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joh77
12-12-2006, 03:08 AM
Is there any way to change or modify the way PC damage is calculated in the database? PC melee damage is calculating way to high on my server. I'm not sure about avg. damage but max damage for any given weapon seems way too high. At one time i knew the exact formula for calculating max damage at any level, but I haven't played live in 2 years or so. With a 15 damage one hander for war, pal, sk, ran, bard(Not sure about monks) should do a max of 109 to 114 or so in the main hand at level 65 with max weapon skill for the given weapon. Sorry I can't remember the exact formula. Does attack affect max damage? I don't remember it mattering on live unless str wasn't maxed. I did notice somewhere in the wiki that dmg bonus of 2handers was added to the base damage instead of onto each swing. Is this true for one handed weapons as well? I'm not very good with sql so if someone could point me in the right direction for adjusting damage tables I would really appreciate it. Also misses are far too rare. Is there any way to adjust this? I made up a 65 ranger with max skills and the exact same gear my live ranger has. My live ranger had every mellee aa through GoD, and 35percent worth of accuracy increasing mods(I'm not sure about caps on accuracy or even how it works) and he still missed around 50 percent of the time on dark blue mobs. My eqemu ranger was missing 10 percent of the time, maybe; could have been less. Is there a way to adjust this without manipulating the mobs?

sesmar
12-12-2006, 04:01 AM
Damage calculation and all most of what you are talking about is all done on the server. You would have to take a look at the server code to see exactly how they are calculating max damage and all the modifiers.

joh77
12-12-2006, 03:51 PM
Ok, so I'm guessing the server code is written in C++? or C? Is there anything in the Wiki about looking at the server code? How would I view it and make edits?
I don't know the first thing about C++, but I need to learn it anyway and this would be some motivation to do so.

John Adams
12-14-2006, 01:36 AM
You could start here, and read a ton of info:
http://www.eqemulator.net/wiki/wikka.php?wakka=CategoryDevelopment

Just to review code and get used to it, all you really need is the source package from the main page/downloads. un-tar it somewhere, and go to town.

Aerewen
12-14-2006, 01:08 PM
With a 15 damage one hander for war, pal, sk, ran, bard(Not sure about monks) should do a max of 109 to 114 or so in the main hand at level 65 with max weapon skill for the given weapon. ... I made up a 65 ranger with max skills and the exact same gear my live ranger has. My live ranger had every mellee aa through GoD, and 35percent worth of accuracy increasing mods(I'm not sure about caps on accuracy or even how it works) and he still missed around 50 percent of the time on dark blue mobs. My eqemu ranger was missing 10 percent of the time, maybe; could have been less. Is there a way to adjust this without manipulating the mobs?
Also need to conisder the mobs you are fighting... There is no way for us to see the mob's AC/stats on the live servers... so the mob's stats on eqemu are guesses at best...

all in all i think that damage does seem a little high... but try downloading the ax_peq database which has nobles causeway in it and go beat on some murkgliders... ive been fooling around there and everything seems pretty accurate to live so far