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steve
06-19-2002, 04:34 PM
Has anyone gotten this working on the emu? Files are still available from the Test server patch, though the zone itself has been moved to Legends only.

TheClaus
06-20-2002, 02:06 AM
Well I would have to say that you would need to know the zoneid and shortname. shortname is easy but the zoneid would be tricky. Not sure how they are getting the ids so your guess is as good as mine.

Lurker_005
06-20-2002, 09:10 AM
Well I havn't with eqemu, but I did get it running with the HackersQuest emu. I didn't explore much, but it was your basic wooded outfdoor zone from what I saw.

For eqemu I tried adding the shortname and a unique zone ID. Nothing. Are these pulled from the zone file, or just unique numbers? I then tried renaming the file to an existing zone name, still nada. I didn't spend much time with it after that...

rubydefiance
06-20-2002, 11:46 AM
If I remember correctly, the new zone has a checksum on it that must be verified, and that is not implemented until 0.3.4. I could be wrong, but that's what I remember someone saying a couple weeks ago.

Lon

Lyenu X`Arie
06-21-2002, 07:33 AM
Zone ID's are easy to get, they're #1 sent when you zone into that zone in the SZE packet, #2 sent when you load character selection =)

Ariak
06-22-2002, 03:22 AM
I have it. I *used* to have a legends account.

rubydefiance
06-22-2002, 03:56 AM
Don't need a legends account to get it. You just check off 'Legends' under the patcher options, and it downloads the legends patches as well, including Jaggedpine. When the emu supports it, then you can visit it. Without someone that currently has Legends though, we won't be able to populate it.

Lon

Jon
06-22-2002, 06:49 AM
Well if u guys want jaggedpine ill upgrade my EQLive acct to legends 4 u guys, can some1 answer my question though? I was banned *previous acct* and couldent go to forums or , now I can, was I unbanned or what?

Shawn319
06-22-2002, 02:21 PM
Well if u guys want jaggedpine ill upgrade my EQLive acct to legends 4 u guys, can some1 answer my question though? I was banned *previous acct* and couldent go to forums or , now I can, was I unbanned or what?

What was your old forum nick. i'm sure i can straighten things out.

Zeitgeist
06-23-2002, 12:10 PM
yeah by banning you again Jon ROFL... j/k, extrapolating along the lines your post was going you were about to offer to warez out the jaggedpine files, though... maybe thats another ban in the wings?

rubydefiance
06-24-2002, 12:42 AM
Na I think he was talking about getting the spawn data, not the s3d files, at least I HOPE he was ;)

Lon

TheClaus
06-24-2002, 01:58 AM
By reading Lyenu's quote you would have to have a have a legends account cause you would have to actually zone into the zone to get the id.


Zone ID's are easy to get, they're #1 sent when you zone into that zone in the SZE packet, #2 sent when you load character selection =)

rubydefiance
06-24-2002, 02:03 AM
That would only be on the dev end I thought.

Lon

Jon
06-24-2002, 12:32 PM
yes thats what I meant ruby, so we could populate it :)

steve
06-24-2002, 02:29 PM
The zone was on Test for awhile, anyone happen to have ShowEQ logging while zoning in? Long shot, but worth it to get the ID.

leginyah
07-08-2002, 07:31 AM
I just loaded that zone up in Ethernalquest and did a #loc which resulted in the following :

955, 2028 ZONE:181

therefore Im assuming that the zone ID is 181. I hope this helps and someone can write a cfg file for it as I used the cfgcollector and it just didnt want to know about me even when running from a dos box under WinXP. The zone looks really cool cant wait till I can get it up and start putting some mobs in it.

TheClaus
07-09-2002, 02:01 AM
If it is truely zoneid 181 then you'll have to add it to the source and recompile it. Then you'll also have to add it to the db. For the source it goes in common/ZoneNumbers.h. You should be able to figure it out by looking at the file. For the db you would do the following. INSERT INTO zone VALUES ('jaggedpine',NULL,'JaggedPine Forest',0,0,0,0,0,181);

If I missed something I am sorry. I have yet to even test this. It should work though.


I just loaded that zone up in Ethernalquest and did a #loc which resulted in the following :

955, 2028 ZONE:181

therefore Im assuming that the zone ID is 181. I hope this helps and someone can write a cfg file for it as I used the cfgcollector and it just didnt want to know about me even when running from a dos box under WinXP. The zone looks really cool cant wait till I can get it up and start putting some mobs in it.

leginyah
07-09-2002, 07:33 AM
**If it is truely zoneid 181 then you'll have to add it to the source and recompile it. Then you'll also have to add it to the db. For the source it goes in common/ZoneNumbers.h. ***

Well I dont have the source Im afraid and I wouldnt have a clue about C anyway. I did hower source it into my DB and tried to get in but it dumps me back out. I do however see just before it does this You have entered Jaggedpine Forrest. Then it just carshes out. Im positive its 181 though.

TheClaus
07-10-2002, 02:41 AM
Well considering the last version I used was 3.3.1 and now it is 3.4(buggy) I won't probably put it in and test it. Best thing to do is hope that the devs read this and add it and test it. Then when they release 3.5(XMAS time) you'll have it working.

leginyah
07-10-2002, 07:14 AM
lol thanks anyway but guess what. I use mini login and xmas is like tomorrow. It never comes. Downloaded the source now I just gotta go through about 400 cd's and find C. Thank god I kept all my old Uni books . Wil have to try find those somewhere in that pit I call a garage. I do hope the dev team reads this though as they were the ones that originally posted about this.
I almost have this damned zone up and running as well. It works on Ethernalquest and it was so bloody easy to do it wasnt funny. If I could only get that flipping cfg program to run properly I would have had the answer to all our probs with this zone.

leginyah
07-10-2002, 07:17 AM
Oh yeah Im on 3.4 now as well forgot to mention. I have an old patch zip somewhere but its like from last year so 3.12 whatever wont work. Might try a couple of things though to get it going. The old version that is.

leginyah
07-10-2002, 07:18 AM
Oh yeah Im on 3.4 now as well forgot to mention. I have an old patch zip somewhere but its like from last year so 3.3.1 whatever wont work. Might try a couple of things though to get it going. The old version that is.

Lyenu X`Arie
07-10-2002, 12:27 PM
INSERT INTO zone VALUES ("jaggedpine",NULL,"The Jaggedpine Forest",0,0,0,0,0,181);

That is the correct insert to add jaggedpine to your server.

morpheus014
07-11-2002, 05:43 PM
so to get this zone going u just have to D/L the files with the eq patcher and source this after u have recomplied the necessary files?

morpheus014
07-13-2002, 02:41 PM
Ok i sourced this in my DB and D/Led the legends files, and it lets me zone into the jaggedpine forest, is it possible to get to the other redone legends zones??

leginyah
07-13-2002, 07:41 PM
Morpheus any chance you could upload that recompiled file and a zone cfg file for us poor folk who dont know what the hell we are doing with c++ please. I couldnt get it to compile so I cant zone in.

TheClaus
07-14-2002, 01:42 AM
Yes you would just have to know the zoneid number and do the same thing except change the values of shortname and longname to the different zone. I think to get the files if they aren't on regular eq is to patch on the test with everything. That should work.


Ok i sourced this in my DB and D/Led the legends files, and it lets me zone into the jaggedpine forest, is it possible to get to the other redone legends zones??

TheClaus
07-14-2002, 01:47 AM
I couldn't even begin to tell you what exe file he would have to upload to get it to work. I would think it would be the zone.exe file but not sure if you would need both. As for the cfg file, unless someone has packet collector running when they zone into that zone you won't get the cfg file. Also I don't know if the packet collector was updated to the new format. What you could do is take an existing cfg file like qeynos hills and open it up with a hex editor and put in the shortname and longname for jagged pine where it shows qeynos hills.

Morpheus any chance you could upload that recompiled file and a zone cfg file for us poor folk who dont know what the hell we are doing with c++ please. I couldnt get it to compile so I cant zone in.

leginyah
07-14-2002, 05:08 AM
Using the #zsave command if you are in a zone will save the current zone header to a cfg file according to the commands list in the readme file for eqemu. I know it works as I have saved a couple of them myself when changing the safe coords or the sky colour etc.
I think it is the zone.exe file he would need to upload.

morpheus014
07-14-2002, 07:12 AM
ah all i did was source the line into my DB and D/L the zone files and it worked fine, I can log into the Jaggedpine zone..

leginyah
07-14-2002, 06:21 PM
Hey that worked !!!! Thx Morpheus.

morpheus014
07-15-2002, 03:38 AM
Cool, now all we need is somebody with a legends acct to go in there and collect spawn data and such =)

steve
07-23-2002, 02:32 PM
jaggedpine going live tomorrow, we should get the spawn data soon, if someone is nice enough to collect and post it :)