #.
Thanks! Gives me something else to pour over out here in cattle-country.
bufferofnewbies
12-15-2006, 07:52 AM
actually, maybe this would be a good spot to make a list for everyone?
I will start it off:
I only know of two slash GM commands:
/summon name: summon player to your current zone (as noted, it doesn't work like it was intended, but good enough for government work)
/goto name: zones you to the player's zone, x, y, z (but correctly this time.. aint that a wierd one..)
John Adams
12-15-2006, 08:40 AM
Holy. Are these from the OpCodes? maybe that's why I never saw them. They scare me.
From the Titanium opcode.conf:
#GM/guide opcodes
OP_GMServers=0x3387 #/servers
OP_GMBecomeNPC=0x7864 #/becomenpc
OP_GMZoneRequest=0x1306 #/zone
OP_GMSearchCorpse=0x3c32 #/searchcorpse
OP_GMHideMe=0x15b2 #/hideme
OP_GMGoto=0x1cee #/goto
OP_GMDelCorpse=0x0b2f #/delcorpse
OP_GMApproval=0x0c0f #/approval
OP_GMToggle=0x7fea #/toggletell
OP_GMZoneRequest2=0x0000
OP_GMSummon=0x1edc #/summon
OP_GMEmoteZone=0x39f2 #/emotezone
OP_GMEmoteWorld=0x3383 #/emoteworld (not implemented)
OP_GMFind=0x5930 #/find
OP_GMKick=0x692c #/kick
Some stuff from the old eq_opcodes.h file (some descriptions):
// #define LiveOP_GMSearchCorpse 0x0097 // GM /searchcorpse - Search all zones for named corpse
// #define LiveOP_SearchCorpse LiveOP_GMSearchCorpse // /searchcorpse
#define LiveOP_GMDelCorpse 0x0199 // /delcorpse
#define LiveOP_GMFind 0x0047 // GM /find - ?
#define LiveOP_GMServers 0x0020 // GM /servers - ?
#define LiveOP_GMGoto 0x010b // GM /goto - Transport to another loc
#define LiveOP_GMSummon 0x028c // GM /summon - Summon PC to self
#define LiveOP_GMKick 0x010a // GM /kick - Boot player
#define LiveOP_GMKill 0x0109 // GM /kill - Insta kill mob/pc
#define LiveOP_GMNameChange 0x0b40 // /name
#define LiveOP_GMLastName 0x00a3 // GM /lastname - Change user lastname
#define LiveOP_GMToggle 0x01b3 // GM /toggle - Toggle ability to receive tells from other PC's
#define LiveOP_GMEmoteZone 0x028f // GM /emotezone - Send zonewide emote
#define LiveOP_GMBecomeNPC 0x0074 // GM /becomenpc - Become an NPC
// #define LiveOP_GMApproval 0x01b0 // GM /approval - Name approval duty?
#define LiveOP_GMHideMe 0x00de // GM /hideme - Remove self from spawn lists and make invis
// #define LiveOP_GMInquire 0x00da // GM /inquire - Search soulmark data
// #define LiveOP_GMSoulmark 0x00dc // GM /praise /warn - Add soulmark comment to user file
#define LiveOP_GMZoneRequest 0x0184 // GM /zone - Transport to another zone
#define LiveOP_GMZoneRequest2 0x0239 // GM /zone 2
Not sure if this is the definitive list, but cool. Time to go break something.
bufferofnewbies
12-15-2006, 08:42 AM
John gains 1 Buffer point!
yay for big lists.
John Adams
12-15-2006, 08:44 AM
Can I have another? Just made it bigger. :)
bufferofnewbies
12-15-2006, 08:51 AM
I was under the impression that size didnt matter, it was how you used it.
:D
or maybe they just told me that to make me feel better..?
:o
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.