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ChaosSlayer
04-03-2008, 10:30 PM
Just curious - whats up with no doors in entire Erudine ? :cool:

I have DB files as off Febrary this year, was very surprised to discover that there is not a single door in Erudine. Teleports work however

cavedude
04-04-2008, 07:31 PM
I put them in a while ago, use the newest CVS.

ChaosSlayer
04-04-2008, 07:44 PM
I will thanks, thgout mine should only have been 2 month old :cool:

cavedude
04-04-2008, 07:50 PM
2 months is a looooooong time in my world ;)

ChaosSlayer
04-04-2008, 08:38 PM
mmm I just got Db of your site - projecteq - no doors in Erudine :???:

could you just post insert statement for Erudin doors please?

cavedude
04-04-2008, 10:11 PM
The release won't have it, you need to use CVS: http://eqemulator.net/forums/showthread.php?t=23536

ChaosSlayer
04-05-2008, 12:08 AM
downloaded it - ist all system files and no data :confused:
there isn't even items.sql here...

EDIT: ah nm , its inside the zip file

ChaosSlayer
04-06-2008, 12:20 AM
Cavedude,
one more question.
Vex Thal - I don't remember VT having any "zone lines" on life. When I was with raid, we could travel all down the coridor, and you could only zone out by clicking the pedestal at the end. - but here I am been zoned back to UP long way before I hit the end of the coridor

cavedude
04-06-2008, 07:06 AM
It has to be that way to get around a bug at the VT zone entrance.

ChaosSlayer
04-06-2008, 12:31 PM
could you please give more description of this bug? I realy would like to know.

cavedude
04-06-2008, 03:20 PM
If I remember correctly, the zone seemed to have built in zone coords because if you zoned in at the normal place, and run forward, you'll just get bounced back to the zone in point, over and over. This happened without any zone_points specified in the db. So, WildcardX set up the current system which ports you in after this area of the zone to get around it.

ChaosSlayer
04-06-2008, 05:03 PM
ah I see - I remember this bug. Oh well.
thank you Cavedude