View Full Version : #title quest
Bristlebane[nj]
03-02-2009, 08:40 PM
Well since I figured out that #title and #titlesuffix work.
Is there a way to implement this in a quest? Like a turn-in item from a boss drop will give you a specific title as a reward?
Let me know if anyone has done this, I just would need the perl script for the npc to reward the title if anyone has it.
trevius
03-02-2009, 09:03 PM
I am not sure that there are any working quest commands or objects that work for either prefix or suffix titles yet. The only object I see for it is:
SetAATitle(txt)
If that did work, you could probably try something like:
$client->SetAATitle("Veteran");
And see if that works.
Otherwise, there is much of an option for this yet. Though, I would love to get something implemented for quest commands to use both title types at some point. It would also be really nice to get the Titles window working so players could chose a Title from a list of optional ones.
Bristlebane[nj]
03-02-2009, 09:15 PM
Yeah I was planning on setting a type of global quest, so when someone killed a boss they would be able to purchase a title from a "title merchant" but I have yet to figure out how to get even an adventure merchant to work.
Bristlebane[nj]
03-02-2009, 09:17 PM
Er sorry about the 2nd post, but #title seems to work when I did it on myself for #title Reaver, it shows my name as Reaver PLAYERNAMEHERE
trevius
03-02-2009, 09:23 PM
Yes, the title related commands work, but quest commands have not been added yet. I am sure it wouldn't be hard to add those quest commands just using the same code that the actual commands use. I just don't have the time to do it anytime soon. Maybe months from now I can if they aren't added by someone else.
Bristlebane[nj]
03-02-2009, 09:26 PM
Well, I'll talk to Striat maybe he can figure something out for me, if he does I'll let you know.
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