View Full Version : Feedback
maudigan
07-27-2007, 10:23 AM
Are you ready to start recieving bugs and inconsistencies?
maudigan
07-27-2007, 11:28 AM
First off this is a amazing... I never thought someone would dedicate themselves enough to pump something like this out.
Movement:
Swiming doesnt really feel right. The sinking effect is too extreme, and on this game i used to play, think it was called everquest the sinking effect was kind of constant here it seems to disengage when you start moving then quickly accelerate to full sink speed when you stop moving. The ramp up and ramp down to full speed should be more gradual.
It feels like there is something wrong in the running code. The players speed seems very choppy and doesnt stay constant. Also same as in swiming when you stop or start running its too abrupt, there is no ramp up/down.
Jumping feels great, though on some other games I remember where when you jump there is a tiny delay as if your character is taking a second to crouch before poping up.
Ducking also feels good, thought of course there is no animation for walking or running while ducked.
There is some wacky stuff going on with collision. It kinda pops you backwards a foot or so when you run into a wall, so if you face the right way you just shoot across the room sideways.
The camera sits a little too high, feel like your looking from above the characters head and not from their eyes.
Controls.
Mouselook and mouse run would be a cool feature.
an auto run key would also be a cool feature, alot of games use numlock.
looking around with page up/down doesnt function while running, this with the lack of mouse look makes it dificult to navigate without alot of stop/start running.
moving forward while sitting should turn sit off, and let you move forward with a slow ramp speed. Also after sitting the client is displaying a standing character.
F8 doesnt auto target closest NPC within line of sight, and in players field of vision.
F10 doesnt turn off GUI
Ctrl + I is inventory, should be invite, same with Ctrl D, its duck instead of disband
GUI
Resizing chat windows isn't moving the scroll bar correctly. if you vertically expand the chat window you end up losing lines of chat at the bottom.
Can inspect too many items at once, I opened up 10 with no problem. Then using escape to close these windows only closed the merchant and about 5 windows, the rest of the item windows where unresponsive to escape.
Merchant windows need to close when outside of a certain radius from the merchant.
Meele can open spell books, and have the spell hotbar on the lefthand side of the screen.
chat isnt reset from relogging.
There is no attack on/off messages and the gui button doesnt depress.
Goblins... wow those are huge, like 10 feet tall when i saw them and when i attacked it instantly shrunk do knee high... bounced around then disapeared. I continued to meele it thought I couldnt see it. I think it may be that they are spawned above the surface of the ground and dont "drop" down until engaged. This seems to be having an effect on them that makes the client see them as giants. After respawning they where the correct height They also kinda look like freddy mercury =)
Targets name doesnt change colors, on some other games it flashes white when targeted.
A zoneing splash screen would be great.
Having difficulty moving items around, after summoning some stuff i couldnt get it off of my cursor short of destroying it(which worked well)
looting also gave me some trouble, can't click and pick up item you have to use right click auto equip. and corpses didnt poof.
Items dont mask correctly when on the cursor when over an item inspect window. it causes a block of the window to disapear. Inspect an item so a window pops up, then pick up an item and hold it over that window.
HP on items doesnt add to characters max HP in the inventory window.. it does actually give you more HP just doesnt display it.
Combat:
Slooooow
Regen for PC's is way to fast
you can combat an NPC you arent facing
John Adams
07-27-2007, 11:42 AM
As long as Maudigan started a thread, I'll add the only 2 things I got so far;
1) Created a toon, logged in, and was under the world. Got spammed with "move to safe point" endlessly, so whomever was trying to help me I missed it. :)
2) Tried to come back, my created toon still exists but is not in my list. Used the same login infos as before.
I'll try again, but after just seeing the UI alone, I am fairly excited. :D
cavedude
07-27-2007, 12:26 PM
Yeah, I am noticing our toons are getting crossed, it must be a bug with the login server. As for getting stuck and such, we all should have full access to GM commands so try a #goto or #zone. Here is a list of available zones:
windszone
peshara
gurcanyons
veldona
namtarn
lelembeth
brownc1
07-27-2007, 12:52 PM
Havent had a lot of time to play with this yet, but I was having some problems with zoning, I had to reboot the client everytime I zoned. Also noticed that when sitting if you /camp it is immediate. Couldnt find any mobs to kill, and I checked the #goto and #zone commands, was told that my access level wasnt high enough.
maudigan
07-28-2007, 01:51 AM
there are goblins to kill in peshara, a camp near one of the zone lines.
Teppen
07-28-2007, 03:17 AM
since its seems to have been released... where do you download it? Im an openzone user so Id like to test around with simpleclient too. If its hush hush then just PM me. thanks!
cavedude
07-28-2007, 03:25 AM
It's closed beta for now for a few reasons. Though, I have to talk to Wind and a few others, but soon enough we'll probably be able to open it up for a few more people. Stay tuned.
Teppen
07-28-2007, 03:36 AM
ah no problem, ive just been using openzone to create a few zones and was waiting for simpleclient to be released, but when i saw people posting that they had a copy i was like wtf am i blind cause i couldnt find the download link. i guess ill wait til the official release.. wish i saw a closed beta test post cause i would have signed up lol.
I have 40 some PEQ quests checked out anyways so they will keep me busy.. lots and lots of painful sql container recipes..
Senzo.
John Adams
07-28-2007, 03:37 AM
cavedude, I tried again last night and my char select was still empty, so I created a new toon. upon returning to the char screen, my first popped up available again. So it's there, I just can't see it. Same with my new toon now.
I tried the #goto 0 0 0 and a message scrolled by that I could not see heh. Is there capability to log-to-file the chat log yet? That would help show me what's happening. I'll try #zone next time I am on.
cavedude
07-28-2007, 03:41 AM
What account are you using? The login server seems to be completely messed up with account handling :( I'll see if I can manually get it worked out.
As for client logging, I am not sure. We'll have to ask Wind. If not, we should ask him to implement that.
John Adams
07-28-2007, 03:49 AM
My account is ironically, johnadams. :D :D :D
j/k
Thanks. I'll putz around elsewhere for a few hours and try again later today.
cavedude
07-28-2007, 03:50 AM
I setup a channel for SimpleClient on irc, simply called #simpleclient
cavedude
07-28-2007, 04:02 AM
Alright John, both your toons should be alright now.
Just to let everybody know, the client doesn't seem to let you know that it is zoning at all, so keep that in mind when you use #zone and nothing seems to be happening :)
Also, feel free to spawn mobs in the world for combat and such. i am not sure what races we have available but maybe Wind can help us out with that
John Adams
07-28-2007, 04:03 AM
Nice. I'll give it a quick try before trying to focus on actual work today ~cries~... can a man get one f'n day off, ever?
Ahh, my char select box is still empty. :(
cavedude
07-28-2007, 04:07 AM
That's really wierd, I used your account to login and I saw both of your guys. They are both alright in the db. This may be a client bug. Could you try a different account and make new toons?
John Adams
07-28-2007, 04:16 AM
Ok just created a new toon (Elizah - my g/f's ol cleric hee hee). Something else I noticed, whenever I first make a toon and Enter World, I get bounced back to the char select once. then I can enter ok. but, I am under the world still.
Oddly, this time I couldn't type, so I quit the client and logged back in as johna2 (new account), no Elizah. :(
I'll see if I cannot figure out the irc stuff, and jump in channel.
John Adams
07-28-2007, 04:37 AM
Fie... I haven't used mIRC in so long, since Al Gore first invented the internet. ;) Trying to follow the instructions on the front page, I cannot connect to irc.eqemulator.net.
I have to work a bit, but I'll check back later today.
GeorgeS
07-28-2007, 04:40 AM
So far am very impressed with the client - easily exceeded expectations - but again,WC programing prowess is nothing short of amazing.
I scored 2 kills and a pair of pants and a cloth shirt and a few coin. Still fighting bare handed :)
I did notice and can confirm the combat bugs - the npc's size change before and during combat. Corpses need to lie down after they get beat down ;)
Movement is jerky as described before.
Framerate appears to be ok on my laptop (Dual Core 1.8Ghz, Gforce 7900)
Zones look awsome
I think in time this can and will replace the eq client, but my concern is the closed source - perhaps a few devs could work on the project to assist - but that's only an opinion..
GeorgeS
Is there link to download the client?
Teppen
07-28-2007, 10:02 AM
They said its closed beta. So, you have to wait til its out of closed beta...
Windcatcher
08-05-2007, 02:11 PM
cavedude: you have mail :D
I uploaded SC several times to your FTP as I fixed things. Sit/crouch should look okay now, and F10 hides the GUI (as well as prevents all mouse interaction with it). The GUI will always be re-shown when you log out. It also has an enhancement that people will definitely need once OpenZone 7.7 comes out if they wish to use some of the new mob models.
Windcatcher
08-06-2007, 08:59 AM
Oh, one thing I forgot to mention: F11 turns attack on/off. I'm sure we all agree that "A" is bad, bad, bad, and so I had to pick a key...
You're right that the attack button doesn't depress. I suppose I might be able to do that as I *think* I allowed for toggle buttons in the GUI, but when you have attack on you should see your player window change (I know it's subtle).
John Adams
08-07-2007, 02:54 AM
Anyone know if the character list is fixed yet? Last I checked, I still had no chars listed on 2 accounts (johnadams and jadams2). If I make a new char, the other ones pop up. But, when I enter the game I am under the world and falling and cannot even type anymore.
Maybe it's time for a new d/l :) I'll grab the new client and try today if I get time.
Windcatcher
08-20-2007, 08:28 AM
Some fixes coming down the pike:
- Fix for doors...part of this turned out to be an OpenZone 7.6 bug. I've fixed it for OpenZone 7.7, but it means that I have to re-export the Veldona and Lelembeth zones. Until I release OpenZone 7.7 you don't want to export any zones to .XWF/.XWA that contain doors. Part of this bug was also in the client and that is fixed also.
- Fix for some mobs appearing as robed humans if the model isn't found (the robed part is wrong)
- Fix for not being able to click on things when running in full screen mode
- Slight change to the bounding volume around the player. I made it just a little wider which should help a little with movement (while not making it so wide that you have trouble with doors). It doesn't completely solve the jerky movement problem but it should help a little.
- Added a druid ring and some other things to the Lelembeth zone (you'll have to explore to find out what). Part of this involves a change to the DB (just the data, not the structure), which is where I have a question: cavedude, are you able to accept DB updates? Now that doors are fixed I'm going to be filling out Lelembeth a lot more, hopefully, which will mean more DB changes as the zone gets populated.
I'll *try* to get everything uploaded perhaps at the end of the week, but no guarantees on OpenZone 7.7 yet. I still have to rig and animate two more skeleton models and make one more code change before it's ready.
sesmar
08-20-2007, 11:10 PM
I just wanted to let you know. I have tested out Simple Client on Vista but have been unable to get it to run. I will post a more detailed error message later tonight when I am at home. However, I was able to get it running under Windows XP and I have to say excellent work. Thank you for everything that you have put into this client. It really is a huge achievement, and a huge step toward complete customization of the game. I cannot wait to see the final product. Thank you once again.
Windcatcher
09-16-2007, 06:26 AM
there are goblins to kill in peshara, a camp near one of the zone lines.
There are also quite a lot of things to kill in the Canyons of Gur: bandits, gnolls, and wights, for instance, and there are several goblin camps in Peshara Highlands (some of them are hard to find, you'll have to do some exploring)
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