Log in

View Full Version : Problem With Invis / Hide&Sneak


Furinex
04-09-2008, 12:09 AM
So recently, my computer had a little mishap, and I ended up having to redo my EQEmu and database. I didnt use the same files I had before, which were a bit older, I ended up completely updating to the newest version... But now im having some serious issue with Hide & Sneak and Invis. Basically, its broken. On my 80 rogue, I cant hide/sneak past a bunch of level 50 mobs that arent supposed to see invis... And on my 30 druid, I cant Invis past mobs that arent supposed to see invis. Ive been testing it out in a few areas and its definately broken. Mainly, with my 30 druid, and 30 rogue friend, in Frontier mountains at the Giant fort, He cant hide/sneak past anything, they all see him, and I cant invis past anything. With my 80 Rogue, I cant hide & sneak through Plane of Hate, which is totally wrong. Now the only errors Im getting are this

[Debug] [WORLD__CLIENT] New connection from 192.168.2.2:4845
[Debug] [NET__IDENT_TRACE] 192.168.2.2:4845: First opcode 0x4dd0 did not match expected 0x2792
[Debug] [NET__IDENT_TRACE] 192.168.2.2:4845: Tried patch 6.2_world, and it did not match.
[Debug] [NET__IDENT_TRACE] 192.168.2.2:4845: First opcode 0x4dd0 did not match expected 0x2ec9
[Debug] [NET__IDENT_TRACE] 192.168.2.2:4845: Tried patch 6.2_zone, and it did not match.
[Debug] [NET__IDENT_TRACE] 192.168.2.2:4845: First opcode matched 0x4dd0 and length matched 464
[Debug] [NET__IDENTIFY] Identified stream 192.168.2.2:4845 with signature Titanium_world

Now im not sure if this has ANYTHING to do with my problem, but it seems like some of the op codes arent matching up... So If anyone has any ideas how to fix this issue, or which table I need to update in my DB to fix the see invis crap, or hell... what issue that line of errors are, i'd appreiciate it. Thank you in advance

Furinex
04-09-2008, 04:28 AM
Also Im having an issue with Hide/Sneak where when you enable them, you walk INCREDIBLY slow. I mean slower than normal... Like really slow. And its not like it used to be before I had a little problem. Any way to speed that up a bit?

Aramid
04-09-2008, 05:16 AM
Can't say why your having the invis and hide/sneak errors, but your log above is normal. It is searching the different opcode confs until it finds the correct one..

I have wondered why it can't just search Titanium now and leave off the others, particularly Anniversary.conf. If it's not supported, why does it even exist?

Angelox
04-09-2008, 06:28 AM
Opcodes have nothing to do with this - what you see is the server trying to determine what client you have.
They probably have sneak working as it should be;
on live, when you used sneak, you walked very slow. I used to get someone to Sow me, so I could walk normal at least. Also I think as you got better with the skill, you walked a little faster.
The settings for hide and sneak are in the database table NPC_TYPES. When I made some querys to fix see invs and invis undead, since I never really played a Rouge or used hide and/or sneak, I left them alone or changed little. But you can fix and post for us to share - It's very simple; this query will tell you what the hide situation is in Plane of hate;
SELECT name, see_hide, see_improved_hide FROM npc_types WHERE (ID>=76000 AND ID<=76999);
I saw where some are set to see through hide, and I'm thinking that hide is related to sneak. so this will set them to not see hide (in plane of hate);
UPDATE npc_types SET see_hide=0, see_improved_hide=0 WHERE (ID>=76000 AND ID<=76999);
The first digits in an npc name tell what zone they belong to (76= Plane of Hate)

Probably the best thing to do is to default all npcs in the game to not see through hide;
UPDATE npc_types SET see_hide=0, see_improved_hide=0, then go back and start setting NPCs to see through hide that should.

I clearly remember Kunark Forest Giants seeing through invis or invis undead, so I set them that way. Anything I could remember, I set, and the rest defaulted to "0", I had hopes that people would post fixes and better this - but that never happened.

Furinex
04-09-2008, 06:45 AM
Well I played a Rogue to max level on live and Hide/sneak NEVER made you move slower than a walk. and I mean its like im ensnared. Its bad. Ah well. Anyways, I ran the queries I found in your other thread about this and basically made all monsters unable to see invis.

Angelox
04-09-2008, 07:14 AM
Well I played a Rogue to max level on live and Hide/sneak NEVER made you move slower than a walk. and I mean its like im ensnared. Its bad. Ah well. Anyways, I ran the queries I found in your other thread about this and basically made all monsters unable to see invis.

It's all part of the game - if there's a problem with sneak, they wil eventually get to it and fix it. Already, I'm sure the Devs and Programmers who read this, are thinking of ways.
If you make all NPCs not see Invisible, then you are killing the challenge in the game, which is already too easy.
I remember running through FM with INV on; everything went fine tell I ran too close to a forest giant, I'd get knocked by him, INV was off, now I had all the NPCs in FM pounding me, tell I either found a zone or got killed. This is FM: A place that is somewhat unsafe and you risk getting killed if you go there. You had to have a plan and some skill to play there and stay alive.
Take away the risk of getting killed, and it gets too easy and boring. Make yourself a GM and give all your friends GM powers (that's the ultimate "game too easy" way), A week later everyone is gone, and so is the server - I know because I've been there.

Furinex
04-11-2008, 03:51 AM
Yeah, well I had to start somewhere, cause it wasnt like one specific area... it was everything. And in FM, as a rogue, I could run anywhere in there and not get caught. Anyways, im slowly putting things back to the way they should be.