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supahsen
10-21-2008, 06:41 AM
So.. Today in the server list i noticed a server named "COHPVPDEV"

So... Is CoH pvp server possibly coming back or.. am i being teased x[?

Estrang
10-22-2008, 04:48 PM
I never played there but everything I heard about it was awesome.

supahsen
10-22-2008, 05:14 PM
That's cause it was easily the most fun pvp server I've ever seen on Emu so far.

Dodie
10-22-2008, 08:40 PM
DoH > All for sure ^^

kedra
10-23-2008, 07:47 AM
I'm throwing some ideas around. I might as well use this thread to poll interest, actually.

I'd like to set up a new server with fast-paced, high-stakes PVP. This will be 100% not related to the original COHPVP.

Here are some of the ideas:

Max Level: 50
Leveling is extremely fast (~1hr to 50)
Completely unrestricted PVP
Players may create guilds
After level 10, a player killed in PVP will be reset (Lose levels, gear, spells, etc). Players under level 10 will incur no penalty. (This only applies to PVP - not PVE)
Loot anything off of someone you kill in PVP - whatever you want
Spell scribers + Skill trainers
Starter gear provided that players can build on by killing / questing
Very compact world (About 8 zones) (I'd also like to add that we are doing our best tailor the world so that the zones are all fitting for PVP - Warslik's woods, anyone? What a great zone....)
Equipment will go up through about Kunark armor sets / Epic 1.0 (both probably quested)
Loot system will be reminiscent of the original COH random loot but not exactly the same.
Quests will be quick but still require a little work.


This is designed to be a PVP server that will allow you to jump in and start playing fast. The level loss and equipment looting is why we're calling this 'high stakes.' We want players to have something to lose when they PVP. If you die and lose it all, you're only talking about a few hours of work. It will be a no bitching, strictly PVP server with very little GM interference. If players want to be assholes and go on newbie killing sprees, we feel that this will only add to the excitement of PVP when they get ganked later on.

PVE will be very diverse as it was on COHPVP, so leveling up shouldn't be so mind-numbing and dull. There will be group raid zones and encounters with higher level quests to allow players to advance their characters when they reach 50.

So what are your thoughts?

miotch
10-23-2008, 08:46 AM
if the there is no level to level pvp restrictions post level 10, i'd lower the max level to 36.
In the original CoH there where zones that one side gained access too and farmed for gear upgrades while the other side was not fortunate enough to have access to that. I'd remove that aspect. It made the server very lopsided.

other than that it sounds very fun!

Estrang
10-23-2008, 02:45 PM
I want to argue that highstakes pvp is more valuable if it takes longer to acquire said items, but nonetheless if you can build from your few hours work to get better gear, I'd say this is a great pvp server idea with a nice twist of FAST. :D

I'd like to recommend Crushbone as one of the 8 zones. It has an indoor castle, lots of moats and rivers for levitation, and great outdoor spots. It's a great arena type zone for all classes and I've always wanted to see it in some high level action pvp.

polk
10-23-2008, 05:38 PM
holy shit, this sounds awesome. the way you've described sound almost perfect,though there would obviously need to be some tweaking once people started playing. Keep the level max to 50 imo. I look forward to seeing more about this.


edit: oh yeah, and NO SAFE ZONES!

Estrang
10-23-2008, 09:04 PM
Another suggestion: increase the skill training rate, like 3x or 4x training speed since leveling is so fast.

xexllama
10-23-2008, 09:27 PM
Hey Kedra! Man oh man, I'd like to see you bring it back up again, just give me a holler if you need some testing or whatever (<--panda).

Old COH was great but this sounds cool, sounds like the Discord server that was up for awhile on live.

Will the body poof after pvp death btw or will it be loot-able? On the Discord server on live, if you could find your body within say 5 mins, you could grab whatever you had on it. But you were still lv1.

xexllama
10-23-2008, 09:36 PM
Oh and make ANON actual anon so people have to work to find you. Though you can still /w all zone. Makes it a tad tougher! Oh and to tag on what Miotch said yes some zones were accessed by some <---

But they were no joke and hard...here is an example and this is a warrior in Kunark quality gear:

http://thebing.net/rice/STpwn.JPG

p.s. It was slowed and crippled.

supahsen
10-23-2008, 09:36 PM
What level of gear are you planning on having drop for players? Could make abig difference.

Like what would the top hp be on say a level 50's whatever item slot?
And how common would gear dropping be? Like, by the time you hit 50 (If it stays ~1hr like you said). how many item slots might be filled up? everything or just a few slots or what?

kedra
10-23-2008, 10:47 PM
Just to address a few things:

Gear:
Newbies will get a full set of starter gear, at 50, players can get an upgraded set. There will be several ways to acquire additional equipment:


Quests
Regular drops from standard MOBs
Numerous NPCs that drop class specific sets of armor (One piece at a time, similar to Empires).
Boss NPCs or other notables will have a chance to drop a random item from a huge pool of random items (The pool will be filtered so there aren't crazy-strong items in it. The pool will have thousands of items in it, so these types of items will be the most unique.)


PvP Looting:
The winner of PVP will be able to take everything off the corpse and let it rot, or leave some things on it as his own discretion. If the defeated player is feeling lucky, he can return to the scene of the crime and see if he can salvage anything (Even if he can't equip it at level one, he can save it).

I think this will be really interesting when unique items (see the 3rd bullet above) begin to circulate. For instance, a great item may appear that nobody else can obtain unless they kill the current owner.

unknownhost
10-23-2008, 11:10 PM
i think you guys are being extremely optomistic to the "no bitching" aspect of ANY pvp server but that will tell in time. :wink:


anyways it does sound interesting! might want to considering a few more core rules though like restricting accounts allowed per player as well as heavy mq2 policing, mainly to prevent JoeBlow from loading 6-30 accounts, bot'ing up with mq2 and ninja leveling to go steamrolling.

will 1 death at any level above 10 be insta revert to level 1 or are we talking lose_1_level_per_death or what? sounding like the first one i think?

also only 8 zones, i can easily see small guild shutting down serverwide leveling activity for as long as they desire if they manage to get up high with no one else online(or possibly even existing, especially at server up). i would allow for at least the slight chance of people "sneaking off" and leveling quickly before the server-owning ganksquad can find them. maybe up the number to 16zones or so be a big help? though even then should make them large and spread out. mean assuming players still have to move from "roughlevel" monster camp to monster camp to go from 1 to 50, with 8 zones theres not going to be "that" many various camps for each level range set.


im guessing you guys have already added on spellscribes? with that leveling speed i would think this would be a requirement, unless of course casters never lose there spells then other than first time through it wouldnt be an issue.

will players retain there level50 skills when they revert to level 1?


lot of work to balance her right but definately be somthing new for the server list!

MNWatchdog
10-24-2008, 12:36 AM
If youre going to have so few zones, you should change /who so it only shows whos on world wide(no 20 person limit), but wont even show only those in your current zone so if you want to find people, you actually have to find them by searching all the zones and not just doing whos until you find the zone theyre in and then searching.

XebeknSZ
10-24-2008, 01:38 AM
I knew it :) Hope to see you soon!

kedra
10-24-2008, 08:11 AM
Yea, there will be a lot of balancing and tweaking to do. Keep in mind that this is still in a very early phase and there are, of course, no promises that it will even be completed. I just want something to work on.

I'll be working slowly but (hopefully) steadily and if, at the very end, it turns out to be a flop, I may not open it up. But with any luck it will turn out successful.

Richardo
10-24-2008, 08:53 AM
No one remembers Dark Horizons? :(

Aonelyn
10-24-2008, 03:53 PM
I do richardo.


Best 6.0 dr2 server ever.

bobfred1
10-26-2008, 02:12 AM
sounds great, we had some epic battles outside of freeport, I hope Odium(Xeb),Kazowi, and jeff all come back!


2 things that could improve based on the old COH server, limit boxing to 2 and have a better hack dector in place.

bobfred1
10-26-2008, 02:13 AM
if this concept fails, I would love to see old COH back with item loot!

Secrets
10-28-2008, 11:47 AM
No one remembers Dark Horizons? :(

I remember that server. Had some of the best openzone stuff ;D

Estrang
10-28-2008, 09:55 PM
We need another pvp server, please let us know if you need testers!

kedra
10-29-2008, 11:55 AM
I'd like to get feedback every now and then as I begin to address some specific mechanics of gameplay.

So let me know if you guys have any questions or feedback or spot any potential problems or exploits with what I'm working on.


There will be no banks. Instead, players will have access to plenty of large weight reduction bags (probably 100%). To 'bank' money, players can buy certain lightweight, stackable items which can be sold and bought at a 1:1 ratio.

Currently, it's unrestricted PvP but members of the same guild cannot harm each other. This will apply to player pets, too.

When a player level 11 or higher is killed by another player of any level (or another players pet) he will leave a corpse that may be looted completely. The dead player will become level 1 and lose spells and skills. The dead player may attempt to recover his corpse if he wishes.


I'll try to get feedback on other things as I encounter them.

Thanks,
Kedra

Estrang
10-29-2008, 12:01 PM
I'd like to get feedback every now and then as I begin to address some specific mechanics of gameplay.

So let me know if you guys have any questions or feedback or spot any potential problems or exploits with what I'm working on.


There will be no banks. Instead, players will have access to plenty of large weight reduction bags (probably 100%). To 'bank' money, players can buy certain lightweight, stackable items which can be sold and bought at a 1:1 ratio.

Currently, it's unrestricted PvP but members of the same guild cannot harm each other. This will apply to player pets, too.

When a player level 11 or higher is killed by another player of any level (or another players pet) he will leave a corpse that may be looted completely. The dead player will become level 1 and lose spells and skills. The dead player may attempt to recover his corpse if he wishes.


I'll try to get feedback on other things as I encounter them.

Thanks,
Kedra

I dig the no banking option, makes sense for what you are planning, has a definite discordia feel(which I never got to participate in), the level 11 limit seems fair, griefers will kill level 11's, smart players will turn this into a large guild vs guild server with extremely high stakes.

MNWatchdog
10-29-2008, 11:48 PM
No bankers is pointless unless you limit IPs to 1 or everything is nodrop. People will just log in a PvP immune toon and hand them off their loot.

kedra
11-01-2008, 07:00 PM
Another small update:

Players will be given full control over the creation of guilds by means of an in-game command. Only one player will be needed to create a guild, so players can potentially create their own personal guild if they want to. This will be instantaneous; there will be no need to wait for admin to facilitate it.

Of course, players can't just keep creating guilds, they will have to disband their current guild before making a new one. I will manually monitor the guilds that are created to make sure the names are appropriate.

Zones are looking like...
Start / Safe Zone: Tutorial
Toxxulia Forest
Rivervale
North Freeport
Field of Bone
Warslik's Woods
+1 High-end raid/group encounter zone
+1 'Special' zone

Also, players will only be able to bind in the tutorial zone.

That's about all I've got for right now. I'm going to work on getting a website up eventually.

kedra
11-03-2008, 04:36 PM
I've thrown together a website and forum. I'll mostly be announcing updates there now if anyone is interested in keeping up with this.

http://cohpvp.net/

Estrang
11-04-2008, 12:35 AM
Another small update:

Players will be given full control over the creation of guilds by means of an in-game command. Only one player will be needed to create a guild, so players can potentially create their own personal guild if they want to. This will be instantaneous; there will be no need to wait for admin to facilitate it.

Of course, players can't just keep creating guilds, they will have to disband their current guild before making a new one. I will manually monitor the guilds that are created to make sure the names are appropriate.

Zones are looking like...
Start / Safe Zone: Tutorial
Toxxulia Forest
Rivervale
North Freeport
Field of Bone
Warslik's Woods
+1 High-end raid/group encounter zone
+1 'Special' zone

Also, players will only be able to bind in the tutorial zone.

That's about all I've got for right now. I'm going to work on getting a website up eventually.

I like seeing two cities as pvp zones, awesome!

Lenowin
11-20-2008, 08:58 PM
I would play the hell out of this server, keep us updated :)

LumieX
11-21-2008, 04:57 AM
ive got a cool idea possibly...if max level will be 60 then how about you can't level beyond level 50 with pve exp, only pvp but it will of course give more exp then normal or maybe make pve exp terribly slow atleast

this way if you see a level 60 around you know he's gotta be uber~ and as such will be rewarded with his epic/disc's and so on and will become that much harder to kill

brumven
11-21-2008, 03:18 PM
ive got a cool idea possibly...if max level will be 60 then how about you can't level beyond level 50 with pve exp, only pvp but it will of course give more exp then normal or maybe make pve exp terribly slow atleast

this way if you see a level 60 around you know he's gotta be uber~ and as such will be rewarded with his epic/disc's and so on and will become that much harder to kill

That really wouldnt work if there is low population, all you could do is wait for someone else to log in....kinda boring I would think.

LumieX
11-21-2008, 11:38 PM
well if it's going to be dead then why bother in the first place /shrug

brumven
11-22-2008, 12:11 AM
Ok maybe I wasnt very clear, I was running on fumes when I said that. I dont think the server will be dead, but, if you do get on at a low population time, it will be kinda hard to progress, especially if they are 25 lvls higher than you, thats all I meant.

XebeknSZ
11-22-2008, 11:22 PM
Its a cool idea but the hard part would be enforcing people not farming their alts. On the other hand I guess if the alt goes back to level one then its enforced on its own.

Also, I would say it needs to be a much smaller range and hard to obtain. Maybe max of level 55. It also shouldn't be the main focus of the player, just something that if it happens, it happens. It would be cool however, to have something to keep working for.

kedra
12-10-2008, 04:12 PM
(Shameless bump and update)

We've been making a lot of progress lately towards getting the server ready. Since my last update here, PvP rules have undergone significant changes. For anyone interested in keeping abreast of updates or helping toss ideas around, please feel free to stop by the website and forums.

I appreciate all of the suggestions and idea feedback that the community has provided so far, please keep it up :)

Thanks,
Kedra

http://www.cohpvp.net

Estrang
12-22-2008, 10:57 PM
Extremely hyped about this server, everyone check it out when it opens :D