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View Full Version : Overview of working/broken AAs


Nagus69
09-29-2008, 09:51 AM
First, forgive me if this has been discussed elsewhere, but the search button insists that "AA" or "AXP" is too short for a search criteria ;)

Anyways,
i keep hearing that AA X is broken and Y is acting up funny and that i should go with the mainstream AAs like Natural Durability or Run3 as those are working.
Now that i have all the mainstream AAs, i was wondering which class specifics are working or up to which expansion the AAs have been fixed implemented.

Is there an overview or another topic where this is discussed?

AndMetal
09-29-2008, 02:46 PM
If there is, point me to it :-)

The closest thing I know (and is kinda outdated) is in the Wiki (http://www.eqemulator.net/wiki/wikka.php?wakka=DevAAStatus). Although, I think it might be worth utilizing that again, especially since I've been working on implementing a bunch of AAs.

cavedude
09-29-2008, 03:01 PM
A bit of a mess, but here is a list of ones that don't work (as of the dates posted, of course) http://www.projecteq.net/phpBB2/viewtopic.php?t=4262

Nagus69
09-30-2008, 04:15 AM
Thanks to both of you. What i heard from multiple Necros is that Critical affliction is not working (crit on dots) which seems to be a major dps source for the dotters.

The Pet AAs seem to be not working really either(pet flurry, crits etc) Maybe a Pet class with maxed aas can report. Or someone who can test this.

@AndMetal
The link you provided list AAs that do actually work? Thats the way i understood it at least. Does this also mean that anything not mentioned on that list is actually broke at the current patch level of eqemu?

Nagus69
09-30-2008, 04:24 AM
There seem to be also some AAs missing from God and Omens - not sure how accurate this is (atbut thats what i found:

http://www.projecteq.net/phpBB2/viewtopic.php?p=16317#16317

Great general overview of AAs, sortable by class and expansion here:

http://applets.crgaming.com/everquest/abilities/index.php?class=8&era=1

AndMetal
09-30-2008, 04:35 AM
I've been searching high and low for a compilation of AAs like that 2nd link to no avail, so thanks for posting that. Hopefully, I'll be able to start coming up with additions to the source & database for the missing AAs (especially from Depths of Darkhollow) and functionality for some of the easier ones.

KLS
09-30-2008, 04:38 AM
Most of the AAs through pop work now, some are still nyi usually because they're hard to implement. Some progress has been made on some post pop AAs though we really need to fill out the database further.

Nagus69
09-30-2008, 04:45 AM
Any way i can help - let me know!

So_1337
09-30-2008, 09:16 AM
AndMetal -- here's a great post you should probably check out. (http://www.projecteq.net/phpBB2/viewtopic.php?t=4297) It seems that there are AAs that aren't even in the list for a lot of classes, and Nork and I put them together in one place.

Thanks for all your work =)

AndMetal
10-01-2008, 11:55 PM
we really need to fill out the database further.

That's going to be my next project: pulling the IDs & Names from the dbstr_us.txt (http://www.eqemulator.net/wiki/wikka.php?wakka=DbstrUsTxt) file, then populating it all into the altadv_vars (http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuDBSchemaaltadvvars) table & in the source (mainly zone/aa.h) where needed.