Orsenfelt
03-12-2008, 12:57 PM
Hi all, Just thought I'd post a little note about a new server I have been working on.
First of all, It should be noted that it is by no means finished. Our idea is quite ambitious and involves a lot of changes.
We will be launching (Date unknown currently) in 'Completed Beta' stages. This means that the majority of the base work will be down, Players will be starting a game that won't change drastically after Beta. During this time we will fix issues, Clean up loose ends. At the end of this stage a character wipe will be done, Beta status removed and everyone starts a-fresh!
The idea of Total Life is to land right in between the majority of servers. We are not a hardcore server (Leveling is sped up, Custom loot has been created etc) however we are also not a quick leveling server.
Some time should be put into your leveling, Along the way we hope to offer a large amount of items, zones, quests and challenges. It's not all about reaching end-game, There is something for everyone, everywhere.
(Note: None of these details are set in stone. The general idea will not change, Things like level restrictions etc might)
Backdrop:
It's good versus evil. All classes can chose either and will get benefits accordingly.
Level restricted PvP
Level 80 (May change..) Max Level
12-Person raid mobs
Fairly lengthy epic quests leading to worthwhile rewards.
Multiple epic choices per class depending on play style.
Customized classes - Essentially, As it stands some classes are generally not needed all that much in the Emulator. To fix this we have fleshed out the classes, Some have minor changes and others have slightly more major changes. All classes will be of equal playability.
PvP'ers will get minor benefits for taking part and winning. Nothing too outrageous however, Balance is key.
We would like to stress the Good and Evil portion. A players deity will ultimately decide how they progress throughout the game. 2 Classes of both good and Evil will have different quested end game spells. There will be Good and Evil natured zones, mobs and quests. How this effects a players experience is upto them. A 'Good' player for example could chose only to raid the Evil zones, Thus gaining faction with the good zones, Opening up quests, merchants and other benefits. OR they could raid Good zones, Get friendly with the evil side and eventually switching over. Switching from Good to Evil (Or vica versa..) will grant you access to certain quests that even Evil from birth characters don't have access to. These quests will not be any better.. They are just different.
If you are interested in Total Life, Want to help out on the Dev team or just want to be there when we launch then please head over to http://www.Total-Life.co.uk and sign up.
*Note : We are currently looking for coders, So if you have a talent, E-mail me : Orsenfelt@Gmail.com
Thanks,
Orsenfelt.
First of all, It should be noted that it is by no means finished. Our idea is quite ambitious and involves a lot of changes.
We will be launching (Date unknown currently) in 'Completed Beta' stages. This means that the majority of the base work will be down, Players will be starting a game that won't change drastically after Beta. During this time we will fix issues, Clean up loose ends. At the end of this stage a character wipe will be done, Beta status removed and everyone starts a-fresh!
The idea of Total Life is to land right in between the majority of servers. We are not a hardcore server (Leveling is sped up, Custom loot has been created etc) however we are also not a quick leveling server.
Some time should be put into your leveling, Along the way we hope to offer a large amount of items, zones, quests and challenges. It's not all about reaching end-game, There is something for everyone, everywhere.
(Note: None of these details are set in stone. The general idea will not change, Things like level restrictions etc might)
Backdrop:
It's good versus evil. All classes can chose either and will get benefits accordingly.
Level restricted PvP
Level 80 (May change..) Max Level
12-Person raid mobs
Fairly lengthy epic quests leading to worthwhile rewards.
Multiple epic choices per class depending on play style.
Customized classes - Essentially, As it stands some classes are generally not needed all that much in the Emulator. To fix this we have fleshed out the classes, Some have minor changes and others have slightly more major changes. All classes will be of equal playability.
PvP'ers will get minor benefits for taking part and winning. Nothing too outrageous however, Balance is key.
We would like to stress the Good and Evil portion. A players deity will ultimately decide how they progress throughout the game. 2 Classes of both good and Evil will have different quested end game spells. There will be Good and Evil natured zones, mobs and quests. How this effects a players experience is upto them. A 'Good' player for example could chose only to raid the Evil zones, Thus gaining faction with the good zones, Opening up quests, merchants and other benefits. OR they could raid Good zones, Get friendly with the evil side and eventually switching over. Switching from Good to Evil (Or vica versa..) will grant you access to certain quests that even Evil from birth characters don't have access to. These quests will not be any better.. They are just different.
If you are interested in Total Life, Want to help out on the Dev team or just want to be there when we launch then please head over to http://www.Total-Life.co.uk and sign up.
*Note : We are currently looking for coders, So if you have a talent, E-mail me : Orsenfelt@Gmail.com
Thanks,
Orsenfelt.