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View Full Version : Help with Combat Settings


bigsol81
10-07-2008, 03:57 AM
I looked at the support forums, but since they all appear to be about various errors and bugs and not general info, I came here.

Basically, I'm wondering about a few things, and hope that I can get answers here since scanning the database hasn't helped me thus far.

1. How do I improve the chance to hit globally? I mean, my level 1 warriors currently have about a 10% hit chance on level 1 mobs, and those odds don't seem to improve much as level increases. Is there a setting that determines the base chance to hit in melee?

2. How do I restrict PvP to only characters above level 10, but allow PvP to occur anywhere between levels 10 and 65?

3. I want to enforce RP on my server, yet also want to disable the ability to /consider other players (making all players /con white would be good enough). Is this easily doable through a script or does it require hardcoding?

hayward6
10-07-2008, 10:47 AM
1. This can be set in the variables table of the database. Just have a look around and you'll see settings for armor, crit, and things that should help you out. If it's not exactly what you're looking for, you'll have to alter the source to change the server.

2. This will deffinetly require a code change.
3. Code change again, and to do it right you might even want to look at languages to change them to racial only.

Dodie
10-07-2008, 01:45 PM
1. This can be set in the variables table of the database. Just have a look around and you'll see settings for armor, crit, and things that should help you out. If it's not exactly what you're looking for, you'll have to alter the source to change the server.

2. This will deffinetly require a code change.
3. Code change again, and to do it right you might even want to look at languages to change them to racial only.



I think it is impossible to change the hit ratio in the tables, i have tried everything, melee still miss 90% of the time ^^ would be nice with some sort of hit ratio variable or something.

ChaosSlayer
10-07-2008, 02:45 PM
my only sugestion on improving hit rate is get dex to 100, this will fix ultra low hit rate for level range 1 to 5, but overall your hit rate will remain rather low untill you level up to 20+ (for warriors, rogues, rangers, zerkers)
All other classes will continue to suffer till rest of the game =)

paaco
10-07-2008, 03:39 PM
I think the hit rate could be upped slightly, I don't remember ever missing quite this much on live at low levels. I would guess a good lvl 1 with only starting items rate would be 50-60% miss rate. The way it is set is a little much, I have made a Human Monk before and tried to kill a rat in qeynos running around, and they have actually regen'd fast enough to hit 100% health between hits. That should never happen. Actually took me like 2 minutes to kill one, and it was because I got a string of lucky hits finally.

Gonna look in the source real quick and see what I can find to fix hit rate. If I come up with anything before work I'll post it for you. ( I have to leave in about 20 mins for work though so don't be too hopeful.

hayward6
10-07-2008, 03:49 PM
I know on live I miss alot if I don't spend my first few points in the weapon of choice with my class trainer... If I'm using a 1hb I just put points into 1hb and skip offense. If I do that for the first 5 levels I find it helps a lot.

ChaosSlayer
10-07-2008, 05:58 PM
as a matter of fact i do remeber PAINFULY that it took as long as 3-5 min to kill a lev 1 rat back on LIVE =) at least back in the day of Kunark-Luclin era =)

the extrime to-hit suckage only lasts for about 5 levels or so

IMHO the the hit ratio should be tuned up a bit at least for the lower levels. after 5 its becomes much easier

Dodie
10-08-2008, 03:22 PM
Well, my problem is global, i can use the best gear in the game at lvl 50, and miss 70% at even mobs, and against players, 95% miss. i can even #setskill 400 and misss 70%, so this is a major problem, i would like some kind of direction/guide to change this in the source or a variable of some kind. Been messing around with ATK/acc not helping anything.....


I cant understand there is not more people having problems with this ^^,





Edit- The same is for mobs, they miss 70/80 % too.

hayward6
10-08-2008, 03:38 PM
You might want to run through your rules and variables tables of the database... there's a real good chance you have some corruption, or misplaced data.

Dodie
10-08-2008, 03:49 PM
You might want to run through your rules and variables tables of the database... there's a real good chance you have some corruption, or misplaced data.



Well, the funny things is, i've talked to a few people that just started their servers, and i made a friend start up his server, and he experienced the same thing, huge miss chance. the only server i have played on without this is, vallon tallon, the pvp server. and they are using angelox, and im using PEQ, so... i guess i have to give angelox a try, because this is not going to work. and i have not changed anything that affects miss or anything like that, i have even reinstalled my server a few times, beacuse of desktop issues.

ChaosSlayer
10-08-2008, 05:02 PM
Well, my problem is global, i can use the best gear in the game at lvl 50, and miss 70% at even mobs, and against players, 95% miss. i can even #setskill 400 and misss 70%, so this is a major problem, i would like some kind of direction/guide to change this in the source or a variable of some kind. Been messing around with ATK/acc not helping anything.....


I cant understand there is not more people having problems with this ^^,
Edit- The same is for mobs, they miss 70/80 % too.

Important thing to note that if hit on the mob but scored 0 dmg due to you having low atk and mob having high ac- the 0 dmg is reported as MISS.

I am SURE that HALF of your misses are actualy 0 dmg strikes

on my server mobs have rathly 1/4 of the AC they do on live/peq DB. Thsi significantly helps to avoid 70% miss issue =)

another thing in Rule section there is a Rule which determines the valeu of your AC, I belvie when its turned off, when hit is applied to target the Ac factor is not randomized and always counts as max resulting in far greater number of 0 dmg strikes.


this SQL comand will lower AC for all mobs in DB by 75%:

update peqz.npc_types set ac=ac/4;

Dodie
10-08-2008, 06:27 PM
Alright, thx for reply... ill check that out.

Dodie
10-08-2008, 07:18 PM
Tried everything that i could with AC, turning it completly off, and tuning, only made my melee hits hit for less...... i still miss as much.... I tested a lvl 50 ranger dual wielding a naked enchanter at lvl 50, 60% miss atleast, if not 80%, now this is completly random, sometime i hit the target 4 times, and then i miss the 4 coming rounds of dual wield ^^ same on my friends server.