View Full Version : POP graveyard dummy corpses
Annihilator
02-09-2008, 07:13 PM
In several POP zones such as Storms and BoT, there are "dummy" corpses at the graveyard that are in the standing position that are supposed to be laying on the ground in the "death" position. I've been trying to figure out a way to script their appearance mode but can't figure out a way to do it. Am I going about this the wrong way?
AndMetal
02-09-2008, 09:03 PM
I think the easiest way to do this is a quest:
sub EVENT_SPAWN {
quest::settimer(1,1);
}
sub EVENT_TIMER {
if($timer eq "1") {
$npc->SetAppearance(1);
quest::stoptimer(1);
}
}
This is taken from the Kerafyrm script to make he/she/it go to sleep on spawning. I'm not sure if there are any issues with just executing it under EVENT_SPAWN, but you can also try that:
sub EVENT_SPAWN {
$npc->SetAppearance(1);
}
I'm sure there is a list somewhere of the different appearances, but I can't find any offhand.
Hope this helps.
Annihilator
02-10-2008, 03:19 AM
That is basically what I was trying to accomplish. But, the NPC's aren't named nor targetable. Where would I put the script? What would I name it? Is there a generic name for a zone-specific script?
cavedude
02-10-2008, 04:03 AM
The name column in npc_types can't be NULL so it has to have a name, even if it's just _. You can use that or the NPCID. You'd place the script in the directory of the zone the NPC is found in, just like any other script.
Cripp
02-10-2008, 05:10 AM
kind of off topic but- when i have this same kind of script when i boot the zones they dont run untill i actualy go in the zone and do a #repop... then they sit down or whatever..
so id have to like go through all zones everytime i boot and do a #repop just to set there appearance lol kinda lame.. but can anyone else verify this? or am i doin somethin wrong.
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