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View Full Version : The Irreverent is coming back..


Irreverent
09-09-2007, 07:47 AM
Now that the house, office, and multi servers has been moved successfully it is time to restart The Irreverent. Being a highly modified code, quest, and database server it was unique because it provided a level-based approach to soloing the entire game. While a lot of its code exists on the new solo servers out there, not all the secrets were given out.

So now that the hardware has been dusted, code rehashed, and raids dusted its time to decide a new fate to the game. I'm open to several options

oldlurker
09-09-2007, 08:24 AM
Imho running an public server is not about being unique but being there in a year from now.
So many servers come and go that had some code or database fixes or enhancements that where not shared with the community...

John Adams
09-09-2007, 08:45 AM
I'll opt for being unique AND being around a year from now. :)

Good luck with the relaunch.

Wizzel
09-09-2007, 08:54 AM
I agree with oldlurker for once. People should share code to further the emu but as far as the server, I don't quite care. There are bigger and crazier servers in the works. I voted for share the code, but if there was an option "fix your forums", I would have chosen that.

-Wizzel

Steel
09-09-2007, 11:14 AM
I voted public.I was about to PM you on that subject when i seen the poll.I didnt know it was private till i seen the poll.

I was going to ask you where i could get the scaled down level DB because im in the hospital alot and there is no Inet connection there.Im expected to be there for a very very extended time.They've not given me the full details as to how it will be worked(in-time/out-time) but the nurse told me the procedure could take around 4 years.They are talking of replacing my skin from my knees to the back of my head-so go figure.Soloable EQ was my thoughts on how it shouldve been since day one and i applaid the hell outa what you done.So thats why i voted public release.Ty

froglok23
09-09-2007, 11:35 AM
First, please do not take this the wrong way, People having their own servers and staffs are great.

However, What about the possibility, instead of another server, get involved in one that’s already under way and help build its code / user base up?

That way, it’s just not another server with low population, but instead enhancing a server with more support and building on it to make it more desirable for users to join and play on?

I might be completely off tap here and I certainly don’t want to discourage you from having your own server/staff/users. I’m just offering another option/possibility.

Cheers,

froglok

John Adams
09-09-2007, 01:21 PM
Froggy, same reason everyone in EQ had to be a guild leader of a 6-man guild.

One of the good things about EMu is, everyone can play god for a while, until they realize it's futile, and no matter what they do it's never good enough and quit.

beerbong
09-09-2007, 07:55 PM
Froggy, same reason everyone in EQ had to be a guild leader of a 6-man guild.

One of the good things about EMu is, everyone can play god for a while, until they realize it's futile, and no matter what they do it's never good enough and quit.

+2 pointssss

TheLieka
09-10-2007, 05:29 AM
Froggy, same reason everyone in EQ had to be a guild leader of a 6-man guild.

One of the good things about EMu is, everyone can play god for a while, until they realize it's futile, and no matter what they do it's never good enough and quit.

+2 pointssss

It really is kinda of ironic how much work goes into a server that "sucks". A guy can spend 720 hours tweaking code, database, hardware, network, etc, and there will be players that spend all their time bitching about things: "WHY DOESN'T FRENZY WORK?!"... "WHY DO YOU HAVE TO REBOOT FOR AN UPDATE?!#$!@"... "THIS SERVER IS BULLSHIT!@#!"...

The reality of it is, it's become human nature to run around and find the problems with every situation. People spend too much time focusing on the negative, rather than looking at the positive. Ultimately, this damages the person that's bitching more than anyone else, as they are never happy, and ultimately anything that should be relaxing leisurely only causes them more and more stress.

I'd really think hard before putting up a fresh server, but that's just me. On the otherhand, I know of several servers in need of skilled devs (DB and Source).

Dax

John Adams
09-10-2007, 07:18 AM
As I've always said, the only people to "suffer" from a server going tits up are the players. Admins can walk away, and usually toss up another server in a few mos to try new ideas. Take Zeb/Abyss as a prime example. There are upwards of 10,000 characters created in that database, most of them level 70. That means, people really put a lot of effort into their toons to get where they got. The server went down, came up under a new admin. Went down again, up again (for donations), then down again... now it is up again, but about to go down for maybe the last time.

Why? Because players have this mentality that they can come to a server and call the admin and GMs names, or berate them, or act disrespectful considering the immense effort behind running "a public server". No respect? Accusations? Mass hysteria and panic? Heroic efforts made in /ooc to drive players from the server because one dude doesn't agree with the content?

Server: Dead.

Admins honestly do not need this grief. And, I no longer have any disrespect for those who try and get beaten to death by ungrateful little fuckers who game on their hardware for FREE.

/rant off
WTS DB, free.

Irreverent
09-11-2007, 05:25 AM
I'm all about taking in new staff to help admin, code, and update. So yes, I agree I'm all about looking people who want to help to join in.

Since this is a unique server(other than a lot of new solo servers poping up since the idea started), its best that it keeps walking on its own feet. If you don't agree, you're free to disagree and play elsewhere. I don't want to help another server because I feel if you create something, especially quite unique, you want to keep true to the cause that started it all.(How many diablo knockoffs are there?!) So I'm staying loyal to my dream and my players.

It is a total player whipe, but the DB stays. Due to the fact that the different early betas had advantages to leveling that the most recent players didn't have it was unfair and unbalanced. So moving forward, everyone starts on an even keel. It took a lot of biting my tounge, especially since we had over 2k unique accounts and about 4k characters on it. But I think everyone had fun with the first version, saw how easy it was to level up, and now everyone equal again it will be just as fun. As usual, my 0% tolerance rule will quickly ban anyone who effects other players(grudges against me are fine...cause everyone has the write to complain/suggest).

But back to the staff. I'm not handing out GM titles to anyone. You've got to prove to me in many ways that you've capable of doing it. Basically if you're asking me for the title, you're guaranteed not to get it. My staff is players that go above and beyond their character to make it a good experience for everyone. Those are the people I approach and ask for them to join my staff. That way we don't have egos, a-holes, or a newbie running around. I'd rather have no staff than a bunch of underachievers. It might make slow growth, but I'd rather have constant and good growth than having random luck on quality.

So just a warning John Adams, I'm back. :)

Irreverent
09-11-2007, 05:30 AM
As far as sharing my code, I always do. Everything I find, see, change, and test is always in John Adam's or the appropriate forum's threads.

I'm just a thinker, not a coder, so I usually bring it to the pro's to do the updates in CVS.

And as far as the DB, that's to come soon as well. Just need to get my website udpated to allow that. Then we'll add a new version to the PEQ/Angelox/Irreverent mix. I'm still working on the versioning and updating portions of the database since its both perl and rows that have been greatly changed.

John Adams
09-11-2007, 06:03 AM
So just a warning John Adams, I'm back. :)

Everything I find, see, change, and test is always in John Adam's or the appropriate forum's threads.

Que? I seem to be wayyy more popular lately than I need to be.

/hush on

Irreverent
09-11-2007, 02:58 PM
Fine John! we refuse to test your ldon stuff as it comes out since you forgot about us!

Irreverent
09-11-2007, 03:00 PM
Also, my forums have been cleaned up since a spammer had fun while I was away. /ban like crazy!!!!

gernblan
09-11-2007, 03:49 PM
It really is kinda of ironic how much work goes into a server that "sucks". A guy can spend 720 hours tweaking code, database, hardware, network, etc, and there will be players that spend all their time bitching about things: "WHY DOESN'T FRENZY WORK?!"... "WHY DO YOU HAVE TO REBOOT FOR AN UPDATE?!#$!@"... "THIS SERVER IS BULLSHIT!@#!"...

The reality of it is, it's become human nature to run around and find the problems with every situation. People spend too much time focusing on the negative, rather than looking at the positive. Ultimately, this damages the person that's bitching more than anyone else, as they are never happy, and ultimately anything that should be relaxing leisurely only causes them more and more stress.

I'd really think hard before putting up a fresh server, but that's just me. On the otherhand, I know of several servers in need of skilled devs (DB and Source).

Dax


Believe me, being a serverop is NO picnic.

Everything Dax said here is true.

It is one of the most painful things one can do.

Imagine, payout mostly out of your pocket quite a sum of money for a good server with a good connection. Then spend all of your free time slaving over it. Then be in game as much as possible to "be there" for the players and help them out. Then scream at walls begging the emu developers just to listen to you when you try to help them either with code submissions or bug reports, mostly to no avail (thank GOD for KLS but I feel guilty bothering her!). Then deal with other serverops constantly trying to worm their way on to your dev team so that they can try to turn your server into their own non-legit playpen, but actually DO little or no work on it. Then deal with players who act all perfectly helpful and beg to be GM staff "so that they can help out a server they care so much about" turn on you once you give them a bit of that trust and hand all of their friends GM items, or worse. Then deal with the complaints on the forums from people who won't even donate a dollar acting as if you owe THEM anything they want even though they get to play for free. Then try to keep your own head screwed on while you realize that at the end of the day, you're alone, paying a huge bill for a server nobody really appreciates and is just looking for ways to take advantage of.

Shall I continue?

Seriously, JOIN the staff of a struggling server that's been around for awhile and help them out. Don't make this problem worse. There are custom servers like mine that would give you your hearts desire in implementing custom code.

Jest3 is always looking for developers. Or go join another server. But for godsakes don't make this any tougher on those of us who are already struggling just to find some sort of comradeship here. Please.

Find out if you WOULD be happy donating your code to eqemu as a whole and see if there is a server whose team you'd be happy with BEFORE you run off and start yet another half-finished server.

gernblan
09-11-2007, 03:58 PM
One more thing: The Jest3 custom db is the result of over two years of daily development, an average of 15 or so man hours per day.... and it's nowhere near done. I still have 54 zones of Titanium to release, that I have content for, spawns for, everything, but not enough developers who are willing to sit down and spend the time balancing them to blend in with our world.

While I truly DO have one of the best dev teams EVER assembled for an eqemu server (believe me, I am DAMN lucky), it's just not enough. Our db is over 3 MILLION records right now not counting character data. Yet, I still am struggling just to get the content done and released. There is so much to do.

I'm speaking from experience when I say that an eqemu server is a HUGE HUGE commitment. Please, at least consider spending your calories and sharing your db with those of us who are working really, really hard to make this emulator shine before you burn calories on something that can't possibly ever develop to fruition in your lifetime.

Join with us (by US I do not mean Jets3 specifically, I mean any of the established servers that have PROVEN that they are here for the long haul, servers like PEQ, KMRA, Jest3, etc. etc.) and you can make a MUCH bigger difference.

Please, at the very least, PM me and let's talk about it.

If you are still adamant after reading all of this, fine, PM me anyway and I'll do whatever I can to help YOU.

Peace.

Irreverent
09-13-2007, 12:31 AM
I agree with the jest3 crew. After any new emu pops up and the fun of being an admin is gone, don't let your skills go to waste. There are a few servers that have put their hearts into the game and can take the "nagging" load off you while you can continue to develop. Several of my developers over the last year have had that same situtation and it all makes a sound group. I take the slack, they make the code. J/K But really, being a server op is more about being a punching bag. Its ultimately your choice of what makes the server good/bad/ugly and usually you're on point for any griefer that comes into the game just to start stuff. Believe me, there is a lot of those kind of people who take so much pride and peeing in someone's wheaties. My thought and reccomendation, have 0% tolerance. Know what your line in the sand is, if someone crosses it don't feel reluctant...be swift. Keeping a bad apple around always pollutes something.