View Full Version : Please try and log on (testing)
bouzi567
10-17-2007, 06:14 AM
Need someone to try and log on to the server "Please try and log on (testing)" i can log in from mine but couldnt from other comps and i tried a fix but need the assistance of other peeps to see if it works.If does i can begin with updates again =) its going to be a kinda solo and group raiding server when finished =)
bouzi567
10-17-2007, 06:20 AM
please say what happens if u can or cannot log in ty much in advance =)
boogerific
10-17-2007, 07:08 AM
I tried twice. I got booted back to the login screen both times.
bouzi567
10-17-2007, 07:34 AM
hmm cant put my finger on what the problem is i changed the local address from 127.0.0.1 to what my ip adress is but looks like i need to look into it a bit deeper thnx for ur help very much so =) appreciate it
Angelox
10-17-2007, 08:34 AM
You haven't cleared all the needed ports in your windows/router/linux firewall -
Example;
3306/udp 5999/udp 9000/udp 7000-7010/udp 3306/tcp 5999/tcp 7000-7010/tcp
5999 is for minilogin, change to 5998 for public
bouzi567
10-17-2007, 08:50 AM
how would i go about doing so?been trying to find the place to do this in but cant find it /sigh thnx btw wouldnt have figured that one out
bouzi567
10-17-2007, 09:12 AM
might have fixed,someone wanna try again for me <3 =p
boogerific
10-17-2007, 09:27 AM
Still no luck, getting kicked back to login. Here's some of my log data:
2007-10-17 14:23:54 Networking: using port [3384].
2007-10-17 14:23:54 Networking: Connection Established [1]
2007-10-17 14:24:54 *** WorldAuthenticate. Error connecting to 192.168.0.100:9000 [client: DisconnectReasonConnectFail,server: DisconnectReasonNone]
2007-10-17 14:24:54
2007-10-17 14:24:54 Networking: Connection Closed [0] with 0 pending bytes.
2007-10-17 14:24:54 *** ERROR: WorldAuthenticate has failed after attempting to connect.
Angelox
10-17-2007, 09:45 AM
Look at your ips, your server machine has a local ip and, if in a network, should have a Lan IP, you might need to change some ips and get it off the local ip. heres my xml;
<?xml version="1.0">
<server>
<world>
<shortname>classic</shortname>
<longname>'-=Angelox Classic Challenge=-</longname>
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>blackwater.dynip.com</address>
<localaddress>localhost</localaddress>
<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account>********</account>
<password>********</password>
</loginserver>
<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>****************</key>
<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>
<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>
<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>
<zones>
<defaultstatus>0</defaultstatus>
<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>
<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>eq</username>
<password>*******</password>
<db>ax_classic</db>
</database>
<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>
<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
blackwater.dynip.com points to my internet ip, and my server host file points the local server to a lan ip.
Th router sends everything to the server machine, or you can just set your server to DMZ (open to interenet), activate software firewall for it.
All this is already been over many times, in these forums, your problem is a common one for people starting out. You get it running faster by searching for your own answers, not having to wait for us to reply.
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