View Full Version : Need help with Diablo loot editor
beeger20
10-11-2007, 02:21 PM
ok im trying to load it to were all the items drop randomly but when i get it working it only drops large patchwork leggings and on the ax DB it sez a bad item or something and deletes it can someone please help me make all items dropable.
GeorgeS
10-12-2007, 02:14 AM
Firstly, I hope you read the help first.
Second, delete all d2 lootdrops with the tool
Specifiy the level of npc's (level range) you want the loot to be asigned to
Specifiy the loot category (armour for example)
Then input what % of NPC's are to be given these items (say 50%)
Then input % chance each NPC drops the item (say 50%)
Execute query, and your done.
If you're getting weird errors, it's your items database then. I use AX (Angelox's) db and it works like a charm.
GeorgeS
beeger20
10-12-2007, 06:49 AM
kk ty very much i. ive been here so long been waiting to get this thing working very nice.
beeger20
10-12-2007, 12:29 PM
ok im using AX to and i did everything it sez to do and i get a error.
Got a bogus item deleting it.
GeorgeS
10-12-2007, 07:09 PM
ver 1.6.0 is now finished without that bug you reported. Items should now be dropped correctly.
The issue was the was items were loaded in memory, and due to a boolean flag error, only itemid of 0 was added, which of course does not exist.
Sorry for the bug.
Please DL the newest version - thanks for the bug report
Also, as a hint, in order to prevent uber items from being dropped by low levels, you may either add a custom item list into D2 or create a sql specific for lower levels...
GeorgeS
beeger20
10-13-2007, 01:28 AM
ty ill try it out
beeger20
10-13-2007, 10:29 AM
ok got it working just 1 ? why does like all decaying skeletins drop same thing like if i kill a decaying skelly 1 time say it drops a mithril helm i kill another it drops another anyway to make it totaly random
GeorgeS
10-13-2007, 02:01 PM
There's no bug.
If the skeletons are the same 'id' (and most common skeletons within a zone are) then they will have the same lootdrop_tables. The best way to randomise their drops is to specify 25% of them to get the loot . Run the query, then rerun it again several times. In this way, if you run it 4 times, the skeleton will have 4 different items , and randomly drop 1-4 based on chance.
My workflow -
I often specify 25% and a %chance of 25% per execution. Rerun 4 times to generate 4 random items. When npc dies, it will drop the item based on the % chance alone. you *will* get between 1-4 items per drop.
The % of all NPC to get the lootdrop input is simply a % of the npc's within the level range. If there are 4000 npc's level 1-10 in game , then *about* 1000 of them should get a random loot per run.
Also, if the npc's are within the same npc_id, then their drops will always be the same, but like I said above, rerun the program 4 times to generate a wider range of loot drops. It helps, but still limited to 4 possible items. You can rerun as many times as you wish.
GeorgeS
GeorgeS
beeger20
10-13-2007, 05:04 PM
kk ty works like a charm
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