miotch
08-26-2007, 05:14 AM
First off let me say i appreciate all the effort many developers and server hosts have put into these projects. Developing a server is beyond my ability, but i come up with wacky ideas for them, so i figured i'd post an idea for a server that may appeal to a more casual gamer.
The Gauntlet.
This server starts the entry player in what ever zone the GM/Dev chooses. It is home base with the noobie gear type giver, the spell scriber and the skill trainer.
All new characters would be given spells to max level at 1, so they can scribe as they go. All skills set to 100.
A merchant would provide all epic 1.0 and all pieces of velious quested armor for all classes for 0 cost.
The basic premise is that you spend 5 min from character creation and equipping to get out and hunt.
Hunting areas should be progressive, but quick! 10x exp modifier. Crazy loot, but again scaled and progressive from fbss and other lower guk type loot on the pre-10 level mobs to planer/time loot on mobs in the 40s to top end custom loot on mobs in umm.. top end..
All drops should be made no drop/no trade.
Here is the kicker. Make all deaths permanent. No respawn, no exp penalty. You die, you loose.
A little spice could be added.. make it pvp?
Like i said, i am no developer, but I think that this would be an original way to go.. Not entirely sure it is possible tho.
Thanks for reading.
The Gauntlet.
This server starts the entry player in what ever zone the GM/Dev chooses. It is home base with the noobie gear type giver, the spell scriber and the skill trainer.
All new characters would be given spells to max level at 1, so they can scribe as they go. All skills set to 100.
A merchant would provide all epic 1.0 and all pieces of velious quested armor for all classes for 0 cost.
The basic premise is that you spend 5 min from character creation and equipping to get out and hunt.
Hunting areas should be progressive, but quick! 10x exp modifier. Crazy loot, but again scaled and progressive from fbss and other lower guk type loot on the pre-10 level mobs to planer/time loot on mobs in the 40s to top end custom loot on mobs in umm.. top end..
All drops should be made no drop/no trade.
Here is the kicker. Make all deaths permanent. No respawn, no exp penalty. You die, you loose.
A little spice could be added.. make it pvp?
Like i said, i am no developer, but I think that this would be an original way to go.. Not entirely sure it is possible tho.
Thanks for reading.