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View Full Version : Mobs not pathing.


Rabayn
05-18-2009, 07:51 PM
I am using Rev497 with an SVN copy of the PEQ DB and mobs are being pretty lazy =). For example, zoning in to Freeport results in all of the spawned mobs standing at their spawn point. In PoK all of the pathing NPCs can be seen standing still along their paths. Even quests mobs like Hasten Bootstrutter in Rathe mountains don't seem to want to path.

NPCs standing still isn't a given though, after slaughtering a bunch of mobs in Freeport new spawns can be seen wanding all over. Sometimes when zoning in to PoK, all of the NPCs are wandering around correctly. Any ideas on what I can check to figure out the cause of this? I'm still a little new to EQEmu and I'm not sure where to look for an issue like this.

Thanks

vales
05-19-2009, 02:20 PM
Are you playing and hosting on the same PC? If so, you could be starving it for resources.

Rabayn
05-19-2009, 03:27 PM
Nope, they are on different machines. Resources "seem" to be fine on the server as in allocated memory / processor usage / etc seems to be pretty low. Just seems to be a very odd problem. I will set everything up from scratch on a different machine and see if I get the same results.

Is there any kind of verbose logging I can turn on that could help identify this?