View Full Version : Is there a way to fix dungeon pathing?
chrsschb
01-03-2009, 02:44 AM
More specifically, mobs running through walls/floors/ceilings?
I did a search and read a few older posts but there doesn't seem to be a real definitive answer. Is it possible to fix? If so, what is involved?
Yeormom
01-03-2009, 05:26 PM
What do you have your rules setup to do for pathing?
chrsschb
01-04-2009, 12:02 AM
I think this is all of em:
1 Zone:NPCGlobalPositionUpdateInterval 60000
1 Map:FixPathingZWhenLoading true
1 Map:FixPathingZAtWaypoints true
1 Map:FixPathingZWhenMoving true
1 Map:FixPathingZOnSendTo false
1 Map:FixPathingZMaxDeltaSendTo 12.0
1 Map:FixPathingZMaxDeltaLoading 12.0
1 Map:FixPathingZMaxDeltaMoving 12.0
1 Map:FixPathingZMaxDeltaWaypoint 12.0
1 Watermap:CheckWaypointsInWaterWhenLoading true
1 Watermap:CheckForWaterAtWaypoints true
1 Watermap:CheckForWaterWhenMoving true
1 Watermap:CheckForWaterOnSendTo false
chrsschb
01-05-2009, 01:37 PM
Bump for help :confused:
trevius
01-05-2009, 04:28 PM
Do you mean pathing while they are aggro on someone, or just normal pathing around while not aggro? If you mean normal non-aggro pathing, then to fix the pathing, you would just find any that have bad pathing, remove their pathing and add one in yourself manually that isn't broken. GeorgeS has a guide for how to do pathing on his site. Here it is:
http://wizardportal.dyndns.org/eqemu/spawning_tut/moving_spawns.html
chrsschb
01-05-2009, 08:06 PM
I mean while aggroed.
I know how to fix non-aggro pathing. (Huge fan of GeorgeS tools already :D )
trevius
01-05-2009, 09:58 PM
Judging by a video that I think was from Shards of Dalaya, I think they have pathing fixed extremely well. Unfortunately, we don't have access to their source code here and they don't normally share most of it. We were lucky enough to have them share their fear pathing stuff with us not long ago. But, the actual aggro pathing they have would be very nice.
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