donfi
07-20-2002, 05:35 PM
In this struct (edit) from zone.h (end edit)
struct ZonePoint {
float x;
float y;
float z;
float target_x;
float target_y;
float target_z;
char target_zone[16];
};
what is the purpose of
float target_x;
float target_y;
float target_z;
char target_zone[16];
these are not part of a point. So what are they doing here?
struct point3d{
float x;
float y;
float z;
}
struct final_purpose{
point3d ZonePoint;
point3d target;
char target_zone[16]
}
would seem to make more sence. I have not really studied the code to find out what the final purpose is, yet. I am asking mostly out of curiosity as to the purpose of the structure. NOT to knock those who wrote it since I am not sure of its purpose at the present time.
Next Can someone tell me the poximate cause of these buges (or at least where to begin a search for the cause in the source.)
Disconect on opening a mercant.
Disconect on camp.
Disconect on death.
and I have heard but not yet tryed
Disconect on Zone. (edit) read a further post. may be more the a coding fix. lol (end edit)
Is there some peace of code in common to these actions?
I would also like to know where in the source to find a list of commands.
No I have not read all the source. I trying to tap into the experts; the same as I would on any project where I was a late comer. (this shortens the learning curve and makes me usefull faster.)
I do appologize if it seems that I am trying to get out of reasearch. That is not my intent only trying to find out where to consentrate it. I also appologize if anyone takes offence at my first question or what may seem to be taking a pot shot at someones work. I really mean no offence I only want to understand the under-pinnings of the code. You have done a great job getting this far and your dedication and hard work showes.
struct ZonePoint {
float x;
float y;
float z;
float target_x;
float target_y;
float target_z;
char target_zone[16];
};
what is the purpose of
float target_x;
float target_y;
float target_z;
char target_zone[16];
these are not part of a point. So what are they doing here?
struct point3d{
float x;
float y;
float z;
}
struct final_purpose{
point3d ZonePoint;
point3d target;
char target_zone[16]
}
would seem to make more sence. I have not really studied the code to find out what the final purpose is, yet. I am asking mostly out of curiosity as to the purpose of the structure. NOT to knock those who wrote it since I am not sure of its purpose at the present time.
Next Can someone tell me the poximate cause of these buges (or at least where to begin a search for the cause in the source.)
Disconect on opening a mercant.
Disconect on camp.
Disconect on death.
and I have heard but not yet tryed
Disconect on Zone. (edit) read a further post. may be more the a coding fix. lol (end edit)
Is there some peace of code in common to these actions?
I would also like to know where in the source to find a list of commands.
No I have not read all the source. I trying to tap into the experts; the same as I would on any project where I was a late comer. (this shortens the learning curve and makes me usefull faster.)
I do appologize if it seems that I am trying to get out of reasearch. That is not my intent only trying to find out where to consentrate it. I also appologize if anyone takes offence at my first question or what may seem to be taking a pot shot at someones work. I really mean no offence I only want to understand the under-pinnings of the code. You have done a great job getting this far and your dedication and hard work showes.