Cryptic_Nova
12-19-2008, 11:23 PM
I have recently set up a server...and I believe everything has been installed correctly. Me, and the people helping me test it are all using fresh installs of titanium that we purchased from the store a while back when they were released.
I have set the server up correctly, and everything checks out. I get no errors, I run it, and the server shows up on the server list.
I can log into it. I can make a character, I can run around and do anything I want to.
However, no one else can join. I have friends that try to come in, and after they choose "play everquest" it just pauses there for about 15 seconds, then boots them back to log in, once they log in again, the game gives them a message about needing to run the most recent update patch.
It's not an issue with their versions or anything, as they can log into most other servers fine, but not mine. And I can log into my server, and others.
I am using no firewalls, nor a router. I think it may be an issue with ports or something, or some kind of localhost loop.
Any suggestions that may lead to a solution are appreciated. Here is my config file:
<?xml version="1.0">
<server>
<world>
<shortname>da</shortname>
<longname>DA-Test</longname>
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>Some address</address>-->
<!-- <localaddress>localhost</localaddress> --> <!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>
<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>
<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>
<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>
<zones>
<defaultstatus>20</defaultstatus>
<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>
<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>root</username>
<password>XXXX</password>
<db>peq</db>
</database>
<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>
<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
I have set the server up correctly, and everything checks out. I get no errors, I run it, and the server shows up on the server list.
I can log into it. I can make a character, I can run around and do anything I want to.
However, no one else can join. I have friends that try to come in, and after they choose "play everquest" it just pauses there for about 15 seconds, then boots them back to log in, once they log in again, the game gives them a message about needing to run the most recent update patch.
It's not an issue with their versions or anything, as they can log into most other servers fine, but not mine. And I can log into my server, and others.
I am using no firewalls, nor a router. I think it may be an issue with ports or something, or some kind of localhost loop.
Any suggestions that may lead to a solution are appreciated. Here is my config file:
<?xml version="1.0">
<server>
<world>
<shortname>da</shortname>
<longname>DA-Test</longname>
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>Some address</address>-->
<!-- <localaddress>localhost</localaddress> --> <!-- Loginserver information. Defaults shown -->
<loginserver>
<host>eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>
<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="localhost" port="9000" telnet="disable"/>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>
<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>
<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>
<zones>
<defaultstatus>20</defaultstatus>
<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>
<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>localhost</host>
<port>3306</port>
<username>root</username>
<password>XXXX</password>
<db>peq</db>
</database>
<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>
<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>