merb
07-19-2009, 10:08 PM
I'm working on a quest right now that all classes can do. However, after turning in the final item to the quest giver, if you are a Shadowknight, he:
1) Gives you the item back
2) Gives you experience
3) Tells you to find another NPC
BUT, if you are any other class, he:
1) Says some stuff
2) Gives you experience
Then, the next NPC that you are sent to if you are a sk, if you hand him the item as a sk, he:
1) Gives the item back
2) Says some text to begin another quest
Any other class just gets text. For the first quest mob, here's what I've got for the turn-in:
if (($itemcount{8911} == 1)&&($uclass = 5)) {
quest::say("Very good, but maybe you should keep this. I believe you will have more use for it than I. Maybe Dsarrik can help you.");
quest::exp(10000);
quest::summonitem("8911");
}
elsif ($itemcount{8911} == 1) {
quest::say("Well now look at that! I believe you, $name, have done a great deed this day!");
quest::exp(10000);
}
}
I know on the "elsif" line, I should probably change it to something like:
elsif (($itemcount{8911} == 1)&&($uclass = <class #'s>))
However, I inserted all class numbers in the "$uclass =" line except 5, and any other class still returns the line as if you WERE a shadowknight.
So basically, for either npc, how would I get them to respond differently to a Shadowknight than any other class?
1) Gives you the item back
2) Gives you experience
3) Tells you to find another NPC
BUT, if you are any other class, he:
1) Says some stuff
2) Gives you experience
Then, the next NPC that you are sent to if you are a sk, if you hand him the item as a sk, he:
1) Gives the item back
2) Says some text to begin another quest
Any other class just gets text. For the first quest mob, here's what I've got for the turn-in:
if (($itemcount{8911} == 1)&&($uclass = 5)) {
quest::say("Very good, but maybe you should keep this. I believe you will have more use for it than I. Maybe Dsarrik can help you.");
quest::exp(10000);
quest::summonitem("8911");
}
elsif ($itemcount{8911} == 1) {
quest::say("Well now look at that! I believe you, $name, have done a great deed this day!");
quest::exp(10000);
}
}
I know on the "elsif" line, I should probably change it to something like:
elsif (($itemcount{8911} == 1)&&($uclass = <class #'s>))
However, I inserted all class numbers in the "$uclass =" line except 5, and any other class still returns the line as if you WERE a shadowknight.
So basically, for either npc, how would I get them to respond differently to a Shadowknight than any other class?