BWStripes
05-14-2009, 03:03 PM
This might be dangerous to do, but I thought I would give it a go. Are there any reasons why we can't/shouldn't use while loops in the quest system?
It does work by the way ^_^
$count = 0;
while ($count <= 24) {
$randX = int(rand(60));
$randY = int(rand(90));
$randZ = int(rand(45));
$randH = int(rand(260));
$randPNX = int(rand(2));
$randPNY = int(rand(2));
$randPNZ = int(rand(2));
##quest::say("Randomness1: $randX, $randY, $randZ, $randH, $randPNX, $randPNY, $randPNZ");
if($randPNX == 1) {
$randX = -$randX;
}
if($randPNY == 1) {
$randY = -$randY;
}
if($randPNZ == 1) {
$randZ = -$randZ;
}
##quest::say("Randomness2: $randX, $randY, $randZ, $randH");
quest::spawn2(216071,0,0,$randX,$randY,$randZ,$ran dH); # Triloun Vaporfiend
$count ++;
}
It does work by the way ^_^
$count = 0;
while ($count <= 24) {
$randX = int(rand(60));
$randY = int(rand(90));
$randZ = int(rand(45));
$randH = int(rand(260));
$randPNX = int(rand(2));
$randPNY = int(rand(2));
$randPNZ = int(rand(2));
##quest::say("Randomness1: $randX, $randY, $randZ, $randH, $randPNX, $randPNY, $randPNZ");
if($randPNX == 1) {
$randX = -$randX;
}
if($randPNY == 1) {
$randY = -$randY;
}
if($randPNZ == 1) {
$randZ = -$randZ;
}
##quest::say("Randomness2: $randX, $randY, $randZ, $randH");
quest::spawn2(216071,0,0,$randX,$randY,$randZ,$ran dH); # Triloun Vaporfiend
$count ++;
}