View Full Version : #NPCSpawn add still bugged with long names
mixxit
07-06-2009, 06:21 PM
Hey all,
Any reason why #npcspawn add has so much trouble with long names? I'm having to #npcedit name to something short before I use it else my npcs wont appear on repop.
It guaranteed works everytime so it looks like a name issue - can someone investigate? Kinda annoying for GMs
Cheers
trevius
07-07-2009, 05:43 AM
I believe names are limited to 32 characters. Any longer than that will either be truncated or will cause other issues. How long are the names you are having issues with?
Also, in some cases, you may need to restart the zone to have all of the new NPCs populate properly. If the zone is dynamic, you should just be able to zone out and back in to see all of the properly created spawns.
Shendare
07-07-2009, 10:02 AM
Though in some cases dynamic zones keep running for a bit after zoning out.
If you want to be absolutely sure the zone gets reset after zoning out, run a quick "#zoneshutdown shortname", eg. #zoneshutdown poknowledge.
mixxit
07-07-2009, 10:58 PM
The names are definately limited to 18 characters only. If you go above that it won't show on #repop
mixxit
07-07-2009, 11:00 PM
try
#spawn abcdefghijklmnopqr
target and #npcspawn create
#spawn abcdefghijklmnopqrs
target and #npcspawn create
then #repop
one will not reappear
mixxit
07-11-2009, 08:19 AM
the problem is it's adding the zone to the start of the spawngroupname which makes it massive
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