View Full Version : Expansions 2 - Quest::MovePC & #zone
mixxit
07-05-2009, 04:16 PM
Hey all
With the expansions set down to 2 to force models I'm not able to take use of some of the other titanium zones I wanted to use for additional content. Is there a way around this?
chrsschb
07-05-2009, 04:19 PM
Expansions don't restrict zones, only features. Make sure you have minstatus and minlevel set correctly for the zones you want to use.
mixxit
07-05-2009, 04:46 PM
I'm a GM and it won't let me #zone to even nexus
Are you sure matey?
chrsschb
07-05-2009, 05:08 PM
Yep. My server only has Kunark enabled and I can enter any zone.
Like I said, make sure minstatus and minlevel are set correctly for the zones you're trying to enter.
Shendare
07-05-2009, 05:43 PM
It sounds like you're scaling things back for file size reasons.
Make sure your client still has all of the required files for the zone you're trying to enter.
For Nexus, that's:
nexus.s3d
nexus_chr.s3d
nexus_obj.s3d
...and possibly:
nexus.xmi
nexus_sndbnk.eff
nexus_sounds.eff
Based on my investigating, if you're working only off of the files available in the EQLite download, you're missing nexus.s3d, which is the actual zone file.
If the client doesn't find a ZoneNick.eqg or ZoneNick.s3d file, it won't even try to zone, since it won't have a zone file to load from.
mixxit
07-05-2009, 06:14 PM
*Slaps forehead* of course I didn't add the zones!
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.