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View Full Version : Changing skills


Randymarsh9
06-21-2009, 11:25 AM
Can anyone tell me if it would be possible to completely change how certain skills work? I was thinking it would be interesting to do something like make the cap 100 and then make it so that every point in that skill was like a percent to hit. So if you had a 50 skill, you would hit 50% of the time with that weapon type.

ChaosSlayerZ
06-21-2009, 12:07 PM
by rewriting a good portion of a source code I guess...

Randymarsh9
06-21-2009, 01:00 PM
would anyone know how you could even do that

ChaosSlayerZ
06-21-2009, 03:20 PM
well I am no expert on actual code, but, given your question here few basic things you need to know:

First of all you need to know how to code in C++. (or find someone who does)
If you got this part covered, then you need to donwload the source code on the google project for Emu here:

http://code.google.com/p/projecteqemu/downloads/list

Then find where skills are handled, and recode them to whatever you like.
Where excatly are they coded - I don't know. You can try to look yourself, or perhaps one of the devs could point you to the right place.

Randymarsh9
06-21-2009, 07:05 PM
wtb c++ developer with knowledge on completely remaking skill system. pst