View Full Version : Pendulum in soldunga
Slingshot
11-10-2008, 08:11 PM
Anyone know how to either get rid of the pendulum in soldunga? Or at least turn the clipping off on it?
people are getting stuck on it. My Ogre can't even get past it.
I looked in the spawn table for soldunga and couldn't find it so I think it's part of the map, like the lava.
cavedude
11-10-2008, 08:31 PM
It's a door, and if you have a current version of PEQ it should be working.
Slingshot
11-10-2008, 09:24 PM
I'm using PEQServerPack-Maps-4.0-1110a.exe that has been updated using the commands in the changelogs up to the latest build (from 06/17/2008 - 09/01/2008 ).
After copying over all the files from 1129 of course.
I'm kinda new at this, I've only been running a server for about a week, but I've fixed a lot of things in the tutorial dungeon I didn't want to loose. Won't I loose everything if I install the current version of PEQ?
cavedude
11-11-2008, 01:27 AM
You can grab the newest upgrade pack which will get you to Rev 89. Still outdated but much better than the dinosaur you're running now: http://www.projecteq.net/phpBB2/viewtopic.php?t=4612
Any changes you made to the content will be lost, yeah. What kind of fixes did you make to tutorial? If they are Live Like, I'd love to merge them into PEQ. That helps out everybody.
Angelox
11-11-2008, 07:55 AM
I'm not sure if there were more than three, if so tell me;
REPLACE INTO doors VALUES (2332,13,"soldunga","PENDU",-84.8392,-1001.86,70.2302,128,130,0,0,0,0,0,0,0,"NONE",0,0,0,0,1,128,100,0);
REPLACE INTO doors VALUES (2344,1,"soldunga","PENDU",-547.002,-839.905,60.9838,150,130,0,0,0,0,0,0,0,"NONE",0,0,0,0,1,128,100,0);
REPLACE INTO doors VALUES (2345,115,"soldunga","PENDU",-488.781,-588.785,61.9838,384,130,0,0,0,0,0,0,0,"NONE",0,0,0,0,1,128,100,0);
I used REPLACE because I noticed the ID numbers looked to be the same in the PEQ version I have , you can check to make sure;
SELECT * FROM doors WHERE zone REGEXP 'soldunga' AND name REGEXP 'pendu';
if not, you need to set new ids
I have a tutorialb here with what I thought had gave all fixes to Cavedude? I saw them on the version Tutorialb I have here, if what PEQ version I have is good, the RUJROCKS708 entries need to be removed, they belong to an older version of tutorialb and don't work with the Titanium version we have now.
Slingshot
11-11-2008, 10:39 AM
I found the door in the DB and just increased the Z a little so I can crouch and walk under it. It isn't swinging though. It's ID# 2345.
Will your code make them swing Angleox? Well, guess I'll find out soon. :)
I can't remember all the changes I made. I fixed a lot of grid path problems with kobolds walking off the ledge and falling in the pit or just spawning and vanishing.
Krenshin was just vanishing after spawning because of a pathing error. I added the pit fiend quest for him also.
I added the missing guards and put them in thier correct locations an fixed thier names.
Added the quest "Clearing the vermin nests" to guard Rahtiz. At least the rats and bats part. For some reason the the setglobal command wouldn't work with the vermin nests, even with the qglobal flag set. I also added the "Busted Locks" quest to Revolt Scout Kaikachi.
I Fixed the spell casters so they cast the spells on you instead of you casting the spells on yourself. The ability to bind wasn't set either. And when you casted the gloomingdeep guard on youreself instead of Rytan casing on you it was at your level not his. So the spell only lasted about 2 minutes and was real weak.
There were a lot of other (mostly minor) fixes, but these are the ones I can remember.
I guess a lot of quests were fixed once the task system was in place and working. That is if it is working. I haven tried using it since I upgraded to 0.7.0 - 1129. It wasn't working in 1110a.
I guess my biggest problem with installing a new PEQ DB is that when the next one is released I'll loose all the changes I made again.
So_1337
11-11-2008, 11:01 AM
Not if you're smart about how you make them, and make sure you save them.
Create a new .sql file from a text document called "custom.sql" and go from there. Record your changes like this:
### Choose to use Old VP ###
UPDATE spawn_conditions SET value = 1 WHERE name = 'VeeshanOld';
UPDATE spawn_conditions SET value = 0 WHERE name = 'VeeshanNew';
### This allows the rogue epic to be equipped in the range slot ###
UPDATE items SET slots = 26624 WHERE id = 11057;
### This gives the Robe of Living Fungus regen like in the old days ###
UPDATE items SET regen = 15 WHERE id = 1268;
### Change Circlet of Shadows to Circlet of Shadow ###
UPDATE lootdrop_entries SET item_id = 14730 WHERE item_id = 29400 and lootdrop_id = 3628;
UPDATE lootdrop_entries SET item_id = 14730 WHERE item_id = 29400 and lootdrop_id = 23287;
### Change Fungi Covered Great Staff to Fungus Covered Great Staff ###
UPDATE lootdrop_entries SET item_id = 10895 WHERE item_id = 11058 and lootdrop_id = 410;
### This sets the Evil Eye in Guk to drop the Bag of Sewn Evil Eye 75% and Manastone 25% ###
UPDATE lootdrop_entries SET chance = 75 WHERE lootdrop_id = 18855 and item_id = 17354;
INSERT INTO lootdrop_entries VALUES (18855,13401,1,0,25);
### This sets Drelzna to drop Jboots ###
UPDATE lootdrop_entries SET chance = 17 WHERE lootdrop_id = 2129 and item_id = 4211;
UPDATE lootdrop_entries SET chance = 16 WHERE lootdrop_id = 2129 and item_id = 5310;
UPDATE lootdrop_entries SET chance = 16 WHERE lootdrop_id = 2129 and item_id = 7308;
UPDATE lootdrop_entries SET chance = 16 WHERE lootdrop_id = 2129 and item_id = 7312;
UPDATE lootdrop_entries SET chance = 16 WHERE lootdrop_id = 2129 and item_id = 10302;
INSERT INTO lootdrop_entries VALUES (2129,2300,1,0,17);
### Fix Rathyl's Drop Rates ###
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 555;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 23202;
### This makes the Ghoul Assassin drop the Guise of the Deceiver rather than the Mask of Deception ###
UPDATE lootdrop_entries SET item_id = 2469 WHERE item_id = 2472;
### Put the old graphic on Zlandicar's Heart ###
UPDATE items SET idfile = 'IT192' WHERE id = 26009;
### This fixes Hadden to drop the Fishbone Earring 100% ###
DELETE FROM lootdrop_entries WHERE lootdrop_id = 8235 and item_id = 13100;
UPDATE lootdrop_entries SET chance = 100 WHERE lootdrop_id = 8235 and item_id = 10313;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 8235;
### Remove all Fabled mobs ###
DELETE FROM npc_types WHERE id = 2148;
DELETE FROM npc_types WHERE id = 5134;
DELETE FROM npc_types WHERE id = 12169;
DELETE FROM npc_types WHERE id = 13118;
DELETE FROM npc_types WHERE id = 16034;
DELETE FROM npc_types WHERE id = 18105;
DELETE FROM npc_types WHERE id = 33157;
DELETE FROM npc_types WHERE id = 35163;
DELETE FROM npc_types WHERE id = 37147;
DELETE FROM npc_types WHERE id = 58057;
DELETE FROM npc_types WHERE id = 58058;
DELETE FROM npc_types WHERE id = 63091;
DELETE FROM npc_types WHERE id = 63095;
DELETE FROM npc_types WHERE id = 63096;
DELETE FROM npc_types WHERE id = 63110;
DELETE FROM npc_types WHERE id = 68246;
DELETE FROM npc_types WHERE id = 68249;
DELETE FROM npc_types WHERE id = 69135;
DELETE FROM npc_types WHERE id = 70053;
DELETE FROM npc_types WHERE id = 70069;
DELETE FROM npc_types WHERE id = 107156;
DELETE FROM npc_types WHERE id = 107157;
DELETE FROM npc_types WHERE id = 107158;
DELETE FROM npc_types WHERE id = 107160;
DELETE FROM npc_types WHERE id = 121091;
DELETE FROM npc_types WHERE id = 153148;
DELETE FROM npc_types WHERE id = 153149;
### Classic Era ###
# These queries make Lady Vox and Gorenaire less cunty #
#UPDATE npc_spells_entries SET spellid = 1356 WhERE id = 1514;
#UPDATE npc_spells_entries SET spellid = 1519 WhERE id = 1230;
#UPDATE npc_spells_entries SET spellid = 1519 WhERE id = 1271;
# These queries replace the Guardian of the Seal with Master Yael in the Hole #
UPDATE spawnentry SET npcID = 39138 WHERE spawngroupID = 10317;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 10319;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 10320;
# These queries replace the Echo of Nortlav with Nortlav the Scalekeeper #
UPDATE spawnentry SET npcID = 39148 WHERE spawngroupID = 10321;
UPDATE spawnentry SET npcID = 39148 WHERE spawngroupID = 10157;
UPDATE npc_types SET loottable_id = 1921 WHERE id = 39148;
DELETE FROM lootdrop_entries WHERE lootdrop_id = 3678 AND item_id = 67049;
UPDATE lootdrop_entries SET chance = 100 WHERE lootdrop_id = 3678 AND item_id = 5392;
### Kunark Era ###
# Fix the safe spot in Karnor #
UPDATE zone SET safe_x = 304.7 WHERE short_name = 'karnor';
UPDATE zone SET safe_y = 22.2 WHERE short_name = 'karnor';
UPDATE zone SET safe_z = 4.1 WHERE short_name = 'karnor';
# Fix the safe spot in City of Mist #
UPDATE zone SET safe_x = -857 WHERE short_name = 'citymist';
UPDATE zone SET safe_y = -1 WHERE short_name = 'citymist';
UPDATE zone SET safe_z = 4 WHERE short_name = 'citymist';
# Fix the safe spot in Chardok #
UPDATE zone SET safe_x = 926.2 WHERE short_name = 'chardok';
UPDATE zone SET safe_y = -99.8 WHERE short_name = 'chardok';
UPDATE zone SET safe_z = 104 WHERE short_name = 'chardok';
# Fix the safe spot in ChardokB #
UPDATE zone SET safe_x = -218 WHERE short_name = 'chardokb';
UPDATE zone SET safe_y = 306 WHERE short_name = 'chardokb';
UPDATE zone SET safe_z = 1.6 WHERE short_name = 'chardokb';
# Remove improper spawns from Droga #
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9052;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8910;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8890;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8909;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9055;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9028;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8919;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9049;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9043;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8870;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9048;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8916;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9054;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 47310;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9082;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9051;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9047;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9053;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9046;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8923;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8913;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9100;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9169;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8904;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 9004;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 13333;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 8867;
# Take the nameds out of Nurga #
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11231;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11212;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11202;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11279;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11280;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11277;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11218;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11272;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11237;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11228;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11225;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11194;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11315;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11238;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11149;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11165;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 11167;
# Remove improper spawns from Sebilis #
DELETE FROM spawnentry WHERE spawngroupID = 11556 AND npcID = 89139;
UPDATE spawnentry SET chance = 33 WHERE spawngroupID = 11556 AND npcID = 89003;
UPDATE spawnentry SET chance = 33 WHERE spawngroupID = 11556 AND npcID = 89004;
UPDATE spawnentry SET chance = 34 WHERE spawngroupID = 11556 AND npcID = 89005;
DELETE FROM spawnentry WHERE spawngroupID = 11655 AND npcID = 89139;
UPDATE spawnentry SET chance = 16 WHERE spawngroupID = 11655 AND npcID = 89016;
UPDATE spawnentry SET chance = 16 WHERE spawngroupID = 11655 AND npcID = 89018;
UPDATE spawnentry SET chance = 17 WHERE spawngroupID = 11655 AND npcID = 89026;
UPDATE spawnentry SET chance = 17 WHERE spawngroupID = 11655 AND npcID = 89028;
UPDATE spawnentry SET chance = 17 WHERE spawngroupID = 11655 AND npcID = 89031;
UPDATE spawnentry SET chance = 17 WHERE spawngroupID = 11655 AND npcID = 89118;
# Remove improper spawns from Chardok #
DELETE FROM spawnentry WHERE spawngroupID = 8328 AND npcID = 103085;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 8328 AND npcID = 103063;
DELETE FROM spawnentry WHERE spawngroupID = 12987 AND npcID = 103127;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 12987 AND npcID = 103063;
DELETE FROM spawnentry WHERE spawngroupID = 8327 AND npcID = 103152;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 8327 AND npcID = 103063;
DELETE FROM spawnentry WHERE spawngroupID = 12986 AND npcID = 103126;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 12986 AND npcID = 103063;
UPDATE spawnentry SET npcID = 103063 WHERE spawngroupID = 8324;
DELETE FROM spawnentry WHERE spawngroupID = 12988 AND npcID = 103128;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 12988 AND npcID = 103063;
DELETE FROM spawnentry WHERE spawngroupID = 8325 AND npcID = 103087;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 8325 AND npcID = 103063;
DELETE FROM spawnentry WHERE spawngroupID = 8376 AND npcID = 103161;
UPDATE spawnentry SET chance = 20 WHERE spawngroupID = 8376 AND npcID = 103059;
UPDATE spawnentry SET chance = 20 WHERE spawngroupID = 8376 AND npcID = 103132;
UPDATE spawnentry SET chance = 20 WHERE spawngroupID = 8376 AND npcID = 103165;
UPDATE spawnentry SET chance = 20 WHERE spawngroupID = 8376 AND npcID = 103182;
UPDATE spawnentry SET chance = 20 WHERE spawngroupID = 8376 AND npcID = 103188;
DELETE FROM spawnentry WHERE spawngroupID = 8452 AND npcID = 103161;
UPDATE spawnentry SET chance = 33 WHERE spawngroupID = 8452 AND npcID = 103011;
UPDATE spawnentry SET chance = 33 WHERE spawngroupID = 8452 AND npcID = 103149;
UPDATE spawnentry SET chance = 33 WHERE spawngroupID = 8452 AND npcID = 103171;
DELETE FROM spawnentry WHERE spawngroupID = 12978 AND npcID = 103161;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 12978 AND npcID = 103118;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 36868;
# Remove new Skyfire spawns #
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 48034;
UPDATE spawnentry SET chance = 0 WHERE spawngroupID = 48036;
# Replace Guardian Wurms #
INSERT INTO npc_types VALUES (91099,'a_guardian_wurm','',60,158,1,7,32000,2,0,1 ,15,5,0,4642,0,0,4597,265,530,'SEMCD',70,0,0,0,0,1 ,0,0,0,0,1.7,75,75,75,75,75,1,1,0,1714,0,0,-10,0,200,200,200,200,200,200,200,0,0,1,0,1,0,0);
UPDATE loottable_entries SET multiplier = 2 WHERE lootdrop_id = 8910;
UPDATE loottable_entries SET probability = 70 WHERE lootdrop_id = 8910;
UPDATE loottable_entries SET multiplier = 2 WHERE lootdrop_id = 8911;
DELETE FROM spawnentry WHERE spawngroupID = 11817 AND npcID = 91048;
DELETE FROM spawnentry WHERE spawngroupID = 11817 AND npcID = 91049;
UPDATE spawnentry SET npcID = 91099 WHERE spawngroupID = 11817 AND npcID = 91072;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 11817;
UPDATE spawnentry SET npcID = 91099 WHERE spawngroupID = 11818 AND npcID = 91049;
DELETE FROM spawnentry WHERE spawngroupID = 11819 AND npcID = 91050;
UPDATE spawnentry SET npcID = 91099 WHERE spawngroupID = 11819 AND npcID = 91049;
UPDATE spawnentry SET chance = 100 WHERE spawngroupID = 11819 AND npcID = 91099;
DELETE FROM spawn2 WHERE id = 18601;
# Fix drop rates in Chardok #
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3916;
UPDATE loottable_entries SET probability = 50 WHERE lootdrop_id = 3908;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3907;
UPDATE loottable_entries SET probability = 50 WHERE lootdrop_id = 3867;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3866;
UPDATE loottable_entries SET probability = 50 WHERE lootdrop_id = 3932;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3931;
UPDATE loottable_entries SET probability = 50 WHERE lootdrop_id = 3920;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3919;
UPDATE loottable_entries SET probability = 50 WHERE lootdrop_id = 1537;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 12035;
UPDATE loottable_entries SET probability = 50 WHERE lootdrop_id = 3911;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 1539;
UPDATE loottable_entries SET probability = 50 WHERE lootdrop_id = 3904;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3896;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3903;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 2052;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 2053;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3945;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 2095;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 2088;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3929;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3946;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3918;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 3905;
# Fix drop rates in Hate #
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 12167;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 393;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 8654;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 2507;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 9444;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 389;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 2474;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 2464;
# Fix the drop rates on the Seb key parts #
DELETE FROM lootdrop_entries WHERE lootdrop_id = 9130 AND item_id = 11972;
UPDATE lootdrop_entries SET chance = 100 WHERE lootdrop_id = 9130 AND item_id = 19951;
DELETE FROM lootdrop_entries WHERE lootdrop_id = 5203 AND item_id = 11972;
UPDATE lootdrop_entries SET chance = 100 WHERE lootdrop_id = 5203 AND item_id = 19952;
# Fix drop chances in Sebilis #
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 410;
UPDATE loottable_entries SET probability = 50 WHERE lootdrop_id = 1843;
# Fix Veeshan's Peak access requirements #
UPDATE zone SET min_level = 46 WHERE short_name = 'veeshan';
UPDATE zone SET flag_needed = 'Trak Tooth' WHERE short_name = 'veeshan';
### Velious Era ###
# Remove an improper spawn from Dragon Necroplis #
DELETE FROM npc_types WHERE id = 123022;
DELETE FROM npc_types WHERE id = 123114;
# Fix Master of the Guard's drop rate #
UPDATE loottable_entries SET multiplier = 2 WHERE lootdrop_id = 5392;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 5393;
UPDATE loottable_entries SET probability = 100 WHERE lootdrop_id = 5394;
### Luclin Era ###
# Remove improper spawns from Grieg's End #
DELETE FROM npc_types WHERE id = 163168;
DELETE FROM npc_types WHERE id = 163169;
DELETE FROM npc_types WHERE id = 163170;
DELETE FROM npc_types WHERE id = 163171;
# Remove improper spawn from Akheva #
DELETE FROM npc_types WHERE id = 179134;
# Remove improper spawns from Acrylia #
DELETE FROM npc_types WHERE id = 154073;
DELETE FROM npc_types WHERE id = 154145;
Then, just run this .sql file after you source in the latest version of the database. It will allow you to stay current, while keeping your custom changes.
Also, take anything from the above list you want, I make sure to comment them pretty well. Just thought I'd give a good example.
Slingshot
11-11-2008, 11:21 AM
That's a great idea So 1337!
The only problem is I'm at a skill only slightly above cluless when it comes to Mysql. Most of the changes I've made were using Georges tools and others. I haven't fully learned how to make command line changes, yet.
For instance when I fixed the pathing problems in tutorialb I did most of that in game using the #gassign and #wp commands. I'm not even sure where to look in the DB to find what changes those commands make. To create and edit the grid I use the grid editor program I got from http://wizardportal.dyndns.org/eqemu/eq.html. Actually, I use a lot of the programs from there.
And the pedulums now swing! Thanks Angelox!
So_1337
11-11-2008, 11:41 AM
I know, that's exactly how I started out. It only took one database update worth of lost changes to make me learn in a hurry.
Just practice finding different things in the database and the way they interact. If it's grids you're dealing with, check the grid and grid_entries tables. They're sorted by zone ID, so you can run a query to only look at the zone you're in:
SELECT * FROM grid_entries g WHERE zoneid = 189;
Either find the zone you're working with in the zone table of the database, or use this page (http://www.kheprigames.com/ZoneIDs.txt) for reference. (The example above uses 189, which is tutorialb, since that's where you said you're working with.)
It takes some practice, but the pay-off is worth it. If you need any help, that's what we're here for =)
ChaosSlayer
11-11-2008, 01:12 PM
what about Pendulum in Split Paw? I posted about that one all way back in 2006 and never got an answer
Angelox
11-11-2008, 01:57 PM
Chaos;
I remember Qadar went and fixed all the Pendulums on the ax_classic database - I'm at work now, but you can get them off my database, or or I'll post later. You can also look at the different characteristics on the ones I posted above, and fix the splitpaw ones on yours.
Angelox
11-11-2008, 08:24 PM
Will your code make them swing Angleox? Well, guess I'll find out soon. :)
The Pendulums should be swinging ( they do with me), and should do damage if don't jump through quick.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.