View Full Version : Pet Commands Broken
datalurkur
08-14-2007, 06:07 AM
I recently started up a server, and have encountered no major issues (aside from the odd quest bug) up until now. I've found that none of the pet commands work - including dismissing your pet. In addition, the pet models don't show up. Just a hovering name. Anyone have ideas as to what could cause this?
drakelord
08-14-2007, 06:11 AM
What kind of pet are you trying to use? I have no issues with pets at all. More information is required!
datalurkur
08-14-2007, 06:12 AM
Enchanter Pet.
drakelord
08-14-2007, 06:13 AM
If you have ever played EQLive, you will know that Enchanter pets break the rules in basis of normal pet standards. Enchanter pets were never really controllable, as they are an illusion. The only server I know of that allows you to control one is Shards of Dalaya.
kitsunae
08-14-2007, 06:20 AM
On Live you were still able to give enchanter pets the standard /pet guard here
and /pet get lost if i remember correctly though. Obviously not attack commands, but commands none the less.
datalurkur
08-14-2007, 06:26 AM
I understand that chanter pets aren't controllable, but they are for SURE dismissable. There should never be a situation where you cannot get rid of your pet.
drakelord
08-14-2007, 06:27 AM
I'll try those out in a bit and see if it works on my server.
drakelord
08-14-2007, 06:42 AM
Ok, enchanter pet is broken in that regard. Make a post in the development bugs area, :]
vales
08-14-2007, 11:56 AM
You cannot control Enchanter pets what so ever.
The only way to get rid of them was to /pet get lost, turn invisible, hide or zone.
kitsunae
08-14-2007, 12:10 PM
either way the /pet get lost command is broken
Theeper
08-14-2007, 04:18 PM
On line 4623 of client_packet.cpp, change
if(mypet->GetPetType() == petAnimation)
return;
.. to ..
if(mypet->GetPetType() == petAnimation && pet->command != PET_GETLOST)
return;
.. so the function will continue on Animations like it does for Familiars a couple lines down.
Then chanters can do /pet get lost. At least it works for me on a 1026 build.
The animation and familiar checks should be merged into one I suppose.
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