Wiz
08-31-2002, 03:42 AM
If you've ever played EQlive, you'll know how much of a bitch the HP bars are. They move slowly, update slowly, and in some cases don't update at all.
I was thinking of how much faster EQemu HP bars are, which obviously is related to HP packet sending. Then I thought of why VI would make it so.
The only reasonable conclusion would really be to reduce the lag induced by 30 people meleeing something. If 30 people meleed with 20 delay weapons and 100% haste, the amount of hp packets sent to each one of them would be enormous, and a very probable lag-inducing cause.
So, I'm wondering - is this one of the reasons uberend fights wouldn't work on EQemu? Is there any way to work around it?
I was thinking of how much faster EQemu HP bars are, which obviously is related to HP packet sending. Then I thought of why VI would make it so.
The only reasonable conclusion would really be to reduce the lag induced by 30 people meleeing something. If 30 people meleed with 20 delay weapons and 100% haste, the amount of hp packets sent to each one of them would be enormous, and a very probable lag-inducing cause.
So, I'm wondering - is this one of the reasons uberend fights wouldn't work on EQemu? Is there any way to work around it?