View Full Version : How to change AA starting level
cohaagen
10-14-2008, 09:47 PM
I have the ax classic database installed. I know that you need to be lvl 51 before you can even start to put xp into AA's, and I need to know how to change this from 51 to a lower lvl (like lvl 10).
paaco
10-14-2008, 11:22 PM
In the altadv_vars table there is a field called 'class_type'. That is the level that every aa is available for purchase. I have no clue whether changing this lower than 51 will work or not. I have changed some lvl 55 aa's to 51 and they move to the general tab and work just fine. Hope this helps or gets you moving in the right direction at least.
cohaagen
10-15-2008, 09:41 AM
Changing the class_type indeed does change the required level for that AA, but it will not let you put EXP into AA points. I am trying to allow AAs to begin at level 10, and if I change the class_type to 10, then I still cannot put EXP towards AAs even if my char is level 10. Any suggestions?
Andrew80k
10-15-2008, 10:26 AM
I think that it is a limitation of the client. You can get AA's at lower levels but you can't apply XP toward AA's until 51. If you want to give AA's at lower level you'll need to do it with the quest commands. There was some discussion about this several months ago. You might search around and find the original thread and it might give you some more information.
Bulle
10-15-2008, 12:52 PM
If you change this there is something else you most probably will have to tune too : it is the XP required to gain an AA. At the moment it is equivalent to the XP between level 51 and 52, about 24 million. Each level 52 mob nets you about 680K, which means about 35 level 52 mobs for an AA.
At level 10 a mob nets you about 26K XP. You can easily make the calculation... XP is exponential.
This is based on some computations I did from the formulas in the server. They may be off but they seemed not too inconsistent back then.
MNWatchdog
10-16-2008, 12:05 AM
Make AA tokens drop off mobs that are turned into a quest NPC for AA XP.
Different level/range of mobs give different AA XP tokens for different amounts of AA XP.
ChaosSlayer
10-16-2008, 12:23 AM
funny thing but i have opposite issue. I want to PREVENT players from ever getting AA XP =) and only give it out via quest reward
I was thinking if I sett AA Xp modifier in Db Rules to 0 - will that do that?
paaco
10-16-2008, 01:00 AM
It should work. On my server experience isn't used. I have the xp modifier set to 0 and you don't even get the "You have Gained XP" message.
Nytewind
10-16-2008, 02:14 PM
I'd love to play on a server that allows the ability to get AAs from level 1 or level 10 etc. That would make every level exciting without draining the game feel. Say you LOVE Blackburrow or Crushbone, but don't feel like moving on yet, then you can just gain AAs the entire time.
cohaagen
10-17-2008, 09:53 AM
Ok, so make quest tokens? I kinda like the idea. I havent gone into making my own custom items, but I think I can figure it out (any hints would be appreciated tho). But one other thing - how do I change the required AAXP for AA points? I guess this might not even be a relevant question if I use tokens tho...
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.