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View Full Version : AAXP Bar Losing Fill (Display Bug):


So_1337
09-04-2008, 09:33 AM
This was reported by one of my players (thanks Mitch!), and I did some testing to find the true culprit. Going to repost our correspondence, as it sums it up pretty well.

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Just did some testing. I did the turn-in on my SK, and it gave 250 XP. That's with the 5x AAXP modifier for the server. My AA bar moved in huge ways. Doing the turn-in a second time, it moved hardly at all. More turn-ins each gave the same numeric value, but tiny movement of the XP bar.

Had the same experience in Chardok. For a green goblin skin, Herald Telcha gave me 40k AA XP (8k normally, but 5x AAXP modifier again), and it jumped leagues. Doing the turn-in a second time, I hardly got anything at all. Subsequent turn-ins gave the same numeric value, but also very minimal movement of the XP bar.

I'm beginning to feel there may be some sort of visual error that's causing this, as the hard numbers follow what they should, but the UI's display is erratic and unpredictable.

Aha! Finally watched my AA XP bar between zones. Even though I was filled to just past 4 yellows, it had dipped to 2.7-2.8 yellows when I zoned. Doing the turn-in to Herald Telcha again (I was going back and forth between the Bazaar and Chardok), it filled to where it had been previously, plus the 40k from him. So that explains it.

It seems it's just a display error that results when you have a partially filled AAXP bar. I wasn't able to see it happening when I had a fresh bar of AAXP with no fill, just following an AA ding. It seemed to be at the right amount. The problem must progress the higher the bar is filled when you zone.

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It doesn't seem to be very important, as it's simply a visual bug, and the actual amount of AAXP is recorded correctly. I was kind of freaking out, though, when told that a quest turn-in that gives 50 XP was actually filling a full yellow of AAXP. I just wanted to be sure that this was posted as a known issue.

Thanks for reading.

steve
09-04-2008, 11:36 AM
Live had an issue way back that the exp bar on the client wasn't matching with the server. Did you try turning off the 5x AA exp and see if it works normally? The client may freak out when they get that much exp at once...

So_1337
09-04-2008, 12:09 PM
I haven't. That's in the variables table, and there are a bunch of folks playing this morning. Wasn't going to force a reboot just to test it.

However, as I noted, it's computing it fine numerically. I'm checking the numbers with #gm on, so I can see that it's giving exactly what it should. And it's only on the first turn-in after a zone that it looks as if it's giving a very large amount, even on a turn-in that only gives 250 XP total. So that doesn't seem to be the culprit.

I know how full the bar was before zoning, saw it drop, and then the next turn-in took it to the previous amount with the turn-in amount added.