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nezmyth
03-11-2008, 07:41 AM
Hello guys, I searched the forums and couldnt find anything to solve my problem... Every mob that I spawn is invulnerable to my attack , I have Magic Weapons and my own invul is off ... It doesnt even have to be in the database just a random mob that i spawn is invulnerable hmm any solutions ? Thank you in advance

nezmyth
03-11-2008, 10:44 AM
Bump, guys im sure u can help me out please anyone ? Even the already spawned mobs i cant attack . For example i went to sebilis & potimea and tried attacking the mobs there, they were invul. I have my own invul turned off idk what could be the problem

So_1337
03-11-2008, 11:04 AM
That's weird. Are you using any customizations, or just one of the databases? (PEQ, Angelox's, etc.)

nezmyth
03-11-2008, 11:25 AM
Im currently using PEQ , and ive decided to customize it. I just noticed if i punch the mob it actually dmgs it . "You crushed an orc centurion for 88 pts of dmg" , if i use my weapons / daggers , theyre invul... hmmm

trevius
03-11-2008, 11:27 AM
There are a few things that can cause this:

1. The mob is set to AB special attacks, which makes them immune to melee and spell damage. This is unlikely as you would have to set them that way.

2. The zone you are fighting in has combat disabled. Nexus by default is set that way and probably PoK and other city zones.

3. You are using weapons that are higher required level then your character currently is. I bet 10$ this is the case. Maybe you set your level to 75, put on some awesome level 75 weapons and then lowered your level. If the item required level is higher than your current level, you will gain NO stats from them even though your inventory screen shows you do. Target yourself and do a #showstats and you will see what I mean. I know plenty about changing levels with higher level gear, cause I made custom quests on my server to delevel people at will lol. So, I had plenty of testing on it.

4. You are fighting mobs with bodytypes that require MAGIC weapons and your weapons aren't MAGIC. In particular, undead mobs are the most common. This is my second guess.

If none of these are the case, then I am out of suggestions for now without more info from you lol. Post the exact stats of the weapons you are trying and your char level you are trying them on. And I mean ALL stats!

nezmyth
03-11-2008, 11:29 AM
I actually set my level to 255 and im using DOD daggers but im not too sure if thats the scenario your describing as the problem you stated conflicts with the character not meeting the requirement level on the weps

trevius
03-11-2008, 11:31 AM
Set your character to level 75 MAX (preferably 70 or less) and try again. Levels as high as you are using are NOT supported and are probably breaking the system. You should have mentioned that in the first place!

Most likely setting it to level 255 isn't being recognized properly, so the emu thinks you are level 1 for combat even though it lets you equip the item. It could be some kinda wrapping that is being done, but I have no clue. I just know that anything over 80 will most likely require special custom code that you will need to add in yourself and compile.

nezmyth
03-11-2008, 11:39 AM
i set it to 75 and im still getting the same thing heh
also, I saw that you can force models so i tried the Master Vampire, i editted the crushbone_chr.txt and added that master vampire model , and increased the total model supporting a number up... when i #race 365 the mob it turns into the vampire but when i made an npc through the database and made it race 365, it appeared to be a human , and everytime i repop it... ive tried npcedit but it still does the same thing

nezmyth
03-11-2008, 11:50 AM
Does the same thing with an orc race 458 in crushbone so hmm

trevius
03-11-2008, 12:09 PM
One issue at a time, please! You can find plenty of other posts about the global races if you search. As for your invul issue, please post the weapons stats on what you are using. Also, you might want to use #setallskill 300 on yourself as well. Are you getting the INVULNERABLE message or just misses?

nezmyth
03-11-2008, 12:36 PM
Im getting INVUL messages , one other thing is it because i did #setallskill 455? lol

cavedude
03-11-2008, 12:46 PM
Are you using weapons your class/race shouldn't be able to use? That would cause this situation, especially since you can hit the mob hand to hand.

nezmyth
03-11-2008, 12:49 PM
no sir, using rogue only weapons daggers aswell would it be because i use a #race 485 ? its a global orc race i dont think thats the problem though.

nezmyth
03-11-2008, 01:12 PM
Thank you everyone ... So_1337, Trevius, and Cavedude for helping me figure this out... It was my permarace , i set it to something different and I guess that messed with my equipped weapons.. Set it back to dark_elf and im now able to kill mobs with my weps ... Thank you heh

trevius
03-11-2008, 02:04 PM
All I can say to that is "LMAO!"

Glad you got it worked out, but next time try it with default settings before you change 20 things to completely crazy settings!

cavedude
03-12-2008, 12:09 AM
Not long ago, a check was put in to prevent players from equipping and using items they shouldn't be able to. Even if you do manage to equip it, none of it will work (armor won't give bonuses, weapons won't hit anything) But, you just brought up an interesting point. What about custom content? With if somebody wanted to make Orcs a playable race? There is no race identifier for Orcs in the items table, so nothing will work for them (except maybe ALL?). Of course if somebody was serious about a custom race, they would also change the item code to allow for an Orc race, but in the meantime the class/race item check should be made into a rule, methinks.

nezmyth
03-12-2008, 08:59 AM
Yeah i was thinking of creating it custom enough that there would be no races except for orcs/goblins/kobolds ect. but scratch that ;p
One other problem Im experiencing when im spawning mobs , when i spawn mobs with weapon id #'s on primary & secondary , they spawn empty handed, any explanation? I did try id #1 or 2 , ect low numbers and they happened to spawn with what looks like rusty weapons

ChaosSlayer
03-12-2008, 09:04 AM
Not long ago, a check was put in to prevent players from equipping and using items they shouldn't be able to. Even if you do manage to equip it, none of it will work (armor won't give bonuses, weapons won't hit anything) But, you just brought up an interesting point. What about custom content? With if somebody wanted to make Orcs a playable race? There is no race identifier for Orcs in the items table, so nothing will work for them (except maybe ALL?). Of course if somebody was serious about a custom race, they would also change the item code to allow for an Orc race, but in the meantime the class/race item check should be made into a rule, methinks.

what if it could be coded in that race of "none" automaticly allows to be equped by any non regular race? Or,even better idea, that non regular race can always equip an item (class check remains the same)

mattmeck
03-12-2008, 10:30 AM
make the items all/all and then race / class wont matter

ChaosSlayer
03-12-2008, 10:52 AM
make the items all/all and then race / class wont matter

true
but then we may run into problem that orc only weapon/armor/whatever will be used by high elf, iksar etc.

thought usualy racial restriction are far rarer ocurance than class restirctions

another big problem with alternative races that they realy don't have any model variations - very few have armor variation models and almost no female models.

IMHO the original Verant "vision" was an error. Ogres and Trolls should never have been playable races - they way to monstrous. They should have instead given us half-orcs and posibly goblins