nilbog
02-21-2009, 01:09 PM
Okay.. I'll start this post with my objectives, then express my interest in accomplishing them!
Have: Very modified ax_classic database. Done tons of work using full version of navicat, as well as GeorgeS awesome tools.
Want: New source, or the ability to modify my current source while retaining my database changes.
I focused almost all my time editing the database the way I wanted, without regards to the difficulty of eventually upgrading my eqemu source. I started out with EQEmu-0.7.0-1129 : 2008-09-02, and then installed AX_CLASSIC_3.8e, which is my current DBVersion.
I have compiled a list of source changes I want to make, and without knowing 100% the methods of accomplishing this, I thought it would be easy! It might be.. I just thought before I spend a ton of effort I would ask the experts for opinions.
Using Visual c++ 2008, I made changes to source from various posts here and compiled/built, only to see them not implemented in game. I assume this is because I have not updated everything I should, or revisions do not match what I want to accomplish.
My database currently has around 87 tables.. and if I want to preserve their data, I assume I would need to write "at least" 87 queries to accomplish this. Is there another way of doing this?
I don't mind doing the work.. but after modifying so many different npcs, zone lines, loot drops, etc.. I feel as if there must be another way of updating without writing sql changes for each and every one of them.
If one of you were in the same position, what approach would you take?
Have: Very modified ax_classic database. Done tons of work using full version of navicat, as well as GeorgeS awesome tools.
Want: New source, or the ability to modify my current source while retaining my database changes.
I focused almost all my time editing the database the way I wanted, without regards to the difficulty of eventually upgrading my eqemu source. I started out with EQEmu-0.7.0-1129 : 2008-09-02, and then installed AX_CLASSIC_3.8e, which is my current DBVersion.
I have compiled a list of source changes I want to make, and without knowing 100% the methods of accomplishing this, I thought it would be easy! It might be.. I just thought before I spend a ton of effort I would ask the experts for opinions.
Using Visual c++ 2008, I made changes to source from various posts here and compiled/built, only to see them not implemented in game. I assume this is because I have not updated everything I should, or revisions do not match what I want to accomplish.
My database currently has around 87 tables.. and if I want to preserve their data, I assume I would need to write "at least" 87 queries to accomplish this. Is there another way of doing this?
I don't mind doing the work.. but after modifying so many different npcs, zone lines, loot drops, etc.. I feel as if there must be another way of updating without writing sql changes for each and every one of them.
If one of you were in the same position, what approach would you take?