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View Full Version : Camelot online eXperience Gets Logged On


Ivel
07-29-2002, 05:48 PM
Everyone knew this day would come. Some thought it wouldn't be until hell froze over, others thought it should have been done yesterday. Well, lucky for us, both of those groups were incorrect and the complete login system was decrypted and emulated today.

Yes, I said it. CoX server just hurdled the number one barrier that they had in front of them. Now CoX users can start up their own server localhost, run a patcher to point to your local server, provide your server with a username and password, click ok, then... then... well, that is where we are.

But if you know much about DAoC, getting past the login info is one of the many peaks that we will have to hurdle, however, it is by far the most important. Now work can begin on the rest of the server. To give you an idea of where we are now, the next step will be finalizing the character creation process and beginning the basic structures of the backend. As of now, the plan is to use a XML file structure as the default b/e, but will add in MSSQL, MySQL and Oracle support in the future. Scripting is still being tossed around, but at this point it is looking like JavaScript is running as the favorite for now. But that might change in the near future.

So anyways, this is our update for the time being.

Also, as I have said in the past, we are in need of some experienced C++ developers. If you have SQL or XML knowledge, that is a bonus, but our biggest need ATM is 1 maybe 2 strong c++ devs with prior EMU experience.

For more info on CoX, visit us at:

http://www.CoXDev.org

or

coxdev.mine.nu
Port:6667
#CoXDev and/or
#InsideDAoC

Thanks
The CoX Team

Ariak
07-30-2002, 05:12 AM
.. Why are you emulating DAOC?

1.) It has no PVE content.
2.) It has no 'ub3r' items to toy with.
3.) The game is boring solo. Try it. You need a LOT of people to kill in DAOC.

Any reason, please?

Hardy
07-30-2002, 05:25 AM
Because they want to :p Some people like it and don't want to pay the money every month. If there was an emulator for it, I would probably buy the game so I could play it, I don't have the money every month to be paying it, thats a reason why I quit EQ. They will probably have an admin tool like we have where you can change the mobs hps and stuff so it is soloable. I soloed fear plane with a lvl 50 character on the emu. Its probably the same for DAOC :) If not, you can correct me, I know nothing of this emulator. And about not having uber items, I bet they make an item creator ;)

Trumpcard
07-30-2002, 07:00 AM
Ariak hates about everything, never mind him..

:-)

Shawn319
07-30-2002, 07:04 AM
We need coders too lol.

Ariak
07-30-2002, 09:48 AM
.. You have no idea how much I used to LOVE DAOC.. It just got boring once you literally ran out of stuff to do.

Hardy
07-30-2002, 02:21 PM
:p

Ivel
07-30-2002, 03:36 PM
honestly, out of our group of devs, only one of them plays DAoC on a regular basis. The rest of us just want a project that we have control of, and a project that we can learn from.

as for server layout... your guess is as good as mine. I have never played EQ (other than about 3 hours worth) and have never used an EQEmu, however, the general plan behind the CoX server is to be setup similar to a Sphere install in that the world starts out empty, and has to be spawned, built, etc... Now, when i say we will be like Sphere, that does not mean we will use the same type of backend (txt files), it just means the server you start out with will be bare and will need to be designed in any way you and you players see fit.

as for pvp/rvr, both will be available in due time. No clue as to how either will work, but the plan is to make pvp and rvr definable at the server level. so either your server is pvp, or it's rvr, or it's both. we will also try to get these settings down to the "region" level, but again, who knows how it will all end up.

Ariak
07-31-2002, 07:06 AM
Put it simply.. it'll never work..

RVR/PVP - You need a LOT of people for this, since the world is quite large. It gets boring to RVR and have to 'hunt' for people to fight.. (How many servers can handle 20+ people?)

20 people.. that's 1 group per realm.. And, that is a BIG server!

PVE - You need a LOT of monstors to exp. That is because combat is fast-paced (Especially for groups!).

Look at how populated EQEmu is. Most EQ mobs are 26-32 minute timers in a dungeon, heh. Fights last long. You don't need a ton of kills to exp, wheras in DAOC you need SO many kills because each mob gives less exp and dies faster and easier.

You'll need SO MANY DB editors that you'll never have a near-complete DB that is populated well-enough to enjoy the gameplay.

Best of luck.

Ivel
08-01-2002, 05:04 PM
one thing you have to consider is that when people have been working on the same thing over and over with the same ideas, it's hard to see outside of the 9 dots. some people are to the point of only seeing 4 of the 9 dots.


anyways, who said CoX servers needed to be just like Mythics DAoC? Who said all CoX servers had to have RvR? Who said we would even use the same items as you currently find in DAoC?

i didn't :)

couple ideas to think about. Why do we even have to have releams? why couldn't the server have all 3 releams open for every one to travel and hunt in? Why couldn't there be custom monsters/items and custom skill/exp gain systems? obivously with a smaller playerbase, things would need to be different than on mythic servers.

Flexablility is one of the biggest things we are keeping in mind while building this server. Cause who wants to always have to use the same server as everyone else? If you want a server like mythic, script it. if you want on like UO, script it. If you want a fantasy porn land were monkeys run around with their thumbs up their but, script it and work on some new graphics (yes, these are customizable with our patch server)

anyways, just some food for thought here.

Hardy
08-02-2002, 04:49 AM
Sounds very kewl, will you have a full DAOC downloadable off your site? lol. I don't have the money to go buy it :(. And don't worry about Ariak, he is just trying to get his post count up, hehe :p

btw, if you ever seen my website, I am doing work that needs 5+ people to do, aka the Beastiary, I type up all the mobs pages by myself, I have no help, so maybe they are just as dedicated as I am to get this database complete, I believe they can do it! Yes, I don't get much done on the Beastiary everyday, but you gotta count in a full time job plus will be going to college at the end of this month :D Everything on my site was typed up by me and only me, I could use some help, but I just can't find anyone.

Ariak
08-02-2002, 04:50 AM
I'd kill for a working DAOC emu. I loved that game. Hell, i'd be willing to help develop the world and items (Items will be SUPER F*#$KING easy).

I was a WB and Item Creator for EQEmu..
I was DAOC Hero Team Leader (Worked for Mythic)
I was 1st 50 in DAOC on server, and my bot was 2nd highest at the time :P.

Ariak
08-02-2002, 04:52 AM
Since there are only 10 Teirs of armors/weapons (Aside from the magical drops), and they are in 3 textures of graphic, adding 85-90% of the game's armor will take only a matter of hours.

I'd love to help. If you're interested, contact me. I thought it over and realized it would be VERY easy to fully emulate.

Ariak
08-02-2002, 04:53 AM
I leveled in DAOC from 1-42 and 44 to 50 (LoL, a LOT of grouping I did..) solo w/o anybody else.. I didn't think about how DAOC is solo-friendly :)..

Shawn319
08-02-2002, 07:42 AM
/me looks at DAoC CD collecting dust.

An emu would be great =P

Ariak
08-02-2002, 07:56 AM
I think it would be easier to emulate than EQ, personally.

Ivel
08-02-2002, 05:56 PM
w/o going into much detail here, if you have ever looked at the client files for daoc, you will see that it is a very simple game on the client. even more so than UO is.

as for us supplying a copy of DAoC, don't even think about it.

As for added support on building the CoX server, we will never turn down dedicated developers. As you can tell from our website, we have had a couple issues this week, but join our IRC server to learn more about us and where we are heading.

Ariak
08-03-2002, 04:34 AM
Thanks!

DeletedUser
08-04-2002, 01:28 PM
The only reason why I would play a DAoC emulator is because the 3dengine they used is buyable and you could find it somewhere / or grab from someone somehow.

AKA:
Creating your own areas.

Ivel
08-05-2002, 05:07 PM
actually, writing your own nif viewer would be the best way.

I searched high and low of a nif viewer, but could not find one. So, fyck took it upon himself to write one of his own. Right now it takes a fair amount of time just to render a simple object, but as soon as we are done with the inital framework for the server, he will be finishing that piece and will add it to the InsideDAoC app.

btw guys, it is good to see some forum action here regarding CoX, but we do have a forum of our own for this kind of talk:

http://www.coxdev.org/forum/default.asp


hint hint hint.....

i don't to wear out our welcome here. The EQEmu admins have already been nice enough to not flame my ass for posting here to begin with. :-p

DeletedUser
08-07-2002, 05:21 AM
I think the reason is because its not an eq emulator.

It's always good to see other games being emulated.

morpheus014
08-07-2002, 08:19 AM
Ariak I used to think pretty highly of you from what you brought to the emu, database wise, but now what are you fukin smoking? going to hackersquest then flaming some guy who is trying to make a decent emu project, come on give him a break!

Ariak
08-07-2002, 12:46 PM
Yeah, my page 1 posts were a bit rude.. :(

I realize that a DAOC emulator would be easy to make and I understand why he's posting to us.

My apologies..

Ivel
08-23-2002, 07:54 AM
*just found the eqemu.net domain*

np.... shit happens

fyi, we are having a public meeting tonight at 5pm MST.


A public Camelot online eXperience meeting will be held Friday, August 23 at 5pm MST (GMT-7). Many topics will be discussed including CoX server applications, 3rd party development, CoX server structure, scalability, release timeframes, and an open Q&A session where anyone can ask any question of the CoX devs. Please join IRC server: coxdev.mine.nu port: 6667 channel: #CoXDev on Friday, August 23 at 5pm MST (GMT-7).

Thanks
CoX Dev Team

Hardy
08-25-2002, 03:14 PM
Sure can't wait till I get my new computer, I will defienatly (damn spelling :p) try this emu out! I will be downloading so much off of KaZaa, LOL. Then I just gotta figure out how to run servers off this ugly computer and work off my new nice spiffy computer. *thinks until brain explodes* ops, no more thinking for me! doh!

My bad...................................... :D

But really, this emu sounds awsome, I hope everything works out great, maybe I can help with some emu's (scary thought) pretty soon, I start Computer Programming classes at college tomorrow. *gulps*

zORN
11-20-2002, 08:38 PM
is this project still alive?? the website is gone... ?! :(

aaearon
11-21-2002, 08:58 AM
www.coadserver.com/net

Ivel
01-30-2003, 04:39 AM
alive and kickin....

in alpha testing now

http://www.coadserver.com

fyi: server is down for maintenance, but the site will be back up shortly

Baron Sprite
01-30-2003, 01:42 PM
Alpha r0x0r j00! :worship:

Drawde
01-31-2003, 04:03 AM
I've never played DAOC (I was intending to buy it now it's come down in price, and try out the
30-day trial, but can't seem to find it in shops) but I've heard good things about it and would certainly
like to try out an emulator for it; I've got a beta version from an old magazine freebie CD, which can
be patched up to the latest version, but I don't know whether this will work with the emulator (it asks for a CD key,
though clicking "OK" without typing the key in will still run the patcher)

From what I've seen on the CoaD forums it seems like that a public version should be
out in a few weeks.
However it looks like this version is similar to the very first HackersQuest EQ emulator,
little more than a world explorer, with no items or spawned NPCs let alone combat or spells.
It could be a very long time before it's anything close to EQEmu in terms of functionality, especially
since it's not open source.
On the other hand, maybe now the basic netcode for login, character creation and movement is done,
adding more advanced features won't take so long?
One good thing about CoaD, again from what I've gathered reading the FAQ and forum, is that the developers are gathering world data for NPC locs, tradeskills etc, so
it will have a fully set up world "out of the box" once the features supporting these are coded in.

Ivel
01-31-2003, 07:16 AM
you're pretty much right about the alpha2

cept, it will be up and running this weekend by the looks of it...

we just needed to make the account creation automatic, and also needed the server to reload the accounts onChange

but yeah, right now, all you can do is walk around and use a few hardcoded commands.

as for development going slow due to closed src...

i really don't see that as being true. the biggest reason is, the CoAD server runs using scripts. we are using the codeDOM w/in .net to allow users to write vb.net or C# code for scripts. 99% of the server is controled by these scripts. And since these are uncompiled files (they get compiled when you start the server), most of coad is esentually(sp) open src.

The coad devs will not be writing all of the scripts. We expect that the community will write way more scripts that any of us. The CoAD package will be designed so that it is as close to the real servers as possible, but anyone can feel free to write their own new systems/items/races/etc.....

so in the end, the only thing the core server does is handle data (you will have some control over this as well) and the network code. For the most part, everything else is in script.

Drawde
01-31-2003, 09:04 AM
My apologies - I didn't realise CoAD had a powerful scripting system like that. Looking forward to trying it out and seeing what I can create.

Drizzt40
04-25-2003, 02:46 AM
Yeah, I played DAOC for a while also...but then I got extremely bored of it at level 38 and decided to stop playing it...now im playing a mix of Shadowbane and Counter-Strike mwhahaha...DAOC is Evil!

Drizzt40
04-25-2003, 02:50 AM
Yah DAOC also did have horrible items..talk about EQ.. uber burning sword dem pallies get..yah, and the cloak of flames.now THATS an item but DAOc stole that...stupid DAOC

Baron Sprite
04-26-2003, 09:33 PM
Daoc owns you.
http://filedump.shacknet.nu/emoticons/icon_stupid.gif

DeletedUser
04-30-2003, 03:15 PM
:worship:

CoAD looks like it's done a lot of work and great work at that, friend was playing around when they had some beta testers.

Only problem is the release date was 5 months ago.

:( Really wanted to try it, oh well. DAOC deleted, heh.